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main.cpp
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#include "common.h"
bool isRunning = true;
int main(int argc, char* argv[])
{
//Error Checking/Initialisation
if (SDL_Init(SDL_INIT_NOPARACHUTE & SDL_INIT_EVERYTHING) != 0) {
SDL_Log("Unable to initialize SDL: %s\n", SDL_GetError());
return -1;
}
else
{
//Specify OpenGL Version (4.2)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_Log("SDL Initialised");
}
//Create Window Instance
SDL_Window* window = SDL_CreateWindow(
"Game Engine",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,
480,
SDL_WINDOW_OPENGL
);
//Check that the window was succesfully created
if(window == NULL)
{
//Print error, if null
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
else
SDL_Log("Window Successful Generated");
//Map OpenGL Context to Window
SDL_GLContext glContext = SDL_GL_CreateContext(window);
//Render
//Swap Render Buffers
SDL_GL_SwapWindow(window);
//Free up resources
SDL_GL_DeleteContext(glContext);
SDL_Quit();
return 0;
}