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vectorf512.h
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vectorf512.h
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/**************************** vectorf512.h *******************************
* Author: Agner Fog
* Date created: 2014-07-23
* Last modified: 2020-02-23
* Version: 2.01.01
* Project: vector class library
* Description:
* Header file defining 512-bit floating point vector classes
*
* Instructions: see vcl_manual.pdf
*
* The following vector classes are defined here:
* Vec16f Vector of 16 single precision floating point numbers
* Vec16fb Vector of 16 Booleans for use with Vec16f
* Vec8d Vector of 8 double precision floating point numbers
* Vec8db Vector of 8 Booleans for use with Vec8d
*
* Each vector object is represented internally in the CPU a 512-bit register.
* This header file defines operators and functions for these vectors.
*
* (c) Copyright 2014-2020 Agner Fog.
* Apache License version 2.0 or later.
*****************************************************************************/
#ifndef VECTORF512_H
#define VECTORF512_H
#ifndef VECTORCLASS_H
#include "vectorclass.h"
#endif
#if VECTORCLASS_H < 20100
#error Incompatible versions of vector class library mixed
#endif
#ifdef VECTORF512E_H
#error Two different versions of vectorf512.h included
#endif
#include "vectori512.h"
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
/*****************************************************************************
*
* Vec16fb: Vector of 16 Booleans for use with Vec16f
* Vec8db: Vector of 8 Booleans for use with Vec8d
*
*****************************************************************************/
typedef Vec16b Vec16fb;
typedef Vec8b Vec8db;
#if INSTRSET == 9 // special cases of mixed compact and broad vectors
inline Vec16b::Vec16b(Vec8ib const x0, Vec8ib const x1) {
mm = to_bits(x0) | uint16_t(to_bits(x1) << 8);
}
inline Vec16b::Vec16b(Vec8fb const x0, Vec8fb const x1) {
mm = to_bits(x0) | uint16_t(to_bits(x1) << 8);
}
inline Vec8b::Vec8b(Vec4qb const x0, Vec4qb const x1) {
mm = to_bits(x0) | (to_bits(x1) << 4);
}
inline Vec8b::Vec8b(Vec4db const x0, Vec4db const x1) {
mm = to_bits(x0) | (to_bits(x1) << 4);
}
inline Vec8ib Vec16b::get_low() const {
return Vec8ib().load_bits(uint8_t(mm));
}
inline Vec8ib Vec16b::get_high() const {
return Vec8ib().load_bits(uint8_t((uint16_t)mm >> 8u));
}
inline Vec4qb Vec8b::get_low() const {
return Vec4qb().load_bits(mm & 0xF);
}
inline Vec4qb Vec8b::get_high() const {
return Vec4qb().load_bits(mm >> 4u);
}
#endif
/*****************************************************************************
*
* Vec16f: Vector of 16 single precision floating point values
*
*****************************************************************************/
class Vec16f {
protected:
__m512 zmm; // Float vector
public:
// Default constructor:
Vec16f() {
}
// Constructor to broadcast the same value into all elements:
Vec16f(float f) {
zmm = _mm512_set1_ps(f);
}
// Constructor to build from all elements:
Vec16f(float f0, float f1, float f2, float f3, float f4, float f5, float f6, float f7,
float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15) {
zmm = _mm512_setr_ps(f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15);
}
// Constructor to build from two Vec8f:
Vec16f(Vec8f const a0, Vec8f const a1) {
zmm = _mm512_castpd_ps(_mm512_insertf64x4(_mm512_castps_pd(_mm512_castps256_ps512(a0)), _mm256_castps_pd(a1), 1));
}
// Constructor to convert from type __m512 used in intrinsics:
Vec16f(__m512 const x) {
zmm = x;
}
// Assignment operator to convert from type __m512 used in intrinsics:
Vec16f & operator = (__m512 const x) {
zmm = x;
return *this;
}
// Type cast operator to convert to __m512 used in intrinsics
operator __m512() const {
return zmm;
}
// Member function to load from array (unaligned)
Vec16f & load(float const * p) {
zmm = _mm512_loadu_ps(p);
return *this;
}
// Member function to load from array, aligned by 64
// You may use load_a instead of load if you are certain that p points to an address divisible by 64
Vec16f & load_a(float const * p) {
zmm = _mm512_load_ps(p);
return *this;
}
// Member function to store into array (unaligned)
void store(float * p) const {
_mm512_storeu_ps(p, zmm);
}
// Member function storing into array, aligned by 64
// You may use store_a instead of store if you are certain that p points to an address divisible by 64
void store_a(float * p) const {
_mm512_store_ps(p, zmm);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 16
void store_nt(float * p) const {
_mm512_stream_ps(p, zmm);
}
// Partial load. Load n elements and set the rest to 0
Vec16f & load_partial(int n, float const * p) {
zmm = _mm512_maskz_loadu_ps(__mmask16((1 << n) - 1), p);
return *this;
}
// Partial store. Store n elements
void store_partial(int n, float * p) const {
_mm512_mask_storeu_ps(p, __mmask16((1 << n) - 1), zmm);
}
// cut off vector to n elements. The last 8-n elements are set to zero
Vec16f & cutoff(int n) {
zmm = _mm512_maskz_mov_ps(__mmask16((1 << n) - 1), zmm);
return *this;
}
// Member function to change a single element in vector
Vec16f const insert(int index, float value) {
zmm = _mm512_mask_broadcastss_ps(zmm, __mmask16(1u << index), _mm_set_ss(value));
return *this;
}
// Member function extract a single element from vector
float extract(int index) const {
__m512 x = _mm512_maskz_compress_ps(__mmask16(1u << index), zmm);
return _mm512_cvtss_f32(x);
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
float operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec4f:
Vec8f get_low() const {
return _mm512_castps512_ps256(zmm);
}
Vec8f get_high() const {
return _mm256_castpd_ps(_mm512_extractf64x4_pd(_mm512_castps_pd(zmm),1));
}
static constexpr int size() {
return 16;
}
static constexpr int elementtype() {
return 16;
}
typedef __m512 registertype;
};
/*****************************************************************************
*
* Operators for Vec16f
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec16f operator + (Vec16f const a, Vec16f const b) {
return _mm512_add_ps(a, b);
}
// vector operator + : add vector and scalar
static inline Vec16f operator + (Vec16f const a, float b) {
return a + Vec16f(b);
}
static inline Vec16f operator + (float a, Vec16f const b) {
return Vec16f(a) + b;
}
// vector operator += : add
static inline Vec16f & operator += (Vec16f & a, Vec16f const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec16f operator ++ (Vec16f & a, int) {
Vec16f a0 = a;
a = a + 1.0f;
return a0;
}
// prefix operator ++
static inline Vec16f & operator ++ (Vec16f & a) {
a = a + 1.0f;
return a;
}
// vector operator - : subtract element by element
static inline Vec16f operator - (Vec16f const a, Vec16f const b) {
return _mm512_sub_ps(a, b);
}
// vector operator - : subtract vector and scalar
static inline Vec16f operator - (Vec16f const a, float b) {
return a - Vec16f(b);
}
static inline Vec16f operator - (float a, Vec16f const b) {
return Vec16f(a) - b;
}
// vector operator - : unary minus
// Change sign bit, even for 0, INF and NAN
static inline Vec16f operator - (Vec16f const a) {
return _mm512_castsi512_ps(Vec16i(_mm512_castps_si512(a)) ^ 0x80000000);
}
// vector operator -= : subtract
static inline Vec16f & operator -= (Vec16f & a, Vec16f const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec16f operator -- (Vec16f & a, int) {
