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l2-english.txt
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- CUTSCENES/ENDINGS
P1:
After vanquishing the evil looming over Rome, Efrain Lecarde journeyed to France.
P2:
Darkness has engulfed the Duchy of Guillecourt. The common people speak of day turning into night and about inhuman creatures lurking in the shadows. Terror has found a home in their hearts, where faith once lived.
P3:
One night, during his journey, a vision materialized before Efrain's eyes. A damsel overtaken by sorrow asked for his help, vanishing into the night just as suddenly as she had appeared. Who could she be? Does she know anything about the misery of the populace?
P4:
The Duchy of Guillecourt is formed by three earldoms: Servigny, La Tourvelle and Albaret.
P5:
After many days and nights, Efrain reached Sevigny, where the most important mission of his life was about to begin...
P6:
Unable to stop the unholy summoning of Lucifer, Efrain met his demise within the depths of the Castle of Eternal Night. His fight against evil lost, Efrain's heroism amounted to dust in the wind.
P7:
Efrain's name was soon forgotten by the many years of bloodshed and destruction to follow. Evil was eventually repelled by other knights of the Church, but the long lost Lecarde name was not part of this legacy...
P8:
After a fierce struggle inside the Castle of Eternal Night, Efrain narrowly escaped the collapsing lair. Unfortunately, the same could not be said for Christine...
P9:
With Duke Guillecourt's successful summoning of Lucifer, many years of bloodshed soon followed. But along with other knights of the Church, Efrain managed to repel the forces of darkness.
P10:
Efrain's effort was remembered and honored, but at the cost of countless lives. No honor could spare Efrain from the anguish tormenting him until the last of his days. If only he had stopped the summoning of Lucifer all those years before...
P11:
With the defeat of Lucifer, the evil threatening to swallow the world was finally vanquished. Following the relentless battle, the morning sun welcomed Efrain to rest with Christine.
P12:
A bird appeared on the horizon, and brought the knight a message. It was a letter from Alucard.
Lecarde
You are a mighty warrior indeed and worthy of my trust. I have returned to my slumber, but I have something to ask of you.
The search for my stolen sword took me many places. During my travels I encountered a Doctor bent on defying mortality. I fear if left unchecked, he will become a threat to mankind.
I have left you with directions to my chamber. Travel there to return my sword to me. There will be another powerful weapon waiting there for you.
Godspeed Lecarde.
Your friend,
Alucard
P13:
After reporting his quest in Rome, Efrain began his search for Alucard's chamber. Efrain Lecarde's name will forever be engraved in the pages of history.
- SUBSCREEN
P1:
Recover 30 HP.
P2:
Recover 70 HP.
P3:
Recover 100 HP.
P4:
Recover full HP.
P5:
Remove curse.
P6:
Heals poison.
P7:
Recover from disabled.
P8:
Unstun the user.
P9:
Recover from weakness.
P10:
Heals all afflictions.
P11:
A basic weapon. Not really powerful.
P12:
A cheap, large sword.
P13:
Heavy weapon that can crush weak enemies.
P14:
A heavy weapon wielded by strong men.
P15:
Light but sharp.
P16:
A nice sword used by a great warrior.
P17:
A light sword carried by noblemen.
P18:
A legendary weapon lost for centuries.
P19:
A strong weapon for battle.
P20:
Crushes enemies.
P21:
A legendary weapon used in an ancient holy war.
P22:
The strongest weapon that can be found. Brings hope to the heart of its owner.
P23:
Owned by a famous member of the Von Viltheim Family. Also known as: Rain Slayer.
P24:
Family sword of the Lecardes. A gift from the Pope Innocent X in 1650.
P25:
Light and cozy, but grants low protection.
P26:
Quite heavy and not really resistant.
P27:
Cheap and not really fashionable.
P28:
Heavy but protective.
P29:
Grants great protection.
P30:
Heavy but very resistant.
P31:
Not really fashionable but very expensive.
P32:
High protection and a cool color scheme.
P33:
A beautiful armor blessed by a French cardinal.
P34:
Doesn't grant a good defense, but allows the wearer to traverse pikes without hurting themselves.
P35:
Not very resistant. It was a gift to the Von Viltheim Family. Must be worn in order to...
