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vectori256e.h
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vectori256e.h
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/**************************** vectori256e.h *******************************
* Author: Agner Fog
* Date created: 2012-05-30
* Last modified: 2020-02-23
* Version: 2.01.01
* Project: vector class library
* Description:
* Header file defining 256-bit integer point vector classes as interface
* to intrinsic functions. Emulated for processors without AVX2 instruction set.
*
* Instructions: see vcl_manual.pdf
*
* The following vector classes are defined here:
* Vec256b Vector of 256 bits. Used internally as base class
* Vec32c Vector of 32 8-bit signed integers
* Vec32uc Vector of 32 8-bit unsigned integers
* Vec32cb Vector of 32 Booleans for use with Vec32c and Vec32uc
* Vec16s Vector of 16 16-bit signed integers
* Vec16us Vector of 16 16-bit unsigned integers
* Vec16sb Vector of 16 Booleans for use with Vec16s and Vec16us
* Vec8i Vector of 8 32-bit signed integers
* Vec8ui Vector of 8 32-bit unsigned integers
* Vec8ib Vector of 8 Booleans for use with Vec8i and Vec8ui
* Vec4q Vector of 4 64-bit signed integers
* Vec4uq Vector of 4 64-bit unsigned integers
* Vec4qb Vector of 4 Booleans for use with Vec4q and Vec4uq
*
* Each vector object is represented internally in the CPU as two 128-bit registers.
* This header file defines operators and functions for these vectors.
*
* (c) Copyright 2012-2020 Agner Fog.
* Apache License version 2.0 or later.
*****************************************************************************/
#ifndef VECTORI256E_H
#define VECTORI256E_H 1
#ifndef VECTORCLASS_H
#include "vectorclass.h"
#endif
#if VECTORCLASS_H < 20100
#error Incompatible versions of vector class library mixed
#endif
// check combination of header files
#if defined (VECTORI256_H)
#error Two different versions of vectori256.h included
#endif
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
/*****************************************************************************
*
* Vector of 256 bits. used as base class
*
*****************************************************************************/
class Vec256b {
protected:
__m128i y0; // low half
__m128i y1; // high half
public:
// Default constructor:
Vec256b() {
}
Vec256b(__m128i x0, __m128i x1) { // constructor to build from two __m128i
y0 = x0; y1 = x1;
}
// Constructor to build from two Vec128b:
Vec256b(Vec128b const a0, Vec128b const a1) {
y0 = a0; y1 = a1;
}
// Member function to load from array (unaligned)
Vec256b & load(void const * p) {
y0 = _mm_loadu_si128((__m128i const*)p);
y1 = _mm_loadu_si128((__m128i const*)p + 1);
return *this;
}
// Member function to load from array, aligned by 32
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 32, but there is hardly any speed advantage of load_a on modern processors
Vec256b & load_a(void const * p) {
y0 = _mm_load_si128((__m128i const*)p);
y1 = _mm_load_si128((__m128i const*)p + 1);
return *this;
}
// Member function to store into array (unaligned)
void store(void * p) const {
_mm_storeu_si128((__m128i*)p, y0);
_mm_storeu_si128((__m128i*)p + 1, y1);
}
// Member function to store into array, aligned by 32
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 32, but there is hardly any speed advantage of load_a on modern processors
void store_a(void * p) const {
_mm_store_si128((__m128i*)p, y0);
_mm_store_si128((__m128i*)p + 1, y1);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 32
void store_nt(void * p) const {
_mm_stream_si128((__m128i*)p, y0);
_mm_stream_si128((__m128i*)p + 1, y1);
}
// Member functions to split into two Vec128b:
Vec128b get_low() const {
return y0;
}
Vec128b get_high() const {
return y1;
}
static constexpr int size() {
return 256;
}
static constexpr int elementtype() {
return 1;
}
};
// Define operators for this class
// vector operator & : bitwise and
static inline Vec256b operator & (Vec256b const a, Vec256b const b) {
return Vec256b(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
static inline Vec256b operator && (Vec256b const a, Vec256b const b) {
return a & b;
}
// vector operator | : bitwise or
static inline Vec256b operator | (Vec256b const a, Vec256b const b) {
return Vec256b(a.get_low() | b.get_low(), a.get_high() | b.get_high());
}
static inline Vec256b operator || (Vec256b const a, Vec256b const b) {
return a | b;
}
// vector operator ^ : bitwise xor
static inline Vec256b operator ^ (Vec256b const a, Vec256b const b) {
return Vec256b(a.get_low() ^ b.get_low(), a.get_high() ^ b.get_high());
}
// vector operator ~ : bitwise not
static inline Vec256b operator ~ (Vec256b const a) {
return Vec256b(~a.get_low(), ~a.get_high());
}
// vector operator &= : bitwise and
static inline Vec256b & operator &= (Vec256b & a, Vec256b const b) {
a = a & b;
return a;
}
// vector operator |= : bitwise or
static inline Vec256b & operator |= (Vec256b & a, Vec256b const b) {
a = a | b;
return a;
}
// vector operator ^= : bitwise xor
static inline Vec256b & operator ^= (Vec256b & a, Vec256b const b) {
a = a ^ b;
return a;
}
/*****************************************************************************
*
* Functions for this class
*
*****************************************************************************/
// function andnot: a & ~ b
static inline Vec256b andnot (Vec256b const a, Vec256b const b) {
return Vec256b(andnot(a.get_low(), b.get_low()), andnot(a.get_high(), b.get_high()));
}
// Select between two sources, byte by byte. Used in various functions and operators
// Corresponds to this pseudocode:
// for (int i = 0; i < 32; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or 0xFF (true). No other values are allowed.
// Only bit 7 in each byte of s is checked,
static inline Vec256b selectb (Vec256b const s, Vec256b const a, Vec256b const b) {
return Vec256b(selectb(s.get_low(), a.get_low(), b.get_low()),
selectb(s.get_high(), a.get_high(), b.get_high()));
}
// horizontal_and. Returns true if all bits are 1
static inline bool horizontal_and (Vec256b const a) {
return horizontal_and(a.get_low() & a.get_high());
}
// horizontal_or. Returns true if at least one bit is 1
static inline bool horizontal_or (Vec256b const a) {
return horizontal_or(a.get_low() | a.get_high());
}
/*****************************************************************************
*
* Vector of 32 8-bit signed integers
*
*****************************************************************************/
class Vec32c : public Vec256b {
public:
// Default constructor:
Vec32c(){
}
// Constructor to broadcast the same value into all elements:
Vec32c(int i) {
y1 = y0 = _mm_set1_epi8((char)i);
}
// Constructor to build from all elements:
Vec32c(int8_t i0, int8_t i1, int8_t i2, int8_t i3, int8_t i4, int8_t i5, int8_t i6, int8_t i7,
int8_t i8, int8_t i9, int8_t i10, int8_t i11, int8_t i12, int8_t i13, int8_t i14, int8_t i15,
int8_t i16, int8_t i17, int8_t i18, int8_t i19, int8_t i20, int8_t i21, int8_t i22, int8_t i23,
int8_t i24, int8_t i25, int8_t i26, int8_t i27, int8_t i28, int8_t i29, int8_t i30, int8_t i31) {
y0 = _mm_setr_epi8(i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i10, i11, i12, i13, i14, i15);
y1 = _mm_setr_epi8(i16, i17, i18, i19, i20, i21, i22, i23, i24, i25, i26, i27, i28, i29, i30, i31);
}
// Constructor to build from two Vec16c:
Vec32c(Vec16c const a0, Vec16c const a1) {
y0 = a0; y1 = a1;
}
// Constructor to convert from type Vec256b
Vec32c(Vec256b const & x) {
y0 = x.get_low();
y1 = x.get_high();
}
// Assignment operator to convert from type Vec256b
Vec32c & operator = (Vec256b const x) {
y0 = x.get_low();
y1 = x.get_high();
return *this;
}
// Member function to load from array (unaligned)
Vec32c & load(void const * p) {
y0 = _mm_loadu_si128((__m128i const*)p);
y1 = _mm_loadu_si128((__m128i const*)p + 1);
return *this;
}
// Member function to load from array, aligned by 32
Vec32c & load_a(void const * p) {
y0 = _mm_load_si128((__m128i const*)p);
y1 = _mm_load_si128((__m128i const*)p + 1);
return *this;
}
// Partial load. Load n elements and set the rest to 0
Vec32c & load_partial(int n, void const * p) {
if (n <= 0) {
*this = 0;
}
else if (n <= 16) {
*this = Vec32c(Vec16c().load_partial(n, p), 0);
}
else if (n < 32) {
*this = Vec32c(Vec16c().load(p), Vec16c().load_partial(n-16, (char const*)p+16));
}
else {
load(p);
}
return *this;
}
// Partial store. Store n elements
void store_partial(int n, void * p) const {
if (n <= 0) {
return;
}
else if (n <= 16) {
get_low().store_partial(n, p);
}
else if (n < 32) {
get_low().store(p);
get_high().store_partial(n-16, (char*)p+16);
}
else {
store(p);
}
}
// cut off vector to n elements. The last 32-n elements are set to zero
Vec32c & cutoff(int n) {
if (uint32_t(n) >= 32) return *this;
static const union {
int32_t i[16];
char c[64];
} mask = {{-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0}};
*this &= Vec32c().load(mask.c+32-n);
return *this;
}
// Member function to change a single element in vector
Vec32c const insert(int index, int8_t value) {
if ((uint32_t)index < 16) {
y0 = Vec16c(y0).insert(index, value);
}
else {
y1 = Vec16c(y1).insert(index-16, value);
}
return *this;
}
// Member function extract a single element from vector
int8_t extract(int index) const {
if ((uint32_t)index < 16) {
return Vec16c(y0).extract(index);
}
else {
return Vec16c(y1).extract(index-16);
}
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
int8_t operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec16c:
Vec16c get_low() const {
return y0;
}
Vec16c get_high() const {
return y1;
}
static constexpr int size() {
return 32;
}
static constexpr int elementtype() {
return 4;
}
};
/*****************************************************************************
*
* Vec32cb: Vector of 32 Booleans for use with Vec32c and Vec32uc
*
*****************************************************************************/
class Vec32cb : public Vec32c {
public:
// Default constructor:
Vec32cb() {}
// Constructor to convert from type Vec256b
Vec32cb(Vec256b const x) {
y0 = x.get_low();
y1 = x.get_high();
}
// Assignment operator to convert from type Vec256b
Vec32cb & operator = (Vec256b const x) {
y0 = x.get_low();
y1 = x.get_high();
return *this;
}
// Constructor to broadcast scalar value:
Vec32cb(bool b) : Vec32c(-int8_t(b)) {
}
// Assignment operator to broadcast scalar value:
Vec32cb & operator = (bool b) {
*this = Vec32cb(b);
return *this;
}
// Constructor to build from two Vec16cb:
Vec32cb(Vec16cb const a0, Vec16cb const a1) : Vec32c(Vec16c(a0), Vec16c(a1)) {
}
// Member functions to split into two Vec16c:
Vec16cb get_low() const {
return y0;
}
Vec16cb get_high() const {
return y1;
}
Vec32cb & insert (int index, bool a) {
Vec32c::insert(index, -(int)a);
return *this;
}
// Member function extract a single element from vector
bool extract(int index) const {
return Vec32c::extract(index) != 0;
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
bool operator [] (int index) const {
return extract(index);
}
// Member function to change a bitfield to a boolean vector
Vec32cb & load_bits(uint32_t a) {
y0 = Vec16cb().load_bits(uint16_t(a));
y1 = Vec16cb().load_bits(uint16_t(a>>16));
return *this;
}
static constexpr int elementtype() {
return 3;
}
// Prevent constructing from int, etc.
Vec32cb(int b) = delete;
Vec32cb & operator = (int x) = delete;
};
/*****************************************************************************
*
* Define operators for Vec32cb
*
*****************************************************************************/
// vector operator & : bitwise and
static inline Vec32cb operator & (Vec32cb const a, Vec32cb const b) {
return Vec32cb(Vec256b(a) & Vec256b(b));
}
static inline Vec32cb operator && (Vec32cb const a, Vec32cb const b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec32cb & operator &= (Vec32cb & a, Vec32cb const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec32cb operator | (Vec32cb const a, Vec32cb const b) {
return Vec32cb(Vec256b(a) | Vec256b(b));
}
static inline Vec32cb operator || (Vec32cb const a, Vec32cb const b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec32cb & operator |= (Vec32cb & a, Vec32cb const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec32cb operator ^ (Vec32cb const a, Vec32cb const b) {
return Vec32cb(Vec256b(a) ^ Vec256b(b));
}
// vector operator ^= : bitwise xor
static inline Vec32cb & operator ^= (Vec32cb & a, Vec32cb const b) {
a = a ^ b;
return a;
}
// vector operator == : xnor
static inline Vec32cb operator == (Vec32cb const a, Vec32cb const b) {
return Vec32cb(Vec256b(a) ^ Vec256b(~b));
}
// vector operator != : xor
static inline Vec32cb operator != (Vec32cb const a, Vec32cb const b) {
return Vec32cb(a ^ b);
}
// vector operator ~ : bitwise not
static inline Vec32cb operator ~ (Vec32cb const a) {
return Vec32cb( ~ Vec256b(a));
}
// vector operator ! : element not
static inline Vec32cb operator ! (Vec32cb const a) {
return ~ a;
}
// vector function andnot
static inline Vec32cb andnot (Vec32cb const a, Vec32cb const b) {
return Vec32cb(andnot(Vec256b(a), Vec256b(b)));
}
/*****************************************************************************
*
* Operators for Vec32c
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec32c operator + (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() + b.get_low(), a.get_high() + b.get_high());
}
// vector operator += : add
static inline Vec32c & operator += (Vec32c & a, Vec32c const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec32c operator ++ (Vec32c & a, int) {
Vec32c a0 = a;
a = a + 1;
return a0;
}
// prefix operator ++
static inline Vec32c & operator ++ (Vec32c & a) {
a = a + 1;
return a;
}
// vector operator - : subtract element by element
static inline Vec32c operator - (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() - b.get_low(), a.get_high() - b.get_high());
}
// vector operator - : unary minus
static inline Vec32c operator - (Vec32c const a) {
return Vec32c(-a.get_low(), -a.get_high());
}
// vector operator -= : add
static inline Vec32c & operator -= (Vec32c & a, Vec32c const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec32c operator -- (Vec32c & a, int) {
Vec32c a0 = a;
a = a - 1;
return a0;
}
// prefix operator --
static inline Vec32c & operator -- (Vec32c & a) {
a = a - 1;
return a;
}
// vector operator * : multiply element by element
static inline Vec32c operator * (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() * b.get_low(), a.get_high() * b.get_high());
}
// vector operator *= : multiply
static inline Vec32c & operator *= (Vec32c & a, Vec32c const b) {
a = a * b;
return a;
}
// vector of 32 8-bit signed integers
static inline Vec32c operator / (Vec32c const a, Divisor_s const d) {
return Vec32c(a.get_low() / d, a.get_high() / d);
}
// vector operator /= : divide
static inline Vec32c & operator /= (Vec32c & a, Divisor_s const d) {
a = a / d;
return a;
}
// vector operator << : shift left all elements
static inline Vec32c operator << (Vec32c const a, int b) {
return Vec32c(a.get_low() << b, a.get_high() << b);
}
// vector operator <<= : shift left
static inline Vec32c & operator <<= (Vec32c & a, int b) {
a = a << b;
return a;
}
// vector operator >> : shift right arithmetic all elements
static inline Vec32c operator >> (Vec32c const a, int b) {
return Vec32c(a.get_low() >> b, a.get_high() >> b);
}
// vector operator >>= : shift right artihmetic
static inline Vec32c & operator >>= (Vec32c & a, int b) {
a = a >> b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec32cb operator == (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() == b.get_low(), a.get_high() == b.get_high());
}
// vector operator != : returns true for elements for which a != b
static inline Vec32cb operator != (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() != b.get_low(), a.get_high() != b.get_high());
}
// vector operator > : returns true for elements for which a > b (signed)
static inline Vec32cb operator > (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() > b.get_low(), a.get_high() > b.get_high());
}
// vector operator < : returns true for elements for which a < b (signed)
static inline Vec32cb operator < (Vec32c const a, Vec32c const b) {
return b > a;
}
// vector operator >= : returns true for elements for which a >= b (signed)
static inline Vec32cb operator >= (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() >= b.get_low(), a.get_high() >= b.get_high());
}
// vector operator <= : returns true for elements for which a <= b (signed)
static inline Vec32cb operator <= (Vec32c const a, Vec32c const b) {
return b >= a;
}
// vector operator & : bitwise and
static inline Vec32c operator & (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
static inline Vec32c operator && (Vec32c const a, Vec32c const b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec32c & operator &= (Vec32c & a, Vec32c const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec32c operator | (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() | b.get_low(), a.get_high() | b.get_high());
}
static inline Vec32c operator || (Vec32c const a, Vec32c const b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec32c & operator |= (Vec32c & a, Vec32c const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec32c operator ^ (Vec32c const a, Vec32c const b) {
return Vec32c(a.get_low() ^ b.get_low(), a.get_high() ^ b.get_high());
}
// vector operator ^= : bitwise xor
static inline Vec32c & operator ^= (Vec32c & a, Vec32c const b) {
a = a ^ b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec32c operator ~ (Vec32c const a) {
return Vec32c(~a.get_low(), ~a.get_high());
}
// vector operator ! : logical not, returns true for elements == 0
static inline Vec32cb operator ! (Vec32c const a) {
return Vec32c(!a.get_low(), !a.get_high());
}
// Functions for this class
// Select between two operands using broad boolean vectors. Corresponds to this pseudocode:
// for (int i = 0; i < 16; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or -1 (true). No other values are allowed.
static inline Vec32c select (Vec32cb const s, Vec32c const a, Vec32c const b) {
return selectb(s,a,b);
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec32c if_add (Vec32cb const f, Vec32c const a, Vec32c const b) {
return a + (Vec32c(f) & b);
}
// Conditional subtract
static inline Vec32c if_sub (Vec32cb const f, Vec32c const a, Vec32c const b) {
return a - (Vec32c(f) & b);
}
// Conditional multiply
static inline Vec32c if_mul (Vec32cb const f, Vec32c const a, Vec32c const b) {
return select(f, a*b, a);
}
// Horizontal add: Calculates the sum of all vector elements. Overflow will wrap around
static inline uint8_t horizontal_add (Vec32c const a) {
return (uint8_t)horizontal_add(a.get_low() + a.get_high());
}
// Horizontal add extended: Calculates the sum of all vector elements.
// Each element is sign-extended before addition to avoid overflow
static inline int32_t horizontal_add_x (Vec32c const a) {
return horizontal_add_x(a.get_low()) + horizontal_add_x(a.get_high());
}
// function add_saturated: add element by element, signed with saturation
static inline Vec32c add_saturated(Vec32c const a, Vec32c const b) {
return Vec32c(add_saturated(a.get_low(),b.get_low()), add_saturated(a.get_high(),b.get_high()));
}
// function sub_saturated: subtract element by element, signed with saturation
static inline Vec32c sub_saturated(Vec32c const a, Vec32c const b) {
return Vec32c(sub_saturated(a.get_low(),b.get_low()), sub_saturated(a.get_high(),b.get_high()));
}
// function max: a > b ? a : b
static inline Vec32c max(Vec32c const a, Vec32c const b) {
return Vec32c(max(a.get_low(),b.get_low()), max(a.get_high(),b.get_high()));
}
// function min: a < b ? a : b
static inline Vec32c min(Vec32c const a, Vec32c const b) {
return Vec32c(min(a.get_low(),b.get_low()), min(a.get_high(),b.get_high()));
}
// function abs: a >= 0 ? a : -a
static inline Vec32c abs(Vec32c const a) {
return Vec32c(abs(a.get_low()), abs(a.get_high()));
}
// function abs_saturated: same as abs, saturate if overflow
static inline Vec32c abs_saturated(Vec32c const a) {
return Vec32c(abs_saturated(a.get_low()), abs_saturated(a.get_high()));
}
// function rotate_left all elements
// Use negative count to rotate right
static inline Vec32c rotate_left(Vec32c const a, int b) {
return Vec32c(rotate_left(a.get_low(),b), rotate_left(a.get_high(),b));
}
/*****************************************************************************
*
* Vector of 16 8-bit unsigned integers
*
*****************************************************************************/
class Vec32uc : public Vec32c {
public:
// Default constructor:
Vec32uc(){
}
// Constructor to broadcast the same value into all elements:
Vec32uc(uint32_t i) {
y1 = y0 = _mm_set1_epi8((char)i);
}
// Constructor to build from all elements:
Vec32uc(uint8_t i0, uint8_t i1, uint8_t i2, uint8_t i3, uint8_t i4, uint8_t i5, uint8_t i6, uint8_t i7,
uint8_t i8, uint8_t i9, uint8_t i10, uint8_t i11, uint8_t i12, uint8_t i13, uint8_t i14, uint8_t i15,
uint8_t i16, uint8_t i17, uint8_t i18, uint8_t i19, uint8_t i20, uint8_t i21, uint8_t i22, uint8_t i23,
uint8_t i24, uint8_t i25, uint8_t i26, uint8_t i27, uint8_t i28, uint8_t i29, uint8_t i30, uint8_t i31) {
y0 = _mm_setr_epi8((int8_t)i0, (int8_t)i1, (int8_t)i2, (int8_t)i3, (int8_t)i4, (int8_t)i5, (int8_t)i6, (int8_t)i7, (int8_t)i8, (int8_t)i9, (int8_t)i10, (int8_t)i11, (int8_t)i12, (int8_t)i13, (int8_t)i14, (int8_t)i15);
y1 = _mm_setr_epi8((int8_t)i16, (int8_t)i17, (int8_t)i18, (int8_t)i19, (int8_t)i20, (int8_t)i21, (int8_t)i22, (int8_t)i23, (int8_t)i24, (int8_t)i25, (int8_t)i26, (int8_t)i27, (int8_t)i28, (int8_t)i29, (int8_t)i30, (int8_t)i31);
}
// Constructor to build from two Vec16uc:
Vec32uc(Vec16uc const a0, Vec16uc const a1) {
y0 = a0; y1 = a1;
}
// Constructor to convert from type Vec256b
Vec32uc(Vec256b const x) {
y0 = x.get_low(); y1 = x.get_high();
}
// Assignment operator to convert from type Vec256b
Vec32uc & operator = (Vec256b const x) {
y0 = x.get_low(); y1 = x.get_high();
return *this;
}
// Member function to load from array (unaligned)
Vec32uc & load(void const * p) {
y0 = _mm_loadu_si128((__m128i const*)p);
y1 = _mm_loadu_si128((__m128i const*)p + 1);
return *this;
}
// Member function to load from array, aligned by 32
Vec32uc & load_a(void const * p) {
y0 = _mm_load_si128((__m128i const*)p);
y1 = _mm_load_si128((__m128i const*)p + 1);
return *this;
}
// Member function to change a single element in vector
Vec32uc const insert(int index, uint8_t value) {
Vec32c::insert(index, (int8_t)value);
return *this;
}
// Member function extract a single element from vector
uint8_t extract(int index) const {
return (uint8_t)Vec32c::extract(index);
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
uint8_t operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec16uc:
Vec16uc get_low() const {
return y0;
}
Vec16uc get_high() const {
return y1;
}
static constexpr int elementtype() {
return 5;
}
};
// Define operators for this class
// vector operator + : add
static inline Vec32uc operator + (Vec32uc const a, Vec32uc const b) {
return Vec32uc(a.get_low() + b.get_low(), a.get_high() + b.get_high());
}
// vector operator - : subtract
static inline Vec32uc operator - (Vec32uc const a, Vec32uc const b) {
return Vec32uc(a.get_low() - b.get_low(), a.get_high() - b.get_high());
}
// vector operator * : multiply
static inline Vec32uc operator * (Vec32uc const a, Vec32uc const b) {
return Vec32uc(a.get_low() * b.get_low(), a.get_high() * b.get_high());
}
// vector operator / : divide
static inline Vec32uc operator / (Vec32uc const a, Divisor_us const d) {
return Vec32uc(a.get_low() / d, a.get_high() / d);
}
// vector operator /= : divide
static inline Vec32uc & operator /= (Vec32uc & a, Divisor_us const d) {
a = a / d;
return a;
}
// vector operator << : shift left all elements
static inline Vec32uc operator << (Vec32uc const a, uint32_t b) {
return Vec32uc(a.get_low() << b, a.get_high() << b);
}
// vector operator << : shift left all elements
static inline Vec32uc operator << (Vec32uc const a, int32_t b) {
return a << (uint32_t)b;
}
// vector operator >> : shift right logical all elements
static inline Vec32uc operator >> (Vec32uc const a, uint32_t b) {
return Vec32uc(a.get_low() >> b, a.get_high() >> b);
}
// vector operator >> : shift right logical all elements
static inline Vec32uc operator >> (Vec32uc const a, int32_t b) {
return a >> (uint32_t)b;
}
// vector operator >>= : shift right artihmetic
static inline Vec32uc & operator >>= (Vec32uc & a, uint32_t b) {
a = a >> b;
return a;
}
// vector operator >= : returns true for elements for which a >= b (unsigned)
static inline Vec32cb operator >= (Vec32uc const a, Vec32uc const b) {
return Vec32c(a.get_low() >= b.get_low(), a.get_high() >= b.get_high());
}
// vector operator <= : returns true for elements for which a <= b (unsigned)
static inline Vec32cb operator <= (Vec32uc const a, Vec32uc const b) {
return b >= a;
}
// vector operator > : returns true for elements for which a > b (unsigned)
static inline Vec32cb operator > (Vec32uc const a, Vec32uc const b) {
return Vec32c(a.get_low() > b.get_low(), a.get_high() > b.get_high());
}
// vector operator < : returns true for elements for which a < b (unsigned)
static inline Vec32cb operator < (Vec32uc const a, Vec32uc const b) {
return b > a;
}
// vector operator & : bitwise and
static inline Vec32uc operator & (Vec32uc const a, Vec32uc const b) {
return Vec32uc(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
static inline Vec32uc operator && (Vec32uc const a, Vec32uc const b) {
return a & b;
}
// vector operator | : bitwise or
static inline Vec32uc operator | (Vec32uc const a, Vec32uc const b) {
return Vec32uc(a.get_low() | b.get_low(), a.get_high() | b.get_high());
}
static inline Vec32uc operator || (Vec32uc const a, Vec32uc const b) {
return a | b;
}
// vector operator ^ : bitwise xor
static inline Vec32uc operator ^ (Vec32uc const a, Vec32uc const b) {
return Vec32uc(a.get_low() ^ b.get_low(), a.get_high() ^ b.get_high());
}
// vector operator ~ : bitwise not
static inline Vec32uc operator ~ (Vec32uc const a) {
return Vec32uc(~a.get_low(), ~a.get_high());
}
// Functions for this class
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 32; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or -1 (true). No other values are allowed.
// (s is signed)
static inline Vec32uc select (Vec32cb const s, Vec32uc const a, Vec32uc const b) {
return selectb(s,a,b);
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec32uc if_add (Vec32cb const f, Vec32uc const a, Vec32uc const b) {
return a + (Vec32uc(f) & b);
}
// Conditional subtract
static inline Vec32uc if_sub (Vec32cb const f, Vec32uc const a, Vec32uc const b) {
return a - (Vec32uc(f) & b);
}
// Conditional multiply
static inline Vec32uc if_mul (Vec32cb const f, Vec32uc const a, Vec32uc const b) {
return select(f, a*b, a);
}
// Horizontal add: Calculates the sum of all vector elements. Overflow will wrap around
// (Note: horizontal_add_x(Vec32uc) is slightly faster)
static inline uint32_t horizontal_add (Vec32uc const a) {
return horizontal_add(a.get_low() + a.get_high());
}
// Horizontal add extended: Calculates the sum of all vector elements.
// Each element is zero-extended before addition to avoid overflow
static inline uint32_t horizontal_add_x (Vec32uc const a) {
return horizontal_add_x(a.get_low()) + horizontal_add_x(a.get_high());
}
// function add_saturated: add element by element, unsigned with saturation
static inline Vec32uc add_saturated(Vec32uc const a, Vec32uc const b) {
return Vec32uc(add_saturated(a.get_low(),b.get_low()), add_saturated(a.get_high(),b.get_high()));
}
// function sub_saturated: subtract element by element, unsigned with saturation
static inline Vec32uc sub_saturated(Vec32uc const a, Vec32uc const b) {
return Vec32uc(sub_saturated(a.get_low(),b.get_low()), sub_saturated(a.get_high(),b.get_high()));
}
// function max: a > b ? a : b
static inline Vec32uc max(Vec32uc const a, Vec32uc const b) {
return Vec32uc(max(a.get_low(),b.get_low()), max(a.get_high(),b.get_high()));
}
// function min: a < b ? a : b
static inline Vec32uc min(Vec32uc const a, Vec32uc const b) {
return Vec32uc(min(a.get_low(),b.get_low()), min(a.get_high(),b.get_high()));
}
/*****************************************************************************
*
* Vector of 16 16-bit signed integers
*
*****************************************************************************/
class Vec16s : public Vec256b {
public:
// Default constructor:
Vec16s() {
}
// Constructor to broadcast the same value into all elements:
Vec16s(int i) {
y1 = y0 = _mm_set1_epi16((int16_t)i);
}
// Constructor to build from all elements:
Vec16s(int16_t i0, int16_t i1, int16_t i2, int16_t i3, int16_t i4, int16_t i5, int16_t i6, int16_t i7,
int16_t i8, int16_t i9, int16_t i10, int16_t i11, int16_t i12, int16_t i13, int16_t i14, int16_t i15) {
y0 = _mm_setr_epi16(i0, i1, i2, i3, i4, i5, i6, i7);
y1 = _mm_setr_epi16(i8, i9, i10, i11, i12, i13, i14, i15);
}
// Constructor to build from two Vec8s:
Vec16s(Vec8s const a0, Vec8s const a1) {
y0 = a0; y1 = a1;
}
// Constructor to convert from type Vec256b
Vec16s(Vec256b const & x) {
y0 = x.get_low(); y1 = x.get_high();
}
// Assignment operator to convert from type Vec256b
Vec16s & operator = (Vec256b const x) {
y0 = x.get_low(); y1 = x.get_high();
return *this;
}
// Member function to load from array (unaligned)
Vec16s & load(void const * p) {
y0 = _mm_loadu_si128((__m128i const*)p);
y1 = _mm_loadu_si128((__m128i const*)p + 1);
return *this;
}
// Member function to load from array, aligned by 32
Vec16s & load_a(void const * p) {
y0 = _mm_load_si128((__m128i const*)p);
y1 = _mm_load_si128((__m128i const*)p + 1);
return *this;