What's on my 2D mind...
- HUD (health, item, status)
- Menus (inventory, worldmap, save, etc...)
- Quest (items, key items, weapons, story, cutscenes)
- Audio (mobile has issues...)
- GameCycle manager for states (intro, title, credits, cutscenes etc...)
- Hero sprite masking?
- Push / Pull
- Swimming
- Charged Hero + Release Attack
- Object interaction hints (A Open, A Check, etc...)
- Quest status system
- Distribution
- Map collider should be dynamic (precision: 4)
- History states for painting (undo/redo)
- Versioned game package tar balls (releases)
- Requires a difference between saves / releases
- Implement "Package Release" button to create tar ball
- Butterflies / Bugs
- Perception box (aggro-ranges)
- Projectiles (with FX)
- Enemies (Baddies)
- Multiplayer online
- Websocket player
- Websocket server