P36:
Mediocre protection, but allows the wearer to walk through fire.
P37:
Increases its owner's faith.
P38:
Materializes invisible monsters.
P39:
Use it to detect breakable walls.
P40:
Possesses a great power. Increases the Aura's charging speed.
P41:
Allows the wearer to stay underwater without drowning.
P42:
Has the power to dispel illusions in the CHAMBER OF ILLUSIONS.
P43:
Produces a field of light that can light up the darkest places.
P44:
Made to resist the swamps' poisonous atmosphere while crossing them.
P45:
Protects your mind against orientation troubles.
P46:
Not really protective. Once belonged to a late Von Viltheim Family member. Nevertheless it's vital for...
P47:
Belongs to the Lecarde Family ever since 1322.
P48:
A beautiful ring that slightly increases monsters' rare item drop rate.
P49:
A strange ring that increases monsters' rare item drop rate.
P50:
A mysterious ring that greatly increases monsters' rare item drop rate.
P51:
Slightly increases attack power.
P52:
Moderately increases attack power.
P53:
Significantly increases attack power.
P54:
Greatly increases the attack power.
P55:
Slightly increases the defense.
P56:
Moderately increases the defense.
P57:
Significantly increases the defense.
P58:
Greatly increases the defense.
P59:
The best defense ring.
P60:
Slightly increases many statuses. It's also important for...
P61:
Family pendant. Raises its owner's bravery.
P62:
Slightly increases the critical rate.
P63:
Increases the critical rate.
P64:
Greatly increases the critical rate.
P65:
Grants 50% protection against poison status.
P66:
Grants 50% protection against cursed status.
P67:
Grants 50% protection against stunned status.
P68:
Grants 50% protection against disabled status.
P69:
Grants 50% protection against weak status.
P70:
Grants full protection against poison status.
P71:
Grants full protection against cursed status.
P72:
Grants full protection against stunned status.
P73:
Grants full protection against disabled status.
P74:
Grants full protection against weak status.
P75:
Grants full protection against all ailments.
P76:
Grants 40% protection against all ailments and increases critical rate. It's also required for...
P77:
DOUBLE SHOT: Shoots 2 subweapons in a row.
P78:
TRIPLE SHOT: Shoot 3 subweapons in a row.
P79:
QUADRUPLE SHOT: Shoot 4 subweapons in a row.
P80:
BACKPACK: Increases your capacity to carry potions.
P81:
LARGE BACKPACK: Get maximum capacity to carry potions.
P82:
RED MIRROR: Reveals ghosts in the red mist rooms.
P83:
SKULL EMBLEM: Opens the Skull Doors dispersed in the Castle of Eternal Night.
P84:
CRYSTAL ROSE: Increases the Liese's Recover's effectiveness.
P85:
BRONZE KEY: Opens the door of Servigny Mansion.
P86:
SILVER KEY: Opens a door in Sainte Justine Convent.
P87:
GOLD KEY: Opens a door in the Entrance Hall of the Castle of Eternal Night.
P88:
GOLDEN PILGRIM STATUETTE: Grants the skill of SLIDE MOVE.
P89:
GOLDEN WIND STATUETTE: Grants the power of WHIRLWIND ATTACK level 2.
P90:
GOLDEN ANGEL STATUETTE: Grants the power of TRIPLE JUMP.
P91:
GOLDEN EAGLE STATUETTE: Grants the power of DOUBLE AIR DASH.
P92:
GOLDEN MEDUSA STATUETTE: Grants the power of AIR FLOAT.
P93:
SILVER FLUTE: Produces a nice sound that calls the ferryman.
P94:
GOLD FLUTE: Produces a pure sound.
P95:
SPECTRAL STAFF: Allows the user to enter cursed mirrors.
P96:
BLOOD STAFF: The incrusted blood gem detects the location of BLACK ORBS on the map.
P97:
SILVER WIND STATUETTE: Grants the power of WHIRLWIND ATTACK level 1.
P98:
SILVER ANGEL STATUETTE: Grants the power of DOUBLE JUMP.
P99:
SILVER EAGLE STATUETTE: Grants the power of AIR DASH.
P100:
HEART OF SUN: A beautiful brooch that releases a gentle, warm air. Prevents freezing in very cold places
P101:
A-LETTER: Slab of marble used to assemble words.
P102:
WIND BELL: Pacifies strong winds.
P103:
STONE HAND: May be of interest.
P104:
GOLDEN CLOCK: Prevents time distortions.
P105:
ORNAMENTAL CRUCIFIX: A decorative element. The words "St Justine" are carved on its back.
P106:
NINE GATES OF THE KINGDOM OF SHADOWS: Written in 1666, there are only 3 of them.
P107:
THICK GAUNTLET: Allows Efrain to grab ropes covered by brambles.
P108:
BREAKER: Grants enough power to destroy rusty chains.
P109:
SERVIGNY MAP : A basic map of the Earldom of Servigny.
P110:
LA TOURVELLE MAP: A basic map of the Earldom of La Tourvelle.
P111:
ALBARET MAP: A basic map of the Earldom of Albaret.
P112:
CASTLE OF ETERNAL NIGHT MAP: A basic map of the Castle of Eternal Night.
P113:
MUSIC BOX: Plays nice melodies.
P114:
CUP OF TRUTH: Reveals the path of truth.
P115:
CUP OF UNTRUTH: Reveals the path of untruth.
P116:
BLACK ORB: A very strange orb that releases a disturbing light. Many of them can be collected.
P117:
A powerful inheritance from Alucard's.
P118:
Resembles family sword.
P119:
Ceremonial armor worn by sectarians.
P120:
A beautiful armor that can resist intense light energy.
P121:
Worn by ancient guards.
P122:
A mysterious armor that can resist intense dark light.
P123:
Grants great power but dramatically lowers defense.
P124:
Reinforces ATT, DEF and LCK.
P125:
Reduces the heart consumption of the WHIRLWIND.
P126:
Reduces the heart consumption of the subweapons.
P127:
Increases the range of the SLIDE MOVE.
P128:
Reduces the heart consumption of the AURA BLAST.
P129:
Increases the range of the AIR DASH.
P130:
Nullifies the heart consumption of the AIR FLOAT.
- MAP
P1:
Remains of Ancient Rome
P2:
Servigny Earldom
P3:
La Tourvelle Earldom
P4:
Albaret Earldom
P5:
Castle of Eternal Night
- SAVE POINTS
P1:
Save Game
P2:
May God bless your quest.
- TELEPORT POINTS
P1:
Choose your destination.
P2:
Maybe another time.
- opening Rome
P1:
Welcome to this dead place..
P2:
I am glad to see such a powerful warrior here.
P3:
I see you have earned the power of the late Von Viltheim Family.
P4:
Unfortunately, that will not be enough to win this time...
P5:
The demons you face will be much more powerful.
P6:
But a warrior with your power should have no need for such a fine weapon.
P7:
Double Shot
P8:
Do you not agree?
P9:
Your weapon will await you in France.
P10:
Travel there if you dare.
P11:
We will meet again.
P12:
UNLEASH THE HOLY POWER
P13:
Hold down the AURA button and release it when your power is fully charged.
P14:
UNLEASH THE THUNDER
P15:
Press the UP+AURA buttons to switch between the HOLY and Von Viltheim powers.
P16:
Aura can also be charged while walking.
- villages et villes
P1:
Beyond the forest there is an Inn called "L'Auberge rouge". I'd say it's better to not enter that place.
P2:
There are fields riddled with BLACK LOTUS flowers far to the east. That flower can disrupt your orientation.
P3:
Hello! Are you using your map? You'll not want to get lost, will you?
P4:
Time has been stopped in 3 places on the duchy!
P5:
Count Servigny's mansion. The Convent Sainte-Justine.
P6:
Also in the mansion of the Count La Tourvelle.
P7:
It's always night-time in those places. That must be the work of evil!
P8:
I think something fell inside the village's well. If only I could climb down there and see...
P9:
You will need a flute to call the ferryman at Azur Lake.
P10:
Potions can be carried for later use. Food gets spoiled, though. It must be eaten imediatelly.
P11:
Welcome to the peaceful village of SAINT ANSELME.
P12:
WEST-
Azur District
P13:
NORTH- Du Goyet Clearing
A scribbling reads "Be careful at nightime".
P14:
EAST-
Saint Anselme District
P15: // !!!
Welcome to the inn
« Le chien de chasse ».
P16:
The GONDRE MINE is deep. It's far to the West near the border with the La Tourvelle Earldom.
P17:
You can record your adventure at the maid statues. There is one at the East end of the village.
P18:
In the Dark Forest there is a section covered by dead trees. That place creeps me out.
P19:
Some ropes are covered by thorns. You'd better have great gauntlets to climb them.
P20:
Welcome to my shop.
P21:
Come back whenever you need.
P22:
Hello! No refunds here. Choose wisely!
P23:
You will lose it if you find another one!
P24:
The Dark Forest is near the Azur Lake.
P25:
You found a SILVER FLUTE.
P26:
This is the mountain village of Isigny.
P27:
Beware! The ravens dwelling in this earldom during nighttime can be deadly!
P28:
There is an underground chapel in this village.
P29:
That chapel has become a dangerous place ever since a wall collapsed.
P30:
Behind the wall there is an entrance leading to the Rivoire Cave.
P31:
The Noyon Swamp is covered by a poisonous mist.
P32:
Don't enter that swamp without a suitable protection.
P33:
The castle of count La Tourvelle is replete with bird art.
P34:
It's also called the Birds' Castle.
P35:
Far to the west you will find the cemetery of Sarelle.
P36:
It's at the westernmost part of the duchy.
P37:
In the district of La Perdrix, invisible monsters roam freely during the night.
P38:
In the Isigny Plains you can find the tombstone of Heloise de La Tourvelle.
P39:
Word is that her spirit appears at dawn.
P40:
The weather beyond the crows' post is deadly cold. It can freeze you to death in a second!
P41:
In some places you can find a strange, red mist.
P42:
So, it's likely that very tormented ghosts lurk nearby.
P43:
A strange bell noise can be heard at the Sarelle Cemetery.
P44:
I saw an enormous raven flying over the La Tourvelle Castle.
P45:
There is a very strange room under the
La Tourvelle Castle entrance.
P46:
EAST-
Isigny Mountains
P47:
WEST-
La Perdrix District
La Tourvelle Castle
P48:
Delbasse City
P49:
Fall has arrived too early this year. This is quite weird.
P50:
The Delbasse City is the largest of the duchy.
P51:
St Justine convent is closed now.
P52:
When the demons revealed their true nature, the nuns fled.
P53: // !!!
One of the nuns said that Constance d'Albaret has not left the convent.
P54:
At Hauteliard Lake you can contemplate the Albaret Castle.
P55:
The duke's castle is in Guernon Plains. It has been burned down some months ago.
P56:
The City Park is closed ever since a very strange plant appeared.
P57:
The scholars of the Guernon University were all killed.
P58:
Delbasse Park
P59:
People cannot leave the towns because of the monsters.
P60:
They are ransacking the duchy ever since the demons' revelation.
P61:
When Constance d'Albaret joined the nuns, a crucifix of the convent was stolen.
P62:
The Guernon University is beyond the Guernon Plains.
P63:
EAST-
Delbasse District
P64:
Welcome to the Delbasse Hotel.
I'm sorry but all the rooms are occupied.
P65:
There are lugubrious people who often get upstairs.
P66:
They dress in black clothing, like in a funeral. It's a creepy sight.
P67:
Our rulers were demons. We're going to die!
P68:
Have you heard of a book called "The Nine Gates of the Kingdom of the Shadows"?
P69:
It was written by Aristide Torchia in Venice, 1666.
P70:
Almost all copies were burned by the Holy Inquisition, but 3 of these books still exist somewhere...
P71:
Some illustrations are signed by Torquia, while others are signed "LCF". I have no idea who "LCF" is. Maybe you can find out?
P72:
Beyond the bridge you will find a strange wasteland.
3 statues lie there.
P73:
A mysterious man came to the city some days ago. He was very handsome.
P74:
He had long, platinum hair, but appeared to be young. He was asking for information left and right.
P75:
He went to the St Justine Convent, if I'm not mistaken. What could he want on a place like this?
