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Players may disconnect from the network during gameplay, and the game cannot be continued with missing player data. Dropout tolerance would allow any amount of players to disconnect without permamently interrupting the process of dealing new cards.
At first, this feature should be solved theoretically by extending the appendix of the API's specification.
The text was updated successfully, but these errors were encountered:
hi @kripod, I don't think Choongmin Lee's approach supports dropout tolerance unless cards are generated on-the-fly, meaning shuffling protocol will have to be merged with drawing protocol. But I don't think this can be done without some kind of homomorphic encryption.
Players may disconnect from the network during gameplay, and the game cannot be continued with missing player data. Dropout tolerance would allow any amount of players to disconnect without permamently interrupting the process of dealing new cards.
At first, this feature should be solved theoretically by extending the appendix of the API's specification.
The text was updated successfully, but these errors were encountered: