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:) As per npm-stat we just crossed 100k downloads!! Thanks to everyone who helped and to everyone who have send in their kind words!
NEW: Windows and OS X is supported! UPDATE: The Plugin can now also be found at the Telerik Plugin Market.
Documentation about the API prior to v2 can be found at the wiki
The plugin was created and developed by Gilles Callebaut, in the scope of an IWT/VlAIO Tetra project CrossMoS which assesses Mobile Cross-Platform Tools. This wouldn't be possible without the contributions of Alok Rajiv, our Cordova and JavaScript guru.
Please consider reading our wiki for more documentation about this plugin.
- Why the need for this plugin?
- Scientific articles
- Installation
- Supported Platforms
- Supported Frameworks
- Usage
- Security
- Errors
- Problems
- F.A.Q
- Applications using this plugin
This plugin is created because of the non-persistent property of LocalStorage in the WebView of Android and iOS. In iOS stored data from LocalStorage can be removed by the OS, when running out of memory.
Some complaints:
- http://gonehybrid.com/dont-assume-localstorage-will-always-work-in-your-hybrid-app/
- http://stackoverflow.com/questions/7750857/how-permanent-is-local-storage-on-android-and-ios
- http://stackoverflow.com/questions/25627991/ios-7-webview-and-localstorage-persistence-update
- http://stackoverflow.com/questions/28082624/localstorage-persistence-in-ios-android-webview
- https://forum.ionicframework.com/t/localstorage-is-it-cleared-after-app-restarts-periodically-in-ios/21819
- https://bugs.chromium.org/p/chromium/issues/detail?id=481380
- From Cordova itself: http://cordova.apache.org/docs/en/latest/cordova/storage/storage.html
- Simple: Uniform and convenient way of organizing, storing, and accessing the data
- Fast: Less than 1 milisecond to save or retrieve an object (in general)
- Persistence: Save data over multiple sessions, i.e. holds the data till the application is removed from the device
- Small data: Store small amounts of persistent data (less than a few hundred kilobytes)
- It is possible to store more than a few megabytes, but that's not the intended usage of the plugin.
- See issue #31 for a more 'in-depth' explanation of size limit.
Storage of:
- User preferences
- Game progress
- Text
- ...
- Storing and retrieving files can be done by means of the file plugin
- For storing many objects please consider trying a database-based strategy, for instance: WebSQL and SQLite plugin.
Assessment of Data Storage Strategies Using the Mobile Cross-Platform Tool Cordova
The plugin can be installed via the Cordova command line interface:
- Navigate to the root folder for your Cordova/Phonegap/Ionic project.
- Run the command:
cordova plugin add cordova-plugin-nativestorage
or through this git repo if you want to be running the development version:
cordova plugin add https://github.com/TheCocoaProject/cordova-plugin-nativestorage
If you're using ngCordova you can use the ngCordova-wrapper:
bower install git://github.com/TheCocoaProject/ngcordova-wrapper-nativestorage --save-dev
For more information about the usage of the plugin check the repo for the ngCordova-wrapper - Ionic V1. The plugin is also supported for Ionic, please check the official Ionic documentation for the installation procedure and use.
Remove the plugin from the current project:
cordova plugin remove cordova-plugin-nativestorage
Install the developer version from Github:
cordova plugin add https://github.com/TheCocoaProject/cordova-plugin-nativestorage
- Android
- iOS
- Browser (for testing purposes)
- Windows (thanks to Christian Helbig see PR)
- OS X (thanks to Javier Ribó see PR)
- vanilla Cordova
- Cordova 3.9.2 and previous versions
- Ionic
- ngCordova (not all functions are yet supported)
The parameter of the success-callback function will be the saved or retrieved value, the error-callback will specify the occurred error.
As of version v2.0 all data types that can be stringified can be stored with the setItem
and getItem
method, see storing values. A more fine grained storage method is also provided. These methods can be used to store type-specific data types, see API prior to v2.
NativeStorage.setItem("reference_to_value",<value>, <success-callback>, <error-callback>);
NativeStorage.getItem("reference_to_value",<success-callback>, <error-callback>);
NativeStorage.keys(<success-callback>, <error-callback>);
Removing a single variable:
NativeStorage.remove("reference_to_value",<success-callback>, <error-callback>);
Removing all stored variables:
NativeStorage.clear(<success-callback>, <error-callback>);
var app = {
initialize: function () {
this.bindEvents();
},
bindEvents: function () {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
onDeviceReady: function () {
var obj = {name: "NativeStorage", author: "GillesCallebaut"};
// be certain to make an unique reference String for each variable!
NativeStorage.setItem("reference", obj, this.setSuccess, this.setError);
},
setSuccess: function (obj) {
console.log(obj.name);
NativeStorage.getItem("reference", this.getSuccess, this.getError);
},
setError: function (error) {
console.log(error.code);
if (error.exception !== "") console.log(error.exception);
},
getSuccess: function (obj) {
console.log(obj.name);
NativeStorage.remove("reference", this.removeSuccess, this.removeError);
},
getError: function (error) {
console.log(error.code);
if (error.exception !== "") console.log(error.exception);
},
removeSuccess: function () {
console.log("Removed");
},
removeError: function (error) {
console.log(error.code);
if (error.exception !== "") console.log(error.exception);
}
};
app.initialize();
var app = angular.module('starter.controllers', ['ngCordova.plugins.nativeStorage'])
app.controller('myCtrl', function ($ionicPlatform, $scope, $cordovaNativeStorage, $log) {
$ionicPlatform.ready(function () {
$scope.$apply(function () {
$cordovaNativeStorage.setItem("ref", "value").then(function (value) {
$log.log(value);
$cordovaNativeStorage.getItem("ref").then(function (value) {
$log.log(value);
}, function (error) {
$log.log(error);
});
}, function (error) {
$log.log(error);
});
});
});
});
A demo application can be found at cordova-plugin-nativestorage/examples/demo
. This application will save a String when the SAVE (btn_load
) is pushed. This String is the value which has been typed in the input field (data_input
). When the LOAD button is pressed, the value is shown by means of an alert message.
- Cloning the repo to a local dir
git clone https://github.com/GillesC/cordova-plugin-nativestorage.git
- Navigating to the demo dir
cd cordova-plugin-nativestorage/examples/demo/
- Adding target platforms
cordova platform add ios
cordova platform add android
cordova platform add browser
cordova platform add windows
- Adding the plugin
cordova plugin add cordova-plugin-nativestorage
- For testing the plugin
cordova plugin add http://git-wip-us.apache.org/repos/asf/cordova-plugin-test-framework.git
cordova plugin add https://github.com/TheCocoaProject/cordova-plugin-nativestorage.git#:/tests
- Run or emulate the demo application
cordova emulate ios
cordova run android
cordova run browser
cordova run windows
Is it safe to store sensitive data via this plugin?
- Yes and No, all stored values are only accessible by your application, which makes it safe. However, the values can be viewed when the attacker has access to your phone's password (e.g. lock-pattern) through an un-encrypted back-up on Android (if back-up is enabled) or through root-access. The latter is only possible if the phone is rooted. An extra encryption mechanism would be of value when an extra user-supplied password is used. This mode is on our Future Track list.
Error object contains:
- code
- source (= "Native"/"JS")
- exception (if any, e.g. JSON exception)
the code contains an integer whichs specifies the occurred error/problem
NATIVE_WRITE_FAILED
= 1ITEM_NOT_FOUND
= 2NULL_REFERENCE
= 3UNDEFINED_TYPE
= 4JSON_ERROR
= 5WRONG_PARAMETER
= 6
If you encounter any problems, please remove the current plugin and re-add it. This will install the latest version.
If you have code issues, things not related to a bug of the plugin please consider posting your question on Stackoverflow. And add our own tag, cordova-nativestorage.
- Be certain to only retrieve a saved value when the put/set success-callback method was invoked.
- When using Ionic V1 the plugin can be undefined, the solution was descibed in issue #10:
- Remove
ng-app
frombody
- put this code at the end of
index.html
: <script type="text/javascript"> document.addEventListener('deviceready', function onDeviceReady() { angular.bootstrap(document.querySelector('body'), ['starter']); }, false); </script>
- Remove
Unknown provider: $cordovaNativeStorageProvider
- Are you certain you've included the wrapper?
Failed to instantiate module ngCordova.plugins.nativeStorage
Module 'ngCordova.plugins.nativeStorage' is not available
- Check your bower json file (
bower.json
) to see if everything is correct - be certain that the wrappers js file is included as described in the README of the wrapper
- Check your bower json file (
- Plugin doesn't seem to work in iOS 10
- Solution is presented on Stackoverflow in this thread. The issue was also discussed in issue #36.
- Is data persistent between app updates?
- Yes. The data should persistent till the app has been deleted from the device. This because the plugin uses
Sharedpreferences
in Android andNSUserDefaults
in iOS.
- Yes. The data should persistent till the app has been deleted from the device. This because the plugin uses
- Oh no my stored data is not cleared after reinstalling my application. How do I resolve this 'issue'?
- You need to set
android:allowBackup=false
in the application tag of AndroidManifest.xml. More information at this issue and this StackOverflow question.
- You need to set
- What database are you using and why?
- None. The plugin uses
Sharedpreferences
in Android andNSUserDefaults
in iOS. These strategies are designed for storing data quick and easy. See the usage of the plugin for more info about DB vs NativeStorage.
- None. The plugin uses
- Is it possible to save images and audio with the plugin?
- Yes. If you could stringify the data. Should I save imaged and audio is a different question. If the provided data isn't large and there isn't need to store a large amount of it, it will be OK. See the usage of the plugin for more info about storing large data with the plugin.
- Is there a forum where people interested in the plugin could discuss issues like this?
- Yes
- See our own issues page
- Check out our chat on Gitter
- Yes
- Can I access the saved value in Android?
- Yes, check out this thread on StackOverflow. Or see this issue on Github.
- Can I access saved values in JavaScript?
- Yes, see this thread on StackOverflow.
- Does this plugin supports Cordova 3.9.2?
- Yes, look at this fork
- Battles of East March (it was made using the Phaser game engine and compiled using CocoonJS)
If you're utilizing this plugin and wish to add your application to this readme, please contact me.