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[app] | ||
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# (str) Title of your application | ||
title = Plyer Sysinfo Example | ||
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# (str) Package name | ||
package.name = sysinfoexample | ||
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# (str) Package domain (needed for android/ios packaging) | ||
package.domain = org.test | ||
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# (str) Source code where the main.py live | ||
source.dir = . | ||
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# (list) Source files to include (let empty to include all the files) | ||
source.include_exts = py,png,jpg,kv,atlas | ||
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# (list) Source files to exclude (let empty to not exclude anything) | ||
#source.exclude_exts = spec | ||
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# (list) List of directory to exclude (let empty to not exclude anything) | ||
#source.exclude_dirs = tests, bin | ||
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# (list) List of exclusions using pattern matching | ||
#source.exclude_patterns = license,images/*/*.jpg | ||
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# (str) Application versioning (method 1) | ||
# version.regex = __version__ = '(.*)' | ||
# version.filename = %(source.dir)s/main.py | ||
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# (str) Application versioning (method 2) | ||
version = 1.0 | ||
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# (list) Application requirements | ||
requirements = kivy, plyer | ||
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# (str) Presplash of the application | ||
#presplash.filename = %(source.dir)s/data/presplash.png | ||
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# (str) Icon of the application | ||
#icon.filename = %(source.dir)s/data/icon.png | ||
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# (str) Supported orientation (one of landscape, portrait or all) | ||
orientation = portrait | ||
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# (bool) Indicate if the application should be fullscreen or not | ||
fullscreen = 0 | ||
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# | ||
# Android specific | ||
# | ||
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# (list) Permissions | ||
#android.permissions = | ||
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# (int) Android API to use | ||
#android.api = 14 | ||
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# (int) Minimum API required (8 = Android 2.2 devices) | ||
#android.minapi = 8 | ||
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# (int) Android SDK version to use | ||
#android.sdk = 21 | ||
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# (str) Android NDK version to use | ||
#android.ndk = 9 | ||
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# (bool) Use --private data storage (True) or --dir public storage (False) | ||
#android.private_storage = True | ||
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# (str) Android NDK directory (if empty, it will be automatically downloaded.) | ||
#android.ndk_path = | ||
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# (str) Android SDK directory (if empty, it will be automatically downloaded.) | ||
#android.sdk_path = | ||
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# (str) Android entry point, default is ok for Kivy-based app | ||
#android.entrypoint = org.renpy.android.PythonActivity | ||
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# (list) List of Java .jar files to add to the libs so that pyjnius can access | ||
# their classes. Don't add jars that you do not need, since extra jars can slow | ||
# down the build process. Allows wildcards matching, for example: | ||
# OUYA-ODK/libs/*.jar | ||
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar | ||
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# (list) List of Java files to add to the android project (can be java or a | ||
# directory containing the files) | ||
#android.add_src = | ||
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# (str) python-for-android branch to use, if not master, useful to try | ||
# not yet merged features. | ||
#android.branch = master | ||
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# (str) OUYA Console category. Should be one of GAME or APP | ||
# If you leave this blank, OUYA support will not be enabled | ||
#android.ouya.category = GAME | ||
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image. | ||
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png | ||
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# (str) XML file to include as an intent filters in <activity> tag | ||
#android.manifest.intent_filters = | ||
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# (list) Android additionnal libraries to copy into libs/armeabi | ||
#android.add_libs_armeabi = libs/android/*.so | ||
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# (bool) Indicate whether the screen should stay on | ||
# Don't forget to add the WAKE_LOCK permission if you set this to True | ||
#android.wakelock = False | ||
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# (list) Android application meta-data to set (key=value format) | ||
#android.meta_data = | ||
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# (list) Android library project to add (will be added in the | ||
# project.properties automatically.) | ||
#android.library_references = | ||
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# | ||
# iOS specific | ||
# | ||
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# (str) Name of the certificate to use for signing the debug version | ||
# Get a list of available identities: buildozer ios list_identities | ||
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" | ||
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# (str) Name of the certificate to use for signing the release version | ||
#ios.codesign.release = %(ios.codesign.debug)s | ||
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[buildozer] | ||
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) | ||
log_level = 2 | ||
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# ----------------------------------------------------------------------------- | ||
# List as sections | ||
# | ||
# You can define all the "list" as [section:key]. | ||
# Each line will be considered as a option to the list. | ||
# Let's take [app] / source.exclude_patterns. | ||
# Instead of doing: | ||
# | ||
# [app] | ||
# source.exclude_patterns = license,data/audio/*.wav,data/images/original/* | ||
# | ||
# This can be translated into: | ||
# | ||
# [app:source.exclude_patterns] | ||
# license | ||
# data/audio/*.wav | ||
# data/images/original/* | ||
# | ||
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# ----------------------------------------------------------------------------- | ||
# Profiles | ||
# | ||
# You can extend section / key with a profile | ||
# For example, you want to deploy a demo version of your application without | ||
# HD content. You could first change the title to add "(demo)" in the name | ||
# and extend the excluded directories to remove the HD content. | ||
# | ||
# [app@demo] | ||
# title = My Application (demo) | ||
# | ||
# [app:source.exclude_patterns@demo] | ||
# images/hd/* | ||
# | ||
# Then, invoke the command line with the "demo" profile: | ||
# | ||
# buildozer --profile demo android debug |
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