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vectori512.h
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vectori512.h
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/**************************** vectori512.h *******************************
* Author: Agner Fog
* Date created: 2014-07-23
* Last modified: 2020-02-23
* Version: 2.01.01
* Project: vector class library
* Description:
* Header file defining 512-bit integer vector classes for 32 and 64 bit integers.
* For x86 microprocessors with AVX512F and later instruction sets.
*
* Instructions: see vcl_manual.pdf
*
* The following vector classes are defined here:
* Vec16i Vector of 16 32-bit signed integers
* Vec16ui Vector of 16 32-bit unsigned integers
* Vec16ib Vector of 16 Booleans for use with Vec16i and Vec16ui
* Vec8q Vector of 8 64-bit signed integers
* Vec8uq Vector of 8 64-bit unsigned integers
* Vec8qb Vector of 8 Booleans for use with Vec8q and Vec8uq
* Other 512-bit integer vectors are defined in Vectori512s.h
*
* Each vector object is represented internally in the CPU as a 512-bit register.
* This header file defines operators and functions for these vectors.
*
* (c) Copyright 2012-2020 Agner Fog.
* Apache License version 2.0 or later.
*****************************************************************************/
#ifndef VECTORI512_H
#define VECTORI512_H
#ifndef VECTORCLASS_H
#include "vectorclass.h"
#endif
#if VECTORCLASS_H < 20100
#error Incompatible versions of vector class library mixed
#endif
// check combination of header files
#ifdef VECTORI512E_H
#error Two different versions of vectori512.h included
#endif
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
// Generate a constant vector of 16 integers stored in memory.
// Can be converted to any integer vector type
template <uint32_t i0, uint32_t i1, uint32_t i2, uint32_t i3, uint32_t i4, uint32_t i5, uint32_t i6, uint32_t i7,
uint32_t i8, uint32_t i9, uint32_t i10, uint32_t i11, uint32_t i12, uint32_t i13, uint32_t i14, uint32_t i15>
static inline __m512i constant16ui() {
/*
const union {
uint32_t i[16];
__m512i zmm;
} u = {{i0,i1,i2,i3,i4,i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15}};
return u.zmm;
*/
return _mm512_setr_epi32(i0,i1,i2,i3,i4,i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15);
}
/*****************************************************************************
*
* Boolean vector classes for AVX512
*
*****************************************************************************/
typedef Vec16b Vec16ib;
typedef Vec16b Vec16uib;
typedef Vec8b Vec8qb;
typedef Vec8b Vec8uqb;
/*****************************************************************************
*
* Vector of 512 bits. Used as base class for Vec16i and Vec8q
*
*****************************************************************************/
class Vec512b {
protected:
__m512i zmm; // Integer vector
public:
// Default constructor:
Vec512b() {
}
// Constructor to build from two Vec256b:
Vec512b(Vec256b const a0, Vec256b const a1) {
zmm = _mm512_inserti64x4(_mm512_castsi256_si512(a0), a1, 1);
}
// Constructor to convert from type __m512i used in intrinsics:
Vec512b(__m512i const x) {
zmm = x;
}
// Assignment operator to convert from type __m512i used in intrinsics:
Vec512b & operator = (__m512i const x) {
zmm = x;
return *this;
}
// Type cast operator to convert to __m512i used in intrinsics
operator __m512i() const {
return zmm;
}
// Member function to load from array (unaligned)
Vec512b & load(void const * p) {
zmm = _mm512_loadu_si512(p);
return *this;
}
// Member function to load from array, aligned by 64
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 64, but there is hardly any speed advantage of load_a on modern processors
Vec512b & load_a(void const * p) {
zmm = _mm512_load_si512(p);
return *this;
}
// Member function to store into array (unaligned)
void store(void * p) const {
_mm512_storeu_si512(p, zmm);
}
// Member function to store into array, aligned by 64
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 64, but there is hardly any speed advantage of store_a on modern processors
void store_a(void * p) const {
_mm512_store_si512(p, zmm);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 64
void store_nt(void * p) const {
_mm512_stream_si512((__m512i*)p, zmm);
}
// Member functions to split into two Vec256b:
Vec256b get_low() const {
return _mm512_castsi512_si256(zmm);
}
Vec256b get_high() const {
return _mm512_extracti64x4_epi64(zmm,1);
}
static constexpr int size() {
return 512;
}
static constexpr int elementtype() {
return 1;
}
typedef __m512i registertype;
};
// Define operators and functions for this class
// vector operator & : bitwise and
static inline Vec512b operator & (Vec512b const a, Vec512b const b) {
return _mm512_and_epi32(a, b);
}
static inline Vec512b operator && (Vec512b const a, Vec512b const b) {
return a & b;
}
// vector operator | : bitwise or
static inline Vec512b operator | (Vec512b const a, Vec512b const b) {
return _mm512_or_epi32(a, b);
}
static inline Vec512b operator || (Vec512b const a, Vec512b const b) {
return a | b;
}
// vector operator ^ : bitwise xor
static inline Vec512b operator ^ (Vec512b const a, Vec512b const b) {
return _mm512_xor_epi32(a, b);
}
// vector operator ~ : bitwise not
static inline Vec512b operator ~ (Vec512b const a) {
return _mm512_xor_epi32(a, _mm512_set1_epi32(-1));
}
// vector operator &= : bitwise and
static inline Vec512b & operator &= (Vec512b & a, Vec512b const b) {
a = a & b;
return a;
}
// vector operator |= : bitwise or
static inline Vec512b & operator |= (Vec512b & a, Vec512b const b) {
a = a | b;
return a;
}
// vector operator ^= : bitwise xor
static inline Vec512b & operator ^= (Vec512b & a, Vec512b const b) {
a = a ^ b;
return a;
}
// function andnot: a & ~ b
static inline Vec512b andnot (Vec512b const a, Vec512b const b) {
return _mm512_andnot_epi32(b, a);
}
/*****************************************************************************
*
* Vector of 16 32-bit signed integers
*
*****************************************************************************/
class Vec16i: public Vec512b {
public:
// Default constructor:
Vec16i() {
}
// Constructor to broadcast the same value into all elements:
Vec16i(int i) {
zmm = _mm512_set1_epi32(i);
}
// Constructor to build from all elements:
Vec16i(int32_t i0, int32_t i1, int32_t i2, int32_t i3, int32_t i4, int32_t i5, int32_t i6, int32_t i7,
int32_t i8, int32_t i9, int32_t i10, int32_t i11, int32_t i12, int32_t i13, int32_t i14, int32_t i15) {
zmm = _mm512_setr_epi32(i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i10, i11, i12, i13, i14, i15);
}
// Constructor to build from two Vec8i:
Vec16i(Vec8i const a0, Vec8i const a1) {
zmm = _mm512_inserti64x4(_mm512_castsi256_si512(a0), a1, 1);
}
// Constructor to convert from type __m512i used in intrinsics:
Vec16i(__m512i const x) {
zmm = x;
}
// Assignment operator to convert from type __m512i used in intrinsics:
Vec16i & operator = (__m512i const x) {
zmm = x;
return *this;
}
// Type cast operator to convert to __m512i used in intrinsics
operator __m512i() const {
return zmm;
}
// Member function to load from array (unaligned)
Vec16i & load(void const * p) {
zmm = _mm512_loadu_si512(p);
return *this;
}
// Member function to load from array, aligned by 64
Vec16i & load_a(void const * p) {
zmm = _mm512_load_si512(p);
return *this;
}
// Partial load. Load n elements and set the rest to 0
Vec16i & load_partial(int n, void const * p) {
zmm = _mm512_maskz_loadu_epi32(__mmask16((1u << n) - 1), p);
return *this;