P76:
The Albaret Family and the Duke Henri de Guillecourt were demons.
P77:
The Albaret Castle is deserted and the Duke's one is destroyed.
P78:
Where are these families now, I wonder...
P79:
There are legends about a hidden castle. They say it was erected somewhere in this duchy.
P80:
Supposedly it would be a tribute to Lucifer, the Fallen Angel himself. Can you believe that?
P81:
So I tell you: I'm very familiar with the Guillecourt Duchy, and this legend is a bunch of nonsense.
P82:
You are Lecarde, aren't you? You must be that one who defeated the evil Von Viltheims.
P83:
I will tell you a very ironic story, then...
P84:
Did you know that 100 years ago, a Lecarde almost married a Von Viltheim dame called Anna?
P85:
The Lecarde fellow broke the engagement. She came to France but, in her desperation, committed suicide.
P86:
On her suicide letter she asked to be buried in her wedding dress.
P87:
What a sad end...
P88:
A young girl named Christine Chantrene has been taken by men wearing very strange clothes.
P89:
She has been taken away toward East. Her parents are broken down.
P90:
The weather is abnormally cold in the La Tourvelle Earldom.
P91:
It's still not fall, yet the trees in our earldom are shedding their leaves.
P92:
Also, some places of the duchy are trapped in perpetual night.
P93:
Everyone is scared of these unnatural occurrences. Can these be the End of Times...?
P94:
Welcome my Son to the House of God.
P95:
There is an horrendous plant in the City Park. Destroy it and then come back to me. I have something you might need.
P96:
Wonderful!
P97:
Take this item, it will help you.
P98:
Fulfill the Quest of God.
P99:
Welcome to our Spiritualist Meeting. We will call the departed ones and ask them to join us.
P100:
...
P101:
... ...
P102:
... ... ...
P103:
Spirit of the night.. Come.. Come with us..
P104:
A young girl appeared and started speaking...
P105:
My heart.. My heart.. I need.. 100 hearts.
Please give me 100 hearts..
P106:
A young lad without his hands appeared and started speaking...
P107:
I'm no more than a thief. Please forgive me, Lady Albaret.
I will return your jewel immediately.
P108:
It seems that the spirits of the departed do not wish to join us...
P109:
You should buy a Broad Sword in the shop before venturing the Dark Forest ahead.
P110:
The monsters who live there are very dangerous.
P111:
Do not forget to equip the weapons and other items you may find or buy.
- Servigny earldom
P1:
WEST-
Saint Anselme Village
P2:
EAST-
Saint Anselme Valley
P3: // !!!
WEST-Saint Anselme Forest
EAST- La Mésange District
L'Auberge rouge Inn
P4:
WEST- Sacred fire statue
- Dark Forest
- Azur Lake
P5:
EAST-
Saint Anselme Village
P6:
EAST-
Dark Forest
P7:
You played the SILVER FLUTE.
P8:
WEST-
Azur Hills
P9:
Sure, i'll take you to a good place.
Hey!! Hey!! Hey!!
P10:
EAST-
Azur Lake
P11:
WEST-
Gondre Mine
La Tourvelle Earldom
P12:
WEST- St Anselme District
EAST- Servigny Mansion
P13: // !!!
La Mésange Bridge
Built in 1713
P14:
WEST-
La Tourvelle Earldom
Isigny District
P15:
WEST-
Servigny Mansion
P16:
EAST-
Albaret Earldom
Hauteliard District
P17:
You played the GOLDEN FLUTE.
P18:
What is the destination?
P25:
You have found a WHIRLWIND STATUETTE.
- Auberge/dark forest
P1:
The HOLY AURA BLAST's level max has increased.
P2:
The SACRED FIRE will bring the light.
P3:
P4:
You have found the PILGRIM STATUETTE.
P5:
Gregoire Count of Servigny 1580-1662.
P6:
Jeanne Countess of Servigny 1585-1668
P7:
Maximilien Count of Servigny 1605-1899. 1899... What's that?
P8:
VON VILTHEIM AURA BLAST's level max has increased.
- Gondre mine
P1:
Maximilien de Servigny.
This coffin is huge.. It's empty.
- Servigny mansion
P1:
You have used the BRONZE KEY.