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extprofile.h
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extprofile.h
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EXTENDED_PROFILE_H
#define EXTENDED_PROFILE_H
#include "eq_packet_structs.h"
#include "inventory_profile.h"
#pragma pack(1)
/*
This is a place to store data that dosent have a home in the
official player profile.
Try not to expand or re-arrange thing in this struct
to make conversion between sizes easier.
if something gets removed from here, just turn it into an unused
item, so conversion is not needed. Then reuse old unused values if
possible later instead of adding more, so long as old values left
over would not be extrememly unpleasent side effects.
*/
struct ExtendedProfile_Struct {
// Pet stuff
uint16 pet_id; /* Not Used */
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQ::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
uint32 perAA; /* Used: % of exp going to AAs */
uint32 expended_aa; /* Used: Total of expended AA */
uint32 pet_hp; /* Not Used */
uint32 pet_mana; /* Not Used */
uint32 mercTemplateID; /* Not Used */
uint32 mercSuspendedTime; /* Not Used */
bool mercIsSuspended; /* Not Used */
uint32 mercTimerRemaining; /* Not Used */
uint8 mercGender; /* Not Used */
int32 mercState; /* Not Used */
uint32 last_invsnapshot_time; /* Used */
uint32 next_invsnapshot_time; /* Used */
};
#pragma pack()
void InitExtendedProfile(ExtendedProfile_Struct *p);
bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len);
#endif