}
// Partial store. Store n elements
void store_partial(int n, void * p) const {
_mm512_mask_storeu_epi32(p, __mmask16((1u << n) - 1), zmm);
}
// cut off vector to n elements. The last 16-n elements are set to zero
Vec16i & cutoff(int n) {
zmm = _mm512_maskz_mov_epi32(__mmask16((1u << n) - 1), zmm);
return *this;
}
// Member function to change a single element in vector
Vec16i const insert(int index, int32_t value) {
zmm = _mm512_mask_set1_epi32(zmm, __mmask16(1u << index), value);
return *this;
}
// Member function extract a single element from vector
int32_t extract(int index) const {
__m512i x = _mm512_maskz_compress_epi32(__mmask16(1u << index), zmm);
return _mm_cvtsi128_si32(_mm512_castsi512_si128(x));
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
int32_t operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec8i:
Vec8i get_low() const {
return _mm512_castsi512_si256(zmm);
}
Vec8i get_high() const {
return _mm512_extracti64x4_epi64(zmm,1);
}
static constexpr int size() {
return 16;
}
static constexpr int elementtype() {
return 8;
}
};
// Define operators for Vec16i
// vector operator + : add element by element
static inline Vec16i operator + (Vec16i const a, Vec16i const b) {
return _mm512_add_epi32(a, b);
}
// vector operator += : add
static inline Vec16i & operator += (Vec16i & a, Vec16i const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec16i operator ++ (Vec16i & a, int) {
Vec16i a0 = a;
a = a + 1;
return a0;
}
// prefix operator ++
static inline Vec16i & operator ++ (Vec16i & a) {
a = a + 1;
return a;
}
// vector operator - : subtract element by element
static inline Vec16i operator - (Vec16i const a, Vec16i const b) {
return _mm512_sub_epi32(a, b);
}
// vector operator - : unary minus
static inline Vec16i operator - (Vec16i const a) {
return _mm512_sub_epi32(_mm512_setzero_epi32(), a);
}
// vector operator -= : subtract
static inline Vec16i & operator -= (Vec16i & a, Vec16i const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec16i operator -- (Vec16i & a, int) {
Vec16i a0 = a;
a = a - 1;
return a0;
}
// prefix operator --
static inline Vec16i & operator -- (Vec16i & a) {
a = a - 1;
return a;
}
// vector operator * : multiply element by element
static inline Vec16i operator * (Vec16i const a, Vec16i const b) {
return _mm512_mullo_epi32(a, b);
}
// vector operator *= : multiply
static inline Vec16i & operator *= (Vec16i & a, Vec16i const b) {
a = a * b;
return a;
}
// vector operator / : divide all elements by same integer. See bottom of file
// vector operator << : shift left
static inline Vec16i operator << (Vec16i const a, int32_t b) {
return _mm512_sll_epi32(a, _mm_cvtsi32_si128(b));
}
// vector operator <<= : shift left
static inline Vec16i & operator <<= (Vec16i & a, int32_t b) {
a = a << b;
return a;
}
// vector operator >> : shift right arithmetic
static inline Vec16i operator >> (Vec16i const a, int32_t b) {
return _mm512_sra_epi32(a, _mm_cvtsi32_si128(b));
}
// vector operator >>= : shift right arithmetic
static inline Vec16i & operator >>= (Vec16i & a, int32_t b) {
a = a >> b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec16ib operator == (Vec16i const a, Vec16i const b) {
return _mm512_cmpeq_epi32_mask(a, b);
}
// vector operator != : returns true for elements for which a != b
static inline Vec16ib operator != (Vec16i const a, Vec16i const b) {
return _mm512_cmpneq_epi32_mask(a, b);
}
// vector operator > : returns true for elements for which a > b
static inline Vec16ib operator > (Vec16i const a, Vec16i const b) {
return _mm512_cmp_epi32_mask(a, b, 6);
}
// vector operator < : returns true for elements for which a < b
static inline Vec16ib operator < (Vec16i const a, Vec16i const b) {
return _mm512_cmp_epi32_mask(a, b, 1);
}
