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Add option to control the insertion of unicode isolation marks when formatting patterns #47

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This cannot be done in the game code as FluentBundle is wrapped in an Arc and is immutable.

The good thing with this approach is that it's entirely optional, so it won't break existing code. It just adds new functionality.

I've tested with a git dependency to my fork and it seems to be working correctly. I couldn't find any tests, so not sure if I should add some.

Let me know if it's okay.

And thanks for the amazing library!

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