diff --git a/src-4/content/g101/3d/101_3d_03.md b/src-4/content/g101/3d/101_3d_03.md index 2d83c941..1dcadcf7 100644 --- a/src-4/content/g101/3d/101_3d_03.md +++ b/src-4/content/g101/3d/101_3d_03.md @@ -128,7 +128,7 @@ By multiplying the input vector by the `transform.basis`, we *apply* that transf Let's add one more movement to the player: jumping. -Add these lines to the end of `get_input()`: +Add these lines to the end of `_unhandled_input()`: ```gdscript if event.is_action_pressed("jump") and is_on_floor():