diff --git a/game/state/city/vehicle.cpp b/game/state/city/vehicle.cpp index ecb1f2c7b..fdda8f1aa 100644 --- a/game/state/city/vehicle.cpp +++ b/game/state/city/vehicle.cpp @@ -567,7 +567,7 @@ class FlyingVehicleMover : public VehicleMover std::max(floorf(glm::length(vectorToGoal) / glm::length(vehicle.velocity) * (float)TICK_SCALE) - 5.0f, - 1.0f); + 2.0f); if (ticksToMove < vehicle.ticksToTurn) { vehicle.velocity *= (float)ticksToMove / (float)vehicle.ticksToTurn;