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vectorf128.h
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vectorf128.h
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/**************************** vectorf128.h *******************************
* Author: Agner Fog
* Date created: 2012-05-30
* Last modified: 2020-03-05
* Version: 2.01.02
* Project: vector class library
* Description:
* Header file defining 128-bit floating point vector classes
*
* Instructions: see vcl_manual.pdf
*
* The following vector classes are defined here:
* Vec4f Vector of 4 single precision floating point numbers
* Vec4fb Vector of 4 Booleans for use with Vec4f
* Vec2d Vector of 2 double precision floating point numbers
* Vec2db Vector of 2 Booleans for use with Vec2d
*
* Each vector object is represented internally in the CPU as a 128-bit register.
* This header file defines operators and functions for these vectors.
*
* (c) Copyright 2012-2020 Agner Fog.
* Apache License version 2.0 or later.
*****************************************************************************/
#ifndef VECTORF128_H
#define VECTORF128_H
#ifndef VECTORCLASS_H
#include "vectorclass.h"
#endif
#if VECTORCLASS_H < 20100
#error Incompatible versions of vector class library mixed
#endif
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
/*****************************************************************************
*
* select functions
*
*****************************************************************************/
// Select between two __m128 sources, element by element, with broad boolean vector.
// Corresponds to this pseudocode:
// for (int i = 0; i < 4; i++) result[i] = s[i] ? a[i] : b[i];
// Each element in s must be either 0 (false) or 0xFFFFFFFF (true).
// No other values are allowed for broad boolean vectors.
// The implementation depends on the instruction set:
// If SSE4.1 is supported then only bit 31 in each dword of s is checked,
// otherwise all bits in s are used.
static inline __m128 selectf(__m128 const s, __m128 const a, __m128 const b) {
#if INSTRSET >= 5 // SSE4.1 supported
return _mm_blendv_ps(b, a, s);
#else
return _mm_or_ps(
_mm_and_ps(s, a),
_mm_andnot_ps(s, b));
#endif
}
// Same, with two __m128d sources.
// and operators. Corresponds to this pseudocode:
// for (int i = 0; i < 2; i++) result[i] = s[i] ? a[i] : b[i];
// Each element in s must be either 0 (false) or 0xFFFFFFFFFFFFFFFF (true). No other
// No other values are allowed for broad boolean vectors.
// The implementation depends on the instruction set:
// If SSE4.1 is supported then only bit 63 in each dword of s is checked,
// otherwise all bits in s are used.
static inline __m128d selectd(__m128d const s, __m128d const a, __m128d const b) {
#if INSTRSET >= 5 // SSE4.1 supported
return _mm_blendv_pd(b, a, s);
#else
return _mm_or_pd(
_mm_and_pd(s, a),
_mm_andnot_pd(s, b));
#endif
}
/*****************************************************************************
*
* Vec4fb: Vector of 4 Booleans for use with Vec4f
*
*****************************************************************************/
#if INSTRSET < 10 // broad boolean vectors
class Vec4fb {
protected:
__m128 xmm; // Float vector
public:
// Default constructor:
Vec4fb() {
}
// Constructor to build from all elements:
Vec4fb(bool b0, bool b1, bool b2, bool b3) {
xmm = _mm_castsi128_ps(_mm_setr_epi32(-(int)b0, -(int)b1, -(int)b2, -(int)b3));
}
// Constructor to convert from type __m128 used in intrinsics:
Vec4fb(__m128 const x) {
xmm = x;
}
// Assignment operator to convert from type __m128 used in intrinsics:
Vec4fb & operator = (__m128 const x) {
xmm = x;
return *this;
}
// Constructor to broadcast scalar value:
Vec4fb(bool b) {
xmm = _mm_castsi128_ps(_mm_set1_epi32(-int32_t(b)));
}
// Assignment operator to broadcast scalar value:
Vec4fb & operator = (bool b) {
*this = Vec4fb(b);
return *this;
}
// Constructor to convert from type Vec4ib used as Boolean for integer vectors
Vec4fb(Vec4ib const x) {
xmm = _mm_castsi128_ps(x);
}
// Assignment operator to convert from type Vec4ib used as Boolean for integer vectors
Vec4fb & operator = (Vec4ib const x) {
xmm = _mm_castsi128_ps(x);
return *this;
}
// Type cast operator to convert to __m128 used in intrinsics
operator __m128() const {
return xmm;
}
/* Clang problem:
The Clang compiler treats the intrinsic vector types __m128, __m128i, and __m128f as identical.
