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Seems like time isn't passing. The borders do not change color.
The text was updated successfully, but these errors were encountered:
It looks like precise_time_s() works fine, but the uniform mysteriously becomes 0.0 by the time it reaches the fragment shader.
precise_time_s()
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Actually that's not true. Other forms of time-dependence work, but the HSV calculation is broken?
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Seems like time isn't passing. The borders do not change color.
The text was updated successfully, but these errors were encountered: