Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"animating" boolean unaware of ended loop? #75

Open
oaklandgit opened this issue Jan 24, 2021 · 1 comment
Open

"animating" boolean unaware of ended loop? #75

oaklandgit opened this issue Jan 24, 2021 · 1 comment

Comments

@oaklandgit
Copy link

oaklandgit commented Jan 24, 2021

Hi,

I am trying to detect when an animation sequence is complete.

This doesn't work, for example, if I use it in my game loop:

console.log(mySprite.animating);

it will always log "true" even after the sequence has ended. (I am using mySprite.loop = false);

I read through the docs and code. Is there a prescribed way to detect when an animation sequence has completed? Such as a callback perhaps?

Thank you!

@oaklandgit
Copy link
Author

Update:

onComplete and the animation boolean work if I use the play method for the animated sprite. e.g.
mySprite.play();

but not when I use the playAnimation method. e.g.
mySprite.playAnimation([0,7]);

but the play method doesn't seem to respect settings such as "fps" or "loop" so I'm at a loss.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant