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generic_server.hh
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/*
* Copyright (C) 2021-present ScyllaDB
*/
/*
* SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include "utils/log.hh"
#include "seastarx.hh"
#include <list>
#include <seastar/core/file-types.hh>
#include <seastar/core/future.hh>
#include <seastar/core/gate.hh>
#include <seastar/net/api.hh>
#include <seastar/net/tls.hh>
#include <boost/intrusive/list.hpp>
namespace generic_server {
class server;
// A generic TCP connection.
//
// This class is used in tandem with the `server`class to implement a protocol
// specific TCP connection.
//
// Protocol specific classes are expected to override the `process_request`
// member function to perform request processing. This base class provides a
// `_read_buf` and a `_write_buf` for reading requests and writing responses.
class connection : public boost::intrusive::list_base_hook<> {
protected:
server& _server;
connected_socket _fd;
input_stream<char> _read_buf;
output_stream<char> _write_buf;
future<> _ready_to_respond = make_ready_future<>();
seastar::gate _pending_requests_gate;
seastar::gate::holder _hold_server;
public:
connection(server& server, connected_socket&& fd);
virtual ~connection();
virtual future<> process();
virtual void handle_error(future<>&& f) = 0;
virtual future<> process_request() = 0;
virtual void on_connection_close();
virtual future<> shutdown();
};
// A generic TCP socket server.
//
// This class can be used as a base for a protocol specific TCP socket server
// that listens to incoming connections and processes requests coming over the
// connection.
//
// The provides a `listen` member function that creates a TCP server socket and
// registers it to the Seastar reactor. The class also provides a `stop` member
// function that can be used to safely stop the server.
//
// Protocol specific classes that inherit `server` are expected to also inherit
// a connection class from `connection` and override the `make_connection` member
// function to create a protocol specific connection upon `accept`.
class server {
friend class connection;
protected:
sstring _server_name;
logging::logger& _logger;
seastar::gate _gate;
future<> _all_connections_stopped = make_ready_future<>();
uint64_t _total_connections = 0;
future<> _listeners_stopped = make_ready_future<>();
using connections_list_t = boost::intrusive::list<connection>;
connections_list_t _connections_list;
struct gentle_iterator {
connections_list_t::iterator iter, end;
gentle_iterator(server& s) : iter(s._connections_list.begin()), end(s._connections_list.end()) {}
gentle_iterator(const gentle_iterator&) = delete;
gentle_iterator(gentle_iterator&&) = delete;
};
std::list<gentle_iterator> _gentle_iterators;
std::vector<server_socket> _listeners;
public:
server(const sstring& server_name, logging::logger& logger);
virtual ~server();
// Makes sure listening sockets no longer generate new connections and aborts the
// connected sockets, so that new requests are not served and existing requests don't
// send responses back.
//
// It does _not_ wait for any internal activity started by the established connections
// to finish. It's the .stop() method that does it
future<> shutdown();
future<> stop();
future<> listen(socket_address addr, std::shared_ptr<seastar::tls::credentials_builder> creds, bool is_shard_aware, bool keepalive, std::optional<file_permissions> unix_domain_socket_permissions);
future<> do_accepts(int which, bool keepalive, socket_address server_addr);
protected:
virtual seastar::shared_ptr<connection> make_connection(socket_address server_addr, connected_socket&& fd, socket_address addr) = 0;
virtual future<> advertise_new_connection(shared_ptr<connection> conn);
virtual future<> unadvertise_connection(shared_ptr<connection> conn);
future<> for_each_gently(noncopyable_function<void(connection&)>);
};
}