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How to reproduce:
(I have tested this on WIndows 11 using Firefox 115 and Microsoft Edge 115) |
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Replies: 3 comments
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@Maddin-M Can you please provide a minimal sample that reproduces the issue? |
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@ygdrasil-io https://github.com/Maddin-M/korge-hello-world/tree/sound-problem |
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Browser an explicit user interaction before allowing to play sounds. That's a limitation on browsers to avoid ADs or videos to autoplay with sound. |
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Browser an explicit user interaction before allowing to play sounds. That's a limitation on browsers to avoid ADs or videos to autoplay with sound.
Once you click on the page, the sound should be start playing. If your game is for the browser you can add a scene with a button like "play". Once the click is performed sound is initialized.