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game.js
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game.js
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var buttonColors = ["green", "red", "yellow", "blue"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var gameStarted = false;
function nextSequence() {
userClickedPattern =[];
level++;
$("h1").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
playSound(randomChosenColor);
animatePress(randomChosenColor);
}
function startGame() {
if(gameStarted){
window.alert("The game is already started!");
level = currentLevel;
}
gameStarted = true;
nextSequence();
}
function startOver() {
level = 0;
gamePattern = [];
userClickedPattern =[];
gameStarted = false;
}
$(document).keydown(function () {
if (!gameStarted) {
gameStarted = true;
nextSequence();
$("h1").text("Level " + level);
}
})
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("Success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
userClickedPattern = [];
nextSequence();
}, 1000);
}
} else {
console.log("Wrong");
new Audio("./sounds/wrong.mp3").play();
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over!! press Start button to restart");
$("h1").css("font-size", "1.5rem");
startOver();
}
}
function playSound(name) {
var audio = new Audio("./sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
$(".btn").click(function () {
var userChosenColor = $(this).attr('id');
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
});
$(".start-btn").click(function () {
startGame();
});