I have reported this problem in 2013 but it is still not fixed in 2019!
See the bug report at https://bugs.llvm.org/show_bug.cgi?id=17164
Additional problem: The version number is not consistent across platforms. The Apple build has
different version numbers. We have to rely on __apple_build_version__ on the Mac platform:
http://llvm.org/bugs/show_bug.cgi?id=12643
I have received reports that there was no aliasing of vector types on __apple_build_version__ = 6020053
but apparently the problem has come back. The aliasing of vector types has been reported on
__apple_build_version__ = 8000042
We have to make switches here when - hopefully - the error some day has been fixed.
We need different version checks with and whithout __apple_build_version__
*/
#ifndef FIX_CLANG_VECTOR_ALIAS_AMBIGUITY
// Type cast operator to convert to type Vec4ib used as Boolean for integer vectors
operator Vec4ib() const {
return _mm_castps_si128(xmm);
}
#endif
// Member function to change a single element in vector
Vec4fb const insert(int index, bool value) {
const int32_t maskl[8] = { 0,0,0,0,-1,0,0,0 };
__m128 mask = _mm_loadu_ps((float const*)(maskl + 4 - (index & 3))); // mask with FFFFFFFF at index position
if (value) {
xmm = _mm_or_ps(xmm, mask);
}
else {
xmm = _mm_andnot_ps(mask, xmm);
}
return *this;
}
// Member function extract a single element from vector
bool extract(int index) const {
return Vec4ib(_mm_castps_si128(xmm)).extract(index);
}
// Extract a single element. Operator [] can only read an element, not write.
bool operator [] (int index) const {
return extract(index);
}
// Member function to change a bitfield to a boolean vector
Vec4fb & load_bits(uint8_t a) {
Vec4ib b; b.load_bits(a);
xmm = _mm_castsi128_ps(b);
return *this;
}
static constexpr int size() {
return 4;
}
static constexpr int elementtype() {
return 3;
}
// Prevent constructing from int, etc.
Vec4fb(int b) = delete;
Vec4fb & operator = (int x) = delete;
};
#else
typedef Vec4b Vec4fb; // compact boolean vector
#endif
/*****************************************************************************
*
* Operators for Vec4fb
*
*****************************************************************************/
#if INSTRSET < 10 // broad boolean vectors
// vector operator & : bitwise and
static inline Vec4fb operator & (Vec4fb const a, Vec4fb const b) {
return _mm_and_ps(a, b);
}
static inline Vec4fb operator && (Vec4fb const a, Vec4fb const b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec4fb & operator &= (Vec4fb & a, Vec4fb const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec4fb operator | (Vec4fb const a, Vec4fb const b) {
return _mm_or_ps(a, b);
}
static inline Vec4fb operator || (Vec4fb const a, Vec4fb const b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec4fb & operator |= (Vec4fb & a, Vec4fb const b) {
a = a | b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec4fb operator ~ (Vec4fb const a) {
return _mm_xor_ps(a, _mm_castsi128_ps(_mm_set1_epi32(-1)));
}
// vector operator ^ : bitwise xor
static inline Vec4fb operator ^ (Vec4fb const a, Vec4fb const b) {
return _mm_xor_ps(a, b);
}
// vector operator == : xnor
static inline Vec4fb operator == (Vec4fb const a, Vec4fb const b) {
return Vec4fb(a ^ Vec4fb(~b));
}
// vector operator != : xor
static inline Vec4fb operator != (Vec4fb const a, Vec4fb const b) {
