From b9e615b3f01592d4f99bd9a888ebf5b22606523a Mon Sep 17 00:00:00 2001 From: Guilhem Marion Date: Sat, 30 Sep 2023 07:16:50 +1000 Subject: [PATCH] Fix wrong function typo in gd4 101_3d_03.md --- src-4/content/g101/3d/101_3d_03.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src-4/content/g101/3d/101_3d_03.md b/src-4/content/g101/3d/101_3d_03.md index 2d83c941..1dcadcf7 100644 --- a/src-4/content/g101/3d/101_3d_03.md +++ b/src-4/content/g101/3d/101_3d_03.md @@ -128,7 +128,7 @@ By multiplying the input vector by the `transform.basis`, we *apply* that transf Let's add one more movement to the player: jumping. -Add these lines to the end of `get_input()`: +Add these lines to the end of `_unhandled_input()`: ```gdscript if event.is_action_pressed("jump") and is_on_floor():