// vector operator >= : returns true for elements for which a >= b (signed)
static inline Vec16ib operator >= (Vec16i const a, Vec16i const b) {
return _mm512_cmp_epi32_mask(a, b, 5);
}
// vector operator <= : returns true for elements for which a <= b (signed)
static inline Vec16ib operator <= (Vec16i const a, Vec16i const b) {
return _mm512_cmp_epi32_mask(a, b, 2);
}
// vector operator & : bitwise and
static inline Vec16i operator & (Vec16i const a, Vec16i const b) {
return _mm512_and_epi32(a, b);
}
// vector operator &= : bitwise and
static inline Vec16i & operator &= (Vec16i & a, Vec16i const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec16i operator | (Vec16i const a, Vec16i const b) {
return _mm512_or_epi32(a, b);
}
// vector operator |= : bitwise or
static inline Vec16i & operator |= (Vec16i & a, Vec16i const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec16i operator ^ (Vec16i const a, Vec16i const b) {
return _mm512_xor_epi32(a, b);
}
// vector operator ^= : bitwise xor
static inline Vec16i & operator ^= (Vec16i & a, Vec16i const b) {
a = a ^ b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec16i operator ~ (Vec16i const a) {
return a ^ Vec16i(-1);
// This is potentially faster, but not on any current compiler:
//return _mm512_ternarylogic_epi32(_mm512_undefined_epi32(), _mm512_undefined_epi32(), a, 0x55);
}
// Functions for this class
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 16; i++) result[i] = s[i] ? a[i] : b[i];
static inline Vec16i select (Vec16ib const s, Vec16i const a, Vec16i const b) {
return _mm512_mask_mov_epi32(b, s, a); // conditional move may be optimized better by the compiler than blend
// return _mm512_mask_blend_epi32(s, b, a);
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec16i if_add (Vec16ib const f, Vec16i const a, Vec16i const b) {
return _mm512_mask_add_epi32(a, f, a, b);
}
// Conditional subtract
static inline Vec16i if_sub (Vec16ib const f, Vec16i const a, Vec16i const b) {
return _mm512_mask_sub_epi32(a, f, a, b);
}
// Conditional multiply
static inline Vec16i if_mul (Vec16ib const f, Vec16i const a, Vec16i const b) {
return _mm512_mask_mullo_epi32(a, f, a, b);
}
// Horizontal add: Calculates the sum of all vector elements. Overflow will wrap around
static inline int32_t horizontal_add (Vec16i const a) {
#if defined(__INTEL_COMPILER)
return _mm512_reduce_add_epi32(a);
#else
return horizontal_add(a.get_low() + a.get_high());
#endif
}
// function add_saturated: add element by element, signed with saturation
// (is it faster to up-convert to 64 bit integers, and then downconvert the sum with saturation?)
static inline Vec16i add_saturated(Vec16i const a, Vec16i const b) {
__m512i sum = _mm512_add_epi32(a, b); // a + b
__m512i axb = _mm512_xor_epi32(a, b); // check if a and b have different sign
__m512i axs = _mm512_xor_epi32(a, sum); // check if a and sum have different sign
__m512i ovf1 = _mm512_andnot_epi32(axb,axs); // check if sum has wrong sign
__m512i ovf2 = _mm512_srai_epi32(ovf1,31); // -1 if overflow
__mmask16 ovf3 = _mm512_cmpneq_epi32_mask(ovf2, _mm512_setzero_epi32()); // same, as mask
__m512i asign = _mm512_srli_epi32(a,31); // 1 if a < 0
__m512i sat1 = _mm512_srli_epi32(ovf2,1); // 7FFFFFFF if overflow
__m512i sat2 = _mm512_add_epi32(sat1,asign); // 7FFFFFFF if positive overflow 80000000 if negative overflow
return _mm512_mask_blend_epi32(ovf3, sum, sat2); // sum if not overflow, else sat2
}
// function sub_saturated: subtract element by element, signed with saturation
static inline Vec16i sub_saturated(Vec16i const a, Vec16i const b) {
__m512i diff = _mm512_sub_epi32(a, b); // a + b
__m512i axb = _mm512_xor_si512(a, b); // check if a and b have different sign
__m512i axs = _mm512_xor_si512(a, diff); // check if a and sum have different sign
__m512i ovf1 = _mm512_and_si512(axb,axs); // check if sum has wrong sign
__m512i ovf2 = _mm512_srai_epi32(ovf1,31); // -1 if overflow
__mmask16 ovf3 = _mm512_cmpneq_epi32_mask(ovf2, _mm512_setzero_epi32()); // same, as mask
__m512i asign = _mm512_srli_epi32(a,31); // 1 if a < 0
__m512i sat1 = _mm512_srli_epi32(ovf2,1); // 7FFFFFFF if overflow
__m512i sat2 = _mm512_add_epi32(sat1,asign); // 7FFFFFFF if positive overflow 80000000 if negative overflow
return _mm512_mask_blend_epi32(ovf3, diff, sat2); // sum if not overflow, else sat2
}
// function max: a > b ? a : b
static inline Vec16i max(Vec16i const a, Vec16i const b) {
return _mm512_max_epi32(a,b);
}
// function min: a < b ? a : b
static inline Vec16i min(Vec16i const a, Vec16i const b) {
return _mm512_min_epi32(a,b);
}
// function abs: a >= 0 ? a : -a
static inline Vec16i abs(Vec16i const a) {
return _mm512_abs_epi32(a);
}
// function abs_saturated: same as abs, saturate if overflow
static inline Vec16i abs_saturated(Vec16i const a) {
return _mm512_min_epu32(abs(a), Vec16i(0x7FFFFFFF));
}
// function rotate_left all elements
// Use negative count to rotate right
static inline Vec16i rotate_left(Vec16i const a, int b) {
return _mm512_rolv_epi32(a, Vec16i(b));
}
/*****************************************************************************
*
* Vector of 16 32-bit unsigned integers
*
*****************************************************************************/
class Vec16ui : public Vec16i {
public:
// Default constructor:
Vec16ui() {
}
// Constructor to broadcast the same value into all elements:
Vec16ui(uint32_t i) {
zmm = _mm512_set1_epi32((int32_t)i);
}
// Constructor to build from all elements:
Vec16ui(uint32_t i0, uint32_t i1, uint32_t i2, uint32_t i3, uint32_t i4, uint32_t i5, uint32_t i6, uint32_t i7,
uint32_t i8, uint32_t i9, uint32_t i10, uint32_t i11, uint32_t i12, uint32_t i13, uint32_t i14, uint32_t i15) {
zmm = _mm512_setr_epi32((int32_t)i0, (int32_t)i1, (int32_t)i2, (int32_t)i3, (int32_t)i4, (int32_t)i5, (int32_t)i6, (int32_t)i7,
(int32_t)i8, (int32_t)i9, (int32_t)i10, (int32_t)i11, (int32_t)i12, (int32_t)i13, (int32_t)i14, (int32_t)i15);
}
// Constructor to build from two Vec8ui:
Vec16ui(Vec8ui const a0, Vec8ui const a1) {
zmm = Vec16i(Vec8i(a0), Vec8i(a1));
}
// Constructor to convert from type __m512i used in intrinsics:
Vec16ui(__m512i const x) {
zmm = x;
}
// Assignment operator to convert from type __m512i used in intrinsics:
Vec16ui & operator = (__m512i const x) {
zmm = x;
return *this;
}
// Member function to load from array (unaligned)
Vec16ui & load(void const * p) {
Vec16i::load(p);
return *this;
}
// Member function to load from array, aligned by 64
Vec16ui & load_a(void const * p) {
Vec16i::load_a(p);
return *this;
}
// Member function to change a single element in vector
Vec16ui const insert(int index, uint32_t value) {
Vec16i::insert(index, (int32_t)value);
return *this;
}
// Member function extract a single element from vector
uint32_t extract(int index) const {
return (uint32_t)Vec16i::extract(index);
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
uint32_t operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec4ui:
Vec8ui get_low() const {
return Vec8ui(Vec16i::get_low());
}
Vec8ui get_high() const {
return Vec8ui(Vec16i::get_high());
}
static constexpr int elementtype() {
return 9;
}
};
// Define operators for this class
// vector operator + : add
static inline Vec16ui operator + (Vec16ui const a, Vec16ui const b) {
return Vec16ui (Vec16i(a) + Vec16i(b));
}
// vector operator - : subtract
static inline Vec16ui operator - (Vec16ui const a, Vec16ui const b) {
return Vec16ui (Vec16i(a) - Vec16i(b));
}
// vector operator * : multiply
static inline Vec16ui operator * (Vec16ui const a, Vec16ui const b) {
return Vec16ui (Vec16i(a) * Vec16i(b));
}
// vector operator / : divide
// See bottom of file
// vector operator >> : shift right logical all elements
static inline Vec16ui operator >> (Vec16ui const a, uint32_t b) {
return _mm512_srl_epi32(a, _mm_cvtsi32_si128((int32_t)b));
}
static inline Vec16ui operator >> (Vec16ui const a, int32_t b) {
return a >> (uint32_t)b;
}
// vector operator >>= : shift right logical
static inline Vec16ui & operator >>= (Vec16ui & a, uint32_t b) {
a = a >> b;
return a;
}
// vector operator >>= : shift right logical
static inline Vec16ui & operator >>= (Vec16ui & a, int32_t b) {
a = a >> uint32_t(b);
return a;
}
// vector operator << : shift left all elements
static inline Vec16ui operator << (Vec16ui const a, uint32_t b) {
return Vec16ui ((Vec16i)a << (int32_t)b);
}
// vector operator << : shift left all elements
static inline Vec16ui operator << (Vec16ui const a, int32_t b) {
return Vec16ui ((Vec16i)a << (int32_t)b);
}
// vector operator < : returns true for elements for which a < b (unsigned)
static inline Vec16ib operator < (Vec16ui const a, Vec16ui const b) {
return _mm512_cmp_epu32_mask(a, b, 1);
}
// vector operator > : returns true for elements for which a > b (unsigned)
static inline Vec16ib operator > (Vec16ui const a, Vec16ui const b) {
return _mm512_cmp_epu32_mask(a, b, 6);
}
// vector operator >= : returns true for elements for which a >= b (unsigned)
static inline Vec16ib operator >= (Vec16ui const a, Vec16ui const b) {
return _mm512_cmp_epu32_mask(a, b, 5);
}
// vector operator <= : returns true for elements for which a <= b (unsigned)
static inline Vec16ib operator <= (Vec16ui const a, Vec16ui const b) {
return _mm512_cmp_epu32_mask(a, b, 2);
}
// vector operator & : bitwise and
static inline Vec16ui operator & (Vec16ui const a, Vec16ui const b) {
return Vec16ui(Vec16i(a) & Vec16i(b));
}
// vector operator | : bitwise or
static inline Vec16ui operator | (Vec16ui const a, Vec16ui const b) {
return Vec16ui(Vec16i(a) | Vec16i(b));
}
// vector operator ^ : bitwise xor
static inline Vec16ui operator ^ (Vec16ui const a, Vec16ui const b) {
return Vec16ui(Vec16i(a) ^ Vec16i(b));
}
// vector operator ~ : bitwise not
static inline Vec16ui operator ~ (Vec16ui const a) {
return Vec16ui( ~ Vec16i(a));
}
// Functions for this class
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 16; i++) result[i] = s[i] ? a[i] : b[i];
static inline Vec16ui select (Vec16ib const s, Vec16ui const a, Vec16ui const b) {
return Vec16ui(select(s, Vec16i(a), Vec16i(b)));
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec16ui if_add (Vec16ib const f, Vec16ui const a, Vec16ui const b) {
return Vec16ui(if_add(f, Vec16i(a), Vec16i(b)));
}
// Conditional subtract
static inline Vec16ui if_sub (Vec16ib const f, Vec16ui const a, Vec16ui const b) {
return Vec16ui(if_sub(f, Vec16i(a), Vec16i(b)));
}
// Conditional multiply
static inline Vec16ui if_mul (Vec16ib const f, Vec16ui const a, Vec16ui const b) {
return Vec16ui(if_mul(f, Vec16i(a), Vec16i(b)));
}
// Horizontal add: Calculates the sum of all vector elements. Overflow will wrap around
static inline uint32_t horizontal_add (Vec16ui const a) {
return (uint32_t)horizontal_add((Vec16i)a);
}
// horizontal_add_x: Horizontal add extended: Calculates the sum of all vector elements. Defined later in this file
// function add_saturated: add element by element, unsigned with saturation
static inline Vec16ui add_saturated(Vec16ui const a, Vec16ui const b) {
Vec16ui sum = a + b;
Vec16ib overflow = sum < (a | b); // overflow if (a + b) < (a | b)
return _mm512_mask_set1_epi32(sum, overflow, -1); // 0xFFFFFFFF if overflow
}
// function sub_saturated: subtract element by element, unsigned with saturation
static inline Vec16ui sub_saturated(Vec16ui const a, Vec16ui const b) {
Vec16ui diff = a - b;
return _mm512_maskz_mov_epi32(diff <= a, diff); // underflow if diff > a gives zero
}
// function max: a > b ? a : b
static inline Vec16ui max(Vec16ui const a, Vec16ui const b) {
return _mm512_max_epu32(a,b);
}
// function min: a < b ? a : b
static inline Vec16ui min(Vec16ui const a, Vec16ui const b) {
return _mm512_min_epu32(a,b);
}
/*****************************************************************************
*
* Vector of 8 64-bit signed integers
*
*****************************************************************************/
class Vec8q : public Vec512b {
public:
// Default constructor:
Vec8q() {
}
// Constructor to broadcast the same value into all elements:
Vec8q(int64_t i) {
zmm = _mm512_set1_epi64(i);
}
// Constructor to build from all elements:
Vec8q(int64_t i0, int64_t i1, int64_t i2, int64_t i3, int64_t i4, int64_t i5, int64_t i6, int64_t i7) {
zmm = _mm512_setr_epi64(i0, i1, i2, i3, i4, i5, i6, i7);
}
// Constructor to build from two Vec4q:
Vec8q(Vec4q const a0, Vec4q const a1) {
zmm = _mm512_inserti64x4(_mm512_castsi256_si512(a0), a1, 1);
}
// Constructor to convert from type __m512i used in intrinsics:
Vec8q(__m512i const x) {
zmm = x;
}
// Assignment operator to convert from type __m512i used in intrinsics:
Vec8q & operator = (__m512i const x) {
zmm = x;
return *this;
}
// Type cast operator to convert to __m512i used in intrinsics
operator __m512i() const {
return zmm;
}
// Member function to load from array (unaligned)
Vec8q & load(void const * p) {
zmm = _mm512_loadu_si512(p);
return *this;
}
// Member function to load from array, aligned by 64
Vec8q & load_a(void const * p) {
zmm = _mm512_load_si512(p);
return *this;
}
// Partial load. Load n elements and set the rest to 0
Vec8q & load_partial(int n, void const * p) {
zmm = _mm512_maskz_loadu_epi64(__mmask16((1 << n) - 1), p);
return *this;
}
// Partial store. Store n elements
void store_partial(int n, void * p) const {
_mm512_mask_storeu_epi64(p, __mmask16((1 << n) - 1), zmm);
}
// cut off vector to n elements. The last 8-n elements are set to zero
Vec8q & cutoff(int n) {
zmm = _mm512_maskz_mov_epi64(__mmask16((1 << n) - 1), zmm);
return *this;
}
// Member function to change a single element in vector
Vec8q const insert(int index, int64_t value) {
#ifdef __x86_64__
zmm = _mm512_mask_set1_epi64(zmm, __mmask16(1 << index), value);
#else
__m512i v = Vec8q(value);
zmm = _mm512_mask_mov_epi64(zmm, __mmask16(1 << index), v);
#endif
return *this;
}
// Member function extract a single element from vector
int64_t extract(int index) const {
__m512i x = _mm512_maskz_compress_epi64(__mmask8(1u << index), zmm);
return _emulate_movq(_mm512_castsi512_si128(x));
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
int64_t operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec2q:
Vec4q get_low() const {
return _mm512_castsi512_si256(zmm);
}
Vec4q get_high() const {
return _mm512_extracti64x4_epi64(zmm,1);
}
static constexpr int size() {
return 8;
}
static constexpr int elementtype() {
return 10;
}
};
// Define operators for Vec8q
// vector operator + : add element by element
static inline Vec8q operator + (Vec8q const a, Vec8q const b) {
return _mm512_add_epi64(a, b);
}
// vector operator += : add
static inline Vec8q & operator += (Vec8q & a, Vec8q const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec8q operator ++ (Vec8q & a, int) {
Vec8q a0 = a;
a = a + 1;
return a0;
}
// prefix operator ++
static inline Vec8q & operator ++ (Vec8q & a) {
a = a + 1;
return a;
}
// vector operator - : subtract element by element
static inline Vec8q operator - (Vec8q const a, Vec8q const b) {
return _mm512_sub_epi64(a, b);
}
// vector operator - : unary minus
static inline Vec8q operator - (Vec8q const a) {
