Ensured that componets added after initialization are handled correctly. #258
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There are multiple problems regarding components added by
create_component
/ removed byremove_component
.Components created via
create_component
aren't removed at thegameworld.remove_entity
call.Initial components removed by
remove_component
lead to a crash atgameworld.remove_entity
.Duplicate components lead to memory leaks as the second component will overwrite the first one without any warning whatsoever.