Vec16f a0 = a;
a = a - 1.0f;
return a0;
}
// prefix operator --
static inline Vec16f & operator -- (Vec16f & a) {
a = a - 1.0f;
return a;
}
// vector operator * : multiply element by element
static inline Vec16f operator * (Vec16f const a, Vec16f const b) {
return _mm512_mul_ps(a, b);
}
// vector operator * : multiply vector and scalar
static inline Vec16f operator * (Vec16f const a, float b) {
return a * Vec16f(b);
}
static inline Vec16f operator * (float a, Vec16f const b) {
return Vec16f(a) * b;
}
// vector operator *= : multiply
static inline Vec16f & operator *= (Vec16f & a, Vec16f const b) {
a = a * b;
return a;
}
// vector operator / : divide all elements by same integer
static inline Vec16f operator / (Vec16f const a, Vec16f const b) {
return _mm512_div_ps(a, b);
}
// vector operator / : divide vector and scalar
static inline Vec16f operator / (Vec16f const a, float b) {
return a / Vec16f(b);
}
static inline Vec16f operator / (float a, Vec16f const b) {
return Vec16f(a) / b;
}
// vector operator /= : divide
static inline Vec16f & operator /= (Vec16f & a, Vec16f const b) {
a = a / b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec16fb operator == (Vec16f const a, Vec16f const b) {
// return _mm512_cmpeq_ps_mask(a, b);
return _mm512_cmp_ps_mask(a, b, 0);
}
// vector operator != : returns true for elements for which a != b
static inline Vec16fb operator != (Vec16f const a, Vec16f const b) {
// return _mm512_cmpneq_ps_mask(a, b);
return _mm512_cmp_ps_mask(a, b, 4);
}
// vector operator < : returns true for elements for which a < b
static inline Vec16fb operator < (Vec16f const a, Vec16f const b) {
// return _mm512_cmplt_ps_mask(a, b);
return _mm512_cmp_ps_mask(a, b, 1);
}
// vector operator <= : returns true for elements for which a <= b
static inline Vec16fb operator <= (Vec16f const a, Vec16f const b) {
// return _mm512_cmple_ps_mask(a, b);
return _mm512_cmp_ps_mask(a, b, 2);
}
// vector operator > : returns true for elements for which a > b
static inline Vec16fb operator > (Vec16f const a, Vec16f const b) {
return _mm512_cmp_ps_mask(a, b, 6);
}
// vector operator >= : returns true for elements for which a >= b
static inline Vec16fb operator >= (Vec16f const a, Vec16f const b) {
return _mm512_cmp_ps_mask(a, b, 5);
}
// Bitwise logical operators
// vector operator & : bitwise and
static inline Vec16f operator & (Vec16f const a, Vec16f const b) {
return _mm512_castsi512_ps(Vec16i(_mm512_castps_si512(a)) & Vec16i(_mm512_castps_si512(b)));
}
// vector operator &= : bitwise and
static inline Vec16f & operator &= (Vec16f & a, Vec16f const b) {
a = a & b;
return a;
}
// vector operator & : bitwise and of Vec16f and Vec16fb
static inline Vec16f operator & (Vec16f const a, Vec16fb const b) {
return _mm512_maskz_mov_ps(b, a);
}
static inline Vec16f operator & (Vec16fb const a, Vec16f const b) {
return b & a;
}
// vector operator | : bitwise or
static inline Vec16f operator | (Vec16f const a, Vec16f const b) {
return _mm512_castsi512_ps(Vec16i(_mm512_castps_si512(a)) | Vec16i(_mm512_castps_si512(b)));
}
// vector operator |= : bitwise or
static inline Vec16f & operator |= (Vec16f & a, Vec16f const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec16f operator ^ (Vec16f const a, Vec16f const b) {
return _mm512_castsi512_ps(Vec16i(_mm512_castps_si512(a)) ^ Vec16i(_mm512_castps_si512(b)));
}
// vector operator ^= : bitwise xor
static inline Vec16f & operator ^= (Vec16f & a, Vec16f const b) {
a = a ^ b;
return a;
}
// vector operator ! : logical not. Returns Boolean vector
static inline Vec16fb operator ! (Vec16f const a) {
return a == Vec16f(0.0f);
}
/*****************************************************************************
*
* Functions for Vec16f
*
*****************************************************************************/
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 8; i++) result[i] = s[i] ? a[i] : b[i];
static inline Vec16f select (Vec16fb const s, Vec16f const a, Vec16f const b) {
return _mm512_mask_mov_ps(b, s, a);
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec16f if_add (Vec16fb const f, Vec16f const a, Vec16f const b) {
return _mm512_mask_add_ps(a, f, a, b);
}
// Conditional subtract
static inline Vec16f if_sub (Vec16fb const f, Vec16f const a, Vec16f const b) {
return _mm512_mask_sub_ps(a, f, a, b);
}
// Conditional multiply
static inline Vec16f if_mul (Vec16fb const f, Vec16f const a, Vec16f const b) {
return _mm512_mask_mul_ps(a, f, a, b);
}
// Conditional divide
static inline Vec16f if_div (Vec16fb const f, Vec16f const a, Vec16f const b) {
return _mm512_mask_div_ps(a, f, a, b);
}
// sign functions
// Function sign_bit: gives true for elements that have the sign bit set
// even for -0.0f, -INF and -NAN
// Note that sign_bit(Vec16f(-0.0f)) gives true, while Vec16f(-0.0f) < Vec16f(0.0f) gives false
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec16fb sign_bit(Vec16f const a) {
Vec16i t1 = _mm512_castps_si512(a); // reinterpret as 32-bit integer
return Vec16fb(t1 < 0);
}
// Function sign_combine: changes the sign of a when b has the sign bit set
// same as select(sign_bit(b), -a, a)
static inline Vec16f sign_combine(Vec16f const a, Vec16f const b) {
// return a ^ (b & Vec16f(-0.0f));
return _mm512_castsi512_ps (_mm512_ternarylogic_epi32(
_mm512_castps_si512(a), _mm512_castps_si512(b), Vec16i(0x80000000), 0x78));
}
// Categorization functions
// Function is_finite: gives true for elements that are normal, denormal or zero,
// false for INF and NAN
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec16fb is_finite(Vec16f const a) {
#if INSTRSET >= 10 // __AVX512DQ__
__mmask16 f = _mm512_fpclass_ps_mask(a, 0x99);
return _mm512_knot(f);
#else
Vec16i t1 = _mm512_castps_si512(a); // reinterpret as 32-bit integer
Vec16i t2 = t1 << 1; // shift out sign bit
Vec16ib t3 = Vec16i(t2 & 0xFF000000) != 0xFF000000; // exponent field is not all 1s
return Vec16fb(t3);
#endif
}
// Function is_inf: gives true for elements that are +INF or -INF
// false for finite numbers and NAN
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec16fb is_inf(Vec16f const a) {
#if INSTRSET >= 10 // __AVX512DQ__
return _mm512_fpclass_ps_mask(a, 0x18);
#else
Vec16i t1 = _mm512_castps_si512(a); // reinterpret as 32-bit integer
Vec16i t2 = t1 << 1; // shift out sign bit
return Vec16fb(t2 == 0xFF000000); // exponent is all 1s, fraction is 0
#endif
}
// Function is_nan: gives true for elements that are +NAN or -NAN
// false for finite numbers and +/-INF
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
#if INSTRSET >= 10
static inline Vec16fb is_nan(Vec16f const a) {
// assume that compiler does not optimize this away with -ffinite-math-only:
return _mm512_fpclass_ps_mask(a, 0x81);
}
//#elif defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
//__attribute__((optimize("-fno-unsafe-math-optimizations")))
//static inline Vec16fb is_nan(Vec16f const a) {
// return a != a; // not safe with -ffinite-math-only compiler option
//}
#elif (defined(__GNUC__) || defined(__clang__)) && !defined(__INTEL_COMPILER)
static inline Vec16fb is_nan(Vec16f const a) {
__m512 aa = a;
__mmask16 unordered;
__asm volatile("vcmpps $3, %1, %1, %0" : "=Yk" (unordered) : "v" (aa) );
return Vec16fb(unordered);
}
#else
static inline Vec16fb is_nan(Vec16f const a) {
// assume that compiler does not optimize this away with -ffinite-math-only:
return Vec16fb().load_bits(_mm512_cmp_ps_mask(a, a, 3)); // compare unordered
// return a != a; // This is not safe with -ffinite-math-only, -ffast-math, or /fp:fast compiler option
}
#endif
// Function is_subnormal: gives true for elements that are denormal (subnormal)
// false for finite numbers, zero, NAN and INF
static inline Vec16fb is_subnormal(Vec16f const a) {
#if INSTRSET >= 10 // __AVX512DQ__
return _mm512_fpclass_ps_mask(a, 0x20);
#else
Vec16i t1 = _mm512_castps_si512(a); // reinterpret as 32-bit integer
Vec16i t2 = t1 << 1; // shift out sign bit
Vec16i t3 = 0xFF000000; // exponent mask
Vec16i t4 = t2 & t3; // exponent
Vec16i t5 = _mm512_andnot_si512(t3,t2);// fraction
return Vec16fb(t4 == 0 && t5 != 0); // exponent = 0 and fraction != 0
#endif
}
// Function is_zero_or_subnormal: gives true for elements that are zero or subnormal (denormal)
// false for finite numbers, NAN and INF
static inline Vec16fb is_zero_or_subnormal(Vec16f const a) {
#if INSTRSET >= 10 // __AVX512DQ__
return _mm512_fpclass_ps_mask(a, 0x26);
#else
Vec16i t = _mm512_castps_si512(a); // reinterpret as 32-bit integer
t &= 0x7F800000; // isolate exponent
return Vec16fb(t == 0); // exponent = 0
#endif
}
// change signs on vectors Vec16f
// Each index i0 - i7 is 1 for changing sign on the corresponding element, 0 for no change
template <int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7, int i8, int i9, int i10, int i11, int i12, int i13, int i14, int i15>
static inline Vec16f change_sign(Vec16f const a) {
constexpr __mmask16 m = __mmask16((i0&1) | (i1&1)<<1 | (i2&1)<< 2 | (i3&1)<<3 | (i4&1)<<4 | (i5&1)<<5 | (i6&1)<<6 | (i7&1)<<7
| (i8&1)<<8 | (i9&1)<<9 | (i10&1)<<10 | (i11&1)<<11 | (i12&1)<<12 | (i13&1)<<13 | (i14&1)<<14 | (i15&1)<<15);
if constexpr ((uint16_t)m == 0) return a;
__m512 s = _mm512_castsi512_ps(_mm512_maskz_set1_epi32(m, 0x80000000));
return a ^ s;
}
// Horizontal add: Calculates the sum of all vector elements.
static inline float horizontal_add (Vec16f const a) {
#if defined(__INTEL_COMPILER)
return _mm512_reduce_add_ps(a);
#else
return horizontal_add(a.get_low() + a.get_high());
#endif
}
// function max: a > b ? a : b
static inline Vec16f max(Vec16f const a, Vec16f const b) {
return _mm512_max_ps(a,b);
}
// function min: a < b ? a : b
static inline Vec16f min(Vec16f const a, Vec16f const b) {
return _mm512_min_ps(a,b);
}
// NAN-safe versions of maximum and minimum are in vector_convert.h
// function abs: absolute value
static inline Vec16f abs(Vec16f const a) {
#if INSTRSET >= 10 // AVX512DQ
return _mm512_range_ps(a, a, 8);
#else
return a & Vec16f(_mm512_castsi512_ps(Vec16i(0x7FFFFFFF)));
#endif
}
// function sqrt: square root
static inline Vec16f sqrt(Vec16f const a) {
return _mm512_sqrt_ps(a);
}
// function square: a * a
static inline Vec16f square(Vec16f const a) {
return a * a;
}
// pow(Vec16f, int):
template <typename TT> static Vec16f pow(Vec16f const a, TT const n);
// Raise floating point numbers to integer power n
template <>
inline Vec16f pow<int>(Vec16f const x0, int const n) {
return pow_template_i<Vec16f>(x0, n);
}
// allow conversion from unsigned int
template <>
inline Vec16f pow<uint32_t>(Vec16f const x0, uint32_t const n) {
return pow_template_i<Vec16f>(x0, (int)n);
}
// Raise floating point numbers to integer power n, where n is a compile-time constant
template <int n>
static inline Vec16f pow(Vec16f const a, Const_int_t<n>) {
return pow_n<Vec16f, n>(a);
}
// function round: round to nearest integer (even). (result as float vector)
static inline Vec16f round(Vec16f const a) {
return _mm512_roundscale_ps(a, 0+8);
}
// function truncate: round towards zero. (result as float vector)
static inline Vec16f truncate(Vec16f const a) {
return _mm512_roundscale_ps(a, 3+8);
}
// function floor: round towards minus infinity. (result as float vector)
static inline Vec16f floor(Vec16f const a) {
return _mm512_roundscale_ps(a, 1+8);
}
// function ceil: round towards plus infinity. (result as float vector)
static inline Vec16f ceil(Vec16f const a) {
return _mm512_roundscale_ps(a, 2+8);
}
// function roundi: round to nearest integer (even). (result as integer vector)
static inline Vec16i roundi(Vec16f const a) {
return _mm512_cvt_roundps_epi32(a, 0+8 /*_MM_FROUND_NO_EXC*/);
}
//static inline Vec16i round_to_int(Vec16f const a) {return roundi(a);} // deprecated
// function truncatei: round towards zero. (result as integer vector)
static inline Vec16i truncatei(Vec16f const a) {
return _mm512_cvtt_roundps_epi32(a, 0+8 /*_MM_FROUND_NO_EXC*/);
}
//static inline Vec16i truncate_to_int(Vec16f const a) {return truncatei(a);} // deprecated
// function to_float: convert integer vector to float vector
static inline Vec16f to_float(Vec16i const a) {
return _mm512_cvtepi32_ps(a);
}
// function to_float: convert unsigned integer vector to float vector
static inline Vec16f to_float(Vec16ui const a) {
return _mm512_cvtepu32_ps(a);
}
// Approximate math functions
// approximate reciprocal (Faster than 1.f / a.
// relative accuracy better than 2^-11 without AVX512, 2^-14 with AVX512F, full precision with AVX512ER)
static inline Vec16f approx_recipr(Vec16f const a) {
#ifdef __AVX512ER__ // AVX512ER instruction set includes fast reciprocal with better precision
return _mm512_rcp28_round_ps(a, _MM_FROUND_NO_EXC);
#else
return _mm512_rcp14_ps(a);
#endif
}
// approximate reciprocal squareroot (Faster than 1.f / sqrt(a).
// Relative accuracy better than 2^-11 without AVX512, 2^-14 with AVX512F, full precision with AVX512ER)
static inline Vec16f approx_rsqrt(Vec16f const a) {
#ifdef __AVX512ER__ // AVX512ER instruction set includes fast reciprocal squareroot with better precision
return _mm512_rsqrt28_round_ps(a, _MM_FROUND_NO_EXC);
#else
return _mm512_rsqrt14_ps(a);
#endif
}
// Fused multiply and add functions
// Multiply and add
static inline Vec16f mul_add(Vec16f const a, Vec16f const b, Vec16f const c) {
return _mm512_fmadd_ps(a, b, c);
}
// Multiply and subtract
static inline Vec16f mul_sub(Vec16f const a, Vec16f const b, Vec16f const c) {
return _mm512_fmsub_ps(a, b, c);
}
// Multiply and inverse subtract
static inline Vec16f nmul_add(Vec16f const a, Vec16f const b, Vec16f const c) {
return _mm512_fnmadd_ps(a, b, c);
}
// Multiply and subtract with extra precision on the intermediate calculations,
// Do not use mul_sub_x in general code because it is inaccurate in certain cases when FMA is not supported
static inline Vec16f mul_sub_x(Vec16f const a, Vec16f const b, Vec16f const c) {
return _mm512_fmsub_ps(a, b, c);
}
// Math functions using fast bit manipulation
// Extract the exponent as an integer
// exponent(a) = floor(log2(abs(a)));
// exponent(1.0f) = 0, exponent(0.0f) = -127, exponent(INF) = +128, exponent(NAN) = +128
static inline Vec16i exponent(Vec16f const a) {
// return roundi(Vec16i(_mm512_getexp_ps(a)));
Vec16ui t1 = _mm512_castps_si512(a);// reinterpret as 32-bit integers
Vec16ui t2 = t1 << 1; // shift out sign bit
Vec16ui t3 = t2 >> 24; // shift down logical to position 0
Vec16i t4 = Vec16i(t3) - 0x7F; // subtract bias from exponent
return t4;
}
// Extract the fraction part of a floating point number
// a = 2^exponent(a) * fraction(a), except for a = 0
// fraction(1.0f) = 1.0f, fraction(5.0f) = 1.25f
static inline Vec16f fraction(Vec16f const a) {
return _mm512_getmant_ps(a, _MM_MANT_NORM_1_2, _MM_MANT_SIGN_zero);
}
// Fast calculation of pow(2,n) with n integer
// n = 0 gives 1.0f
// n >= 128 gives +INF
// n <= -127 gives 0.0f
// This function will never produce denormals, and never raise exceptions
static inline Vec16f exp2(Vec16i const n) {
Vec16i t1 = max(n, -0x7F); // limit to allowed range
Vec16i t2 = min(t1, 0x80);
Vec16i t3 = t2 + 0x7F; // add bias
Vec16i t4 = t3 << 23; // put exponent into position 23
return _mm512_castsi512_ps(t4); // reinterpret as float
}
//static Vec16f exp2(Vec16f const x); // defined in vectormath_exp.h
/*****************************************************************************
*
* Vec8d: Vector of 8 double precision floating point values
*
*****************************************************************************/
class Vec8d {
protected:
__m512d zmm; // double vector
public:
// Default constructor:
Vec8d() {
}
// Constructor to broadcast the same value into all elements:
Vec8d(double d) {
zmm = _mm512_set1_pd(d);
}
// Constructor to build from all elements:
Vec8d(double d0, double d1, double d2, double d3, double d4, double d5, double d6, double d7) {
zmm = _mm512_setr_pd(d0, d1, d2, d3, d4, d5, d6, d7);
}
// Constructor to build from two Vec4d:
Vec8d(Vec4d const a0, Vec4d const a1) {
zmm = _mm512_insertf64x4(_mm512_castpd256_pd512(a0), a1, 1);
}
// Constructor to convert from type __m512d used in intrinsics:
Vec8d(__m512d const x) {
zmm = x;
}
// Assignment operator to convert from type __m512d used in intrinsics:
Vec8d & operator = (__m512d const x) {
zmm = x;
return *this;
}
// Type cast operator to convert to __m512d used in intrinsics
operator __m512d() const {
return zmm;
}
// Member function to load from array (unaligned)
Vec8d & load(double const * p) {
zmm = _mm512_loadu_pd(p);
return *this;
}
// Member function to load from array, aligned by 64
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 64
Vec8d & load_a(double const * p) {
zmm = _mm512_load_pd(p);
return *this;
}
// Member function to store into array (unaligned)
void store(double * p) const {
_mm512_storeu_pd(p, zmm);
}
// Member function storing into array, aligned by 64
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 64
void store_a(double * p) const {
_mm512_store_pd(p, zmm);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 16
void store_nt(double * p) const {
_mm512_stream_pd(p, zmm);
}
// Partial load. Load n elements and set the rest to 0
Vec8d & load_partial(int n, double const * p) {
zmm = _mm512_maskz_loadu_pd(__mmask16((1<<n)-1), p);
return *this;
}
// Partial store. Store n elements
void store_partial(int n, double * p) const {
_mm512_mask_storeu_pd(p, __mmask16((1<<n)-1), zmm);
}
// cut off vector to n elements. The last 8-n elements are set to zero
Vec8d & cutoff(int n) {
zmm = _mm512_maskz_mov_pd(__mmask16((1<<n)-1), zmm);
return *this;
}
// Member function to change a single element in vector
Vec8d const insert(int index, double value) {
zmm = _mm512_mask_broadcastsd_pd(zmm, __mmask8(1u << index), _mm_set_sd(value));
return *this;
}
// Member function extract a single element from vector
double extract(int index) const {
#if INSTRSET >= 10
__m512d x = _mm512_maskz_compress_pd(__mmask8(1u << index), zmm);
return _mm512_cvtsd_f64(x);
#else
double a[8];
store(a);
return a[index & 7];
#endif
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
double operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec4d:
Vec4d get_low() const {
return _mm512_castpd512_pd256(zmm);
}
Vec4d get_high() const {
return _mm512_extractf64x4_pd(zmm,1);
}
static constexpr int size() {
return 8;
}
static constexpr int elementtype() {
return 17;
}
typedef __m512d registertype;
};
/*****************************************************************************
*
* Operators for Vec8d
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec8d operator + (Vec8d const a, Vec8d const b) {
return _mm512_add_pd(a, b);
}
// vector operator + : add vector and scalar
static inline Vec8d operator + (Vec8d const a, double b) {
return a + Vec8d(b);
}
static inline Vec8d operator + (double a, Vec8d const b) {
return Vec8d(a) + b;
}
// vector operator += : add
static inline Vec8d & operator += (Vec8d & a, Vec8d const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec8d operator ++ (Vec8d & a, int) {
Vec8d a0 = a;
a = a + 1.0;
return a0;
}
// prefix operator ++
static inline Vec8d & operator ++ (Vec8d & a) {
a = a + 1.0;
return a;
}
// vector operator - : subtract element by element
static inline Vec8d operator - (Vec8d const a, Vec8d const b) {
return _mm512_sub_pd(a, b);
}
// vector operator - : subtract vector and scalar
static inline Vec8d operator - (Vec8d const a, double b) {
return a - Vec8d(b);
}
static inline Vec8d operator - (double a, Vec8d const b) {
return Vec8d(a) - b;
}
// vector operator - : unary minus
// Change sign bit, even for 0, INF and NAN
static inline Vec8d operator - (Vec8d const a) {
return _mm512_castsi512_pd(Vec8q(_mm512_castpd_si512(a)) ^ Vec8q(0x8000000000000000));
}
// vector operator -= : subtract
static inline Vec8d & operator -= (Vec8d & a, Vec8d const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec8d operator -- (Vec8d & a, int) {
Vec8d a0 = a;
a = a - 1.0;
return a0;
}
// prefix operator --
static inline Vec8d & operator -- (Vec8d & a) {
a = a - 1.0;
return a;
}
// vector operator * : multiply element by element
static inline Vec8d operator * (Vec8d const a, Vec8d const b) {
return _mm512_mul_pd(a, b);
}
// vector operator * : multiply vector and scalar
static inline Vec8d operator * (Vec8d const a, double b) {
return a * Vec8d(b);
}
static inline Vec8d operator * (double a, Vec8d const b) {
return Vec8d(a) * b;
}
// vector operator *= : multiply
static inline Vec8d & operator *= (Vec8d & a, Vec8d const b) {
a = a * b;
return a;
}
// vector operator / : divide all elements by same integer
static inline Vec8d operator / (Vec8d const a, Vec8d const b) {
return _mm512_div_pd(a, b);
}
// vector operator / : divide vector and scalar
static inline Vec8d operator / (Vec8d const a, double b) {
return a / Vec8d(b);
}
static inline Vec8d operator / (double a, Vec8d const b) {
return Vec8d(a) / b;
}
// vector operator /= : divide
static inline Vec8d & operator /= (Vec8d & a, Vec8d const b) {
a = a / b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec8db operator == (Vec8d const a, Vec8d const b) {
return _mm512_cmp_pd_mask(a, b, 0);
}
// vector operator != : returns true for elements for which a != b
static inline Vec8db operator != (Vec8d const a, Vec8d const b) {
return _mm512_cmp_pd_mask(a, b, 4);
}
// vector operator < : returns true for elements for which a < b
static inline Vec8db operator < (Vec8d const a, Vec8d const b) {
return _mm512_cmp_pd_mask(a, b, 1);
}
// vector operator <= : returns true for elements for which a <= b
static inline Vec8db operator <= (Vec8d const a, Vec8d const b) {
return _mm512_cmp_pd_mask(a, b, 2);
}
// vector operator > : returns true for elements for which a > b
static inline Vec8db operator > (Vec8d const a, Vec8d const b) {
return _mm512_cmp_pd_mask(a, b, 6);
}
// vector operator >= : returns true for elements for which a >= b
static inline Vec8db operator >= (Vec8d const a, Vec8d const b) {
return _mm512_cmp_pd_mask(a, b, 5);
}
// Bitwise logical operators
// vector operator & : bitwise and
static inline Vec8d operator & (Vec8d const a, Vec8d const b) {
return _mm512_castsi512_pd(Vec8q(_mm512_castpd_si512(a)) & Vec8q(_mm512_castpd_si512(b)));
}
// vector operator &= : bitwise and