return _mm512_sub_epi64(_mm512_setzero_epi32(), a);
}
// vector operator -= : subtract
static inline Vec8q & operator -= (Vec8q & a, Vec8q const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec8q operator -- (Vec8q & a, int) {
Vec8q a0 = a;
a = a - 1;
return a0;
}
// prefix operator --
static inline Vec8q & operator -- (Vec8q & a) {
a = a - 1;
return a;
}
// vector operator * : multiply element by element
static inline Vec8q operator * (Vec8q const a, Vec8q const b) {
#if INSTRSET >= 10 // __AVX512DQ__
return _mm512_mullo_epi64(a, b);
#elif defined (__INTEL_COMPILER)
return _mm512_mullox_epi64(a, b); // _mm512_mullox_epi64 missing in gcc
#else
// instruction does not exist. Split into 32-bit multiplications
//__m512i ahigh = _mm512_shuffle_epi32(a, 0xB1); // swap H<->L
__m512i ahigh = _mm512_srli_epi64(a, 32); // high 32 bits of each a
__m512i bhigh = _mm512_srli_epi64(b, 32); // high 32 bits of each b
__m512i prodahb = _mm512_mul_epu32(ahigh, b); // ahigh*b
__m512i prodbha = _mm512_mul_epu32(bhigh, a); // bhigh*a
__m512i prodhl = _mm512_add_epi64(prodahb, prodbha); // sum of high*low products
__m512i prodhi = _mm512_slli_epi64(prodhl, 32); // same, shifted high
__m512i prodll = _mm512_mul_epu32(a, b); // alow*blow = 64 bit unsigned products
__m512i prod = _mm512_add_epi64(prodll, prodhi); // low*low+(high*low)<<32
return prod;
#endif
}
// vector operator *= : multiply
static inline Vec8q & operator *= (Vec8q & a, Vec8q const b) {
a = a * b;
return a;
}
// vector operator << : shift left
static inline Vec8q operator << (Vec8q const a, int32_t b) {
return _mm512_sll_epi64(a, _mm_cvtsi32_si128(b));
}
// vector operator <<= : shift left
static inline Vec8q & operator <<= (Vec8q & a, int32_t b) {
a = a << b;
return a;
}
// vector operator >> : shift right arithmetic
static inline Vec8q operator >> (Vec8q const a, int32_t b) {
return _mm512_sra_epi64(a, _mm_cvtsi32_si128(b));
}
// vector operator >>= : shift right arithmetic
static inline Vec8q & operator >>= (Vec8q & a, int32_t b) {
a = a >> b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec8qb operator == (Vec8q const a, Vec8q const b) {
return Vec8qb(_mm512_cmpeq_epi64_mask(a, b));
}
// vector operator != : returns true for elements for which a != b
static inline Vec8qb operator != (Vec8q const a, Vec8q const b) {
return Vec8qb(_mm512_cmpneq_epi64_mask(a, b));
}
// vector operator < : returns true for elements for which a < b
static inline Vec8qb operator < (Vec8q const a, Vec8q const b) {
return _mm512_cmp_epi64_mask(a, b, 1);
}
// vector operator > : returns true for elements for which a > b
static inline Vec8qb operator > (Vec8q const a, Vec8q const b) {
return _mm512_cmp_epi64_mask(a, b, 6);
}
// vector operator >= : returns true for elements for which a >= b (signed)
static inline Vec8qb operator >= (Vec8q const a, Vec8q const b) {
return _mm512_cmp_epi64_mask(a, b, 5);
}
// vector operator <= : returns true for elements for which a <= b (signed)
static inline Vec8qb operator <= (Vec8q const a, Vec8q const b) {
return _mm512_cmp_epi64_mask(a, b, 2);
}
// vector operator & : bitwise and
static inline Vec8q operator & (Vec8q const a, Vec8q const b) {
return _mm512_and_epi32(a, b);
}
// vector operator &= : bitwise and
static inline Vec8q & operator &= (Vec8q & a, Vec8q const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec8q operator | (Vec8q const a, Vec8q const b) {
return _mm512_or_epi32(a, b);
}
// vector operator |= : bitwise or
static inline Vec8q & operator |= (Vec8q & a, Vec8q const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec8q operator ^ (Vec8q const a, Vec8q const b) {
return _mm512_xor_epi32(a, b);
}
// vector operator ^= : bitwise xor
static inline Vec8q & operator ^= (Vec8q & a, Vec8q const b) {
a = a ^ b;
return a;
}