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TransformCtrl: Add new commands #254
TransformCtrl: Add new commands #254
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💡 Codebase verification
Z-axis transform commands are missing in the implementation
The switch statement in
TransformController::update
is missing cases forTransformCommandZPositive
andTransformCommandZNegative
, although these commands are defined in the enum. The implementation needs to be updated to handle Z-axis translations similar to X and Y axes.Missing implementations:
case TransformCommandType::TransformCommandZPositive
case TransformCommandType::TransformCommandZNegative
🔗 Analysis chain
Verify implementation of new transform commands.
The new transform commands will need proper handling in all derived classes of
AnimationControllerBase
. Please ensure:TransformCommandType
are updatedgetKeyBinding
implementations map appropriate keys to new commandsupdate
implementations handle the new transform casesLet me try a different search strategy to find the implementations.
Let me search for the implementation files and the specific handling of transform commands.
Let me check for the Z-axis transform commands which seem to be missing in the switch statement.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 393
Script:
Length of output: 1389
Script:
Length of output: 10552
Script:
Length of output: 800
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💡 Codebase verification
Based on the results from all our verification attempts, I can now generate the final response:
Return value from CameraComponent::render() is not properly handled in callers
The verification shows that callers of the render method do not properly handle the boolean return value:
World.cpp
,mActiveCamera->render(rbSrv)
is called without checking the return valueAppBase.cpp
,Stage.cpp
, andEntity.cpp
RenderTestSuite.cpp
properly checks the return value and handles the error caseThe change to return false on null service should be accompanied by proper error handling in all calling code.
🔗 Analysis chain
Verify error handling in callers.
The change to return false on null service is good, but we should verify that callers handle this return value appropriately.
Let me analyze the results and generate additional verification scripts to get more context about error handling.
The first script will help us see the full context of camera rendering in World class. The second will show us the render method implementations to check error propagation. The third will give us more context around render calls in the App directory.
Let me fix the ripgrep command and try again.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 2135
Script:
Length of output: 553
Script:
Length of output: 363
Check warning
Code scanning / CodeQL
Missing enum case in switch Warning
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Resolve conflicting key mappings for
KEY_s
andKEY_S
.The keys
KEY_s
andKEY_S
are mapped to multiple commands:KEY_s
andKEY_S
mapped toRotateZCommandPositive
.KEY_s
andKEY_S
mapped toTransformCommandXNegative
.This conflict will cause ambiguity in input handling, leading to unexpected behavior when the
s
orS
key is pressed.To fix this issue, assign different keys to one set of commands. For example, you could change the keys for the rotation commands:
Alternatively, adjust the keys for the translation commands to resolve the conflict.
Also applies to: 77-78