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SpoutReceiver not working: Failed to create 2D texture shader resource #96

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pholz opened this issue Jun 16, 2023 · 3 comments
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@pholz
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pholz commented Jun 16, 2023

In Unity 2023.1.0b20 I get the following warning:

d3d11: Creating a default shader resource view with dxgi-fmt=29 for a texture that uses dxgi-fmt=87

and error:

d3d11: failed to create 2D texture shader resource view id=1801 [D3D error was 80070057]

No matter what format I specify in the Unity render texture, it always creates a "dxgi-fmt" of 29 which is DXGI_FORMAT_R8G8B8A8_UNORM_SRGB according to this page. Ans this does not seem to match any output I can create in unity itself or any other program.

Same issue in Unity 2022.20b16.

@pholz pholz changed the title Failed to create 2D texture shader resource SpoutReceiver not working: Failed to create 2D texture shader resource Jun 16, 2023
@keijiro keijiro self-assigned this Jun 16, 2023
@Reag
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Reag commented Sep 4, 2023

I get the same issue in my tests

@Barbelot
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Barbelot commented Sep 7, 2023

I have the same issue in Unity 2022.3.7f1.

@Barbelot
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Barbelot commented Sep 7, 2023

This solution from another issue thread worked for me : #81 (comment)

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