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Fix wrong function typo in gd4 101_3d_03.md
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Arvil authored Sep 29, 2023
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2 changes: 1 addition & 1 deletion src-4/content/g101/3d/101_3d_03.md
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Expand Up @@ -128,7 +128,7 @@ By multiplying the input vector by the `transform.basis`, we *apply* that transf

Let's add one more movement to the player: jumping.

Add these lines to the end of `get_input()`:
Add these lines to the end of `_unhandled_input()`:

```gdscript
if event.is_action_pressed("jump") and is_on_floor():
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