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find-the-longest-valid-obstacle-course-at-each-position.cpp
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// Time: O(nlogn)
// Space: O(n)
// binary search solution
class Solution {
public:
vector<int> longestObstacleCourseAtEachPosition(vector<int>& obstacles) {
vector<int> result, stk;
for (const auto& x : obstacles) {
const auto& i = distance(cbegin(stk), upper_bound(cbegin(stk), cend(stk), x));
result.emplace_back(i + 1);
if (i == size(stk)) {
stk.emplace_back();
}
stk[i] = x;
}
return result;
}
};
// Time: O(nlogn)
// Space: O(n)
// segment tree solution
class Solution2 {
public:
vector<int> longestObstacleCourseAtEachPosition(vector<int>& obstacles) {
set<int> sorted_obstacles(cbegin(obstacles), cend(obstacles));
unordered_map<int, int> lookup;
for (const auto& x : sorted_obstacles) {
lookup[x] = size(lookup);
}
SegmentTree segment_tree(size(lookup));
vector<int> result;
for (const auto& x : obstacles) {
const auto& cnt = segment_tree.query(0, lookup[x]) + 1;
result.emplace_back(cnt);
segment_tree.update(lookup[x], lookup[x], cnt);
}
return result;
}
private:
class SegmentTree {
public:
SegmentTree(int N)
: N_(N),
tree_(2 * N),
lazy_(N)
{
H_ = 1;
while ((1 << H_) < N) {
++H_;
}
}
void update(int L, int R, int h) {
L += N_; R += N_;
int L0 = L, R0 = R;
while (L <= R) {
if ((L & 1) == 1) {
apply(L++, h);
}
if ((R & 1) == 0) {
apply(R--, h);
}
L >>= 1; R >>= 1;
}
pull(L0); pull(R0);
}
int query(int L, int R) {
L += N_; R += N_;
auto result = 0;
push(L); push(R);
while (L <= R) {
if ((L & 1) == 1) {
result = max(result, tree_[L++]);
}
if ((R & 1) == 0) {
result = max(result, tree_[R--]);
}
L >>= 1; R >>= 1;
}
return result;
}
private:
int N_, H_;
vector<int> tree_, lazy_;
void apply(int x, int val) {
tree_[x] = max(tree_[x], val);
if (x < N_) {
lazy_[x] = max(lazy_[x], val);
}
}
void pull(int x) {
while (x > 1) {
x >>= 1;
tree_[x] = max(tree_[x * 2], tree_[x * 2 + 1]);
tree_[x] = max(tree_[x], lazy_[x]);
}
}
void push(int x) {
for (int h = H_; h > 0; --h) {
int y = x >> h;
if (lazy_[y] > 0) {
apply(y * 2, lazy_[y]);
apply(y * 2 + 1, lazy_[y]);
lazy_[y] = 0;
}
}
}
};
};