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My problem is that when I try to build a different scene in my project for WebGL, I'm unable to do so because the Asmdef file does not allow that. It's a bit frustrating, so I was wondering if there was a way to allow building for WebGL, then just throw errors in the build, rather than before. Or is there a way to change this?
I don't have this problem for KlakSpout, even though that only works on Windows.
I fixed this by putting conditional compilation flags around the code that references KlakNDI, but it's a messy solution I'm not super happy with.
Any help would be appreciated!
The text was updated successfully, but these errors were encountered:
Yes, I know this plugin doesn't work with WebGL.
My problem is that when I try to build a different scene in my project for WebGL, I'm unable to do so because the Asmdef file does not allow that. It's a bit frustrating, so I was wondering if there was a way to allow building for WebGL, then just throw errors in the build, rather than before. Or is there a way to change this?
I don't have this problem for KlakSpout, even though that only works on Windows.
I fixed this by putting conditional compilation flags around the code that references KlakNDI, but it's a messy solution I'm not super happy with.
Any help would be appreciated!
The text was updated successfully, but these errors were encountered: