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Thanks for this plugin, that Unity not provides parameters to modify mobile keyboard on Android. Good job.
So far I can force to de-active mobile keyboard by using SetFocus(false) to specified NativeEditBox, but currently I can't find a way to detect when mobile keyboard of this plugin is active or not.
I've tried the method SetFocus(...) , but it seems when mobile keyboard was shown, this method will not be called.
( As Unity InputField, I can use TouchScreenKeyboard.visible to detect this signal. )
The scenario I need is
User press the inputfield at the buttom part of Canvas, the app will move the specified GUI panel up , to show Inputfield in a proper place.
As user press "Done"(right bottom) , "Close keyboard"(right up function panel at the top of mobile keyboard) , or "other place" above mobile keyboard, app will close mobile keyboard and move panel back to normal.
So the way I think to do this is to
a) To detect the status of current mobile keyboard of plugin outside as TouchScreenKeyboard.visible did .
b) To catch the message from and to plugin, and to call my function.
Any suggestion?
The text was updated successfully, but these errors were encountered:
Hi all,
Thanks for this plugin, that Unity not provides parameters to modify mobile keyboard on Android. Good job.
So far I can force to de-active mobile keyboard by using SetFocus(false) to specified NativeEditBox, but currently I can't find a way to detect when mobile keyboard of this plugin is active or not.
I've tried the method SetFocus(...) , but it seems when mobile keyboard was shown, this method will not be called.
( As Unity InputField, I can use TouchScreenKeyboard.visible to detect this signal. )
The scenario I need is
So the way I think to do this is to
a) To detect the status of current mobile keyboard of plugin outside as TouchScreenKeyboard.visible did .
b) To catch the message from and to plugin, and to call my function.
Any suggestion?
The text was updated successfully, but these errors were encountered: