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Audio + Audio : concator mix?
Audio + 2: apply gain in decibels
Audio * 2 :multiply samples by constant
Audio * Audio : dot product?
Audio[0:2] : trim Audio to 0-2 seconds. Note that [] slicing does not support floats, must be int
Audio + Audio :
concat
ormix
?Audio + 2: apply gain in decibels
Audio * 2 :
multiply
samples by constantAudio * Audio : dot product?
Audio[0:2] :
trim
Audio to 0-2 seconds. Note that [] slicing does not support floats, must be intAudio.fade_out()
Audio.fade_in()
Audio.cross_fade()
also filter shapes besides low pass and high pass (like shelf, notch/boost)
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