return Vec4fb(a ^ b);
}
// vector operator ^= : bitwise xor
static inline Vec4fb & operator ^= (Vec4fb & a, Vec4fb const b) {
a = a ^ b;
return a;
}
// vector operator ! : logical not
// (operator ! is less efficient than operator ~. Use only where not all bits in an element are the same)
static inline Vec4fb operator ! (Vec4fb const a) {
return Vec4fb(!Vec4ib(a));
}
// Functions for Vec4fb
// andnot: a & ~ b
static inline Vec4fb andnot(Vec4fb const a, Vec4fb const b) {
return _mm_andnot_ps(b, a);
}
// horizontal_and. Returns true if all bits are 1
static inline bool horizontal_and(Vec4fb const a) {
return _mm_movemask_ps(a) == 0x0F;
//return horizontal_and(Vec128b(_mm_castps_si128(a)));
}
// horizontal_or. Returns true if at least one bit is 1
static inline bool horizontal_or(Vec4fb const a) {
return _mm_movemask_ps(a) != 0;
//return horizontal_or(Vec128b(_mm_castps_si128(a)));
}
#endif
/*****************************************************************************
*
* Vec2db: Vector of 2 Booleans for use with Vec2d
*
*****************************************************************************/
#if INSTRSET < 10 // broad boolean vectors
class Vec2db {
protected:
__m128d xmm; // Double vector
public:
// Default constructor:
Vec2db() {
}
// Constructor to broadcast scalar value:
Vec2db(bool b) {
xmm = _mm_castsi128_pd(_mm_set1_epi32(-int32_t(b)));
}
// Constructor to build from all elements:
Vec2db(bool b0, bool b1) {
xmm = _mm_castsi128_pd(_mm_setr_epi32(-(int)b0, -(int)b0, -(int)b1, -(int)b1));
}
// Constructor to convert from type __m128d used in intrinsics:
Vec2db(__m128d const x) {
xmm = x;
}
// Assignment operator to convert from type __m128d used in intrinsics:
Vec2db & operator = (__m128d const x) {
xmm = x;
return *this;
}
// Assignment operator to broadcast scalar value:
Vec2db & operator = (bool b) {
*this = Vec2db(b);
return *this;
}
// Constructor to convert from type Vec2qb used as Boolean for integer vectors
Vec2db(Vec2qb const x) {
xmm = _mm_castsi128_pd(x);
}
// Assignment operator to convert from type Vec2qb used as Boolean for integer vectors
Vec2db & operator = (Vec2qb const x) {
xmm = _mm_castsi128_pd(x);
return *this;
}
// Type cast operator to convert to __m128d used in intrinsics
operator __m128d() const {
return xmm;
}
#ifndef FIX_CLANG_VECTOR_ALIAS_AMBIGUITY
// Type cast operator to convert to type Vec2qb used as Boolean for integer vectors
operator Vec2qb() const {
return _mm_castpd_si128(xmm);
}
#endif
// Member function to change a single element in vector
Vec2db const insert(int index, bool value) {
const int32_t maskl[8] = { 0,0,0,0,-1,-1,0,0 };
__m128 mask = _mm_loadu_ps((float const*)(maskl + 4 - (index & 1) * 2)); // mask with FFFFFFFFFFFFFFFF at index position
if (value) {
xmm = _mm_or_pd(xmm, _mm_castps_pd(mask));
}
else {
xmm = _mm_andnot_pd(_mm_castps_pd(mask), xmm);
}
return *this;
}
// Member function extract a single element from vector
bool extract(int index) const {
return Vec2qb(_mm_castpd_si128(xmm)).extract(index);
}
// Extract a single element. Operator [] can only read an element, not write.
bool operator [] (int index) const {
return extract(index);
}
// Member function to change a bitfield to a boolean vector
Vec2db & load_bits(uint8_t a) {
Vec2qb b; b.load_bits(a);
xmm = _mm_castsi128_pd(b);
return *this;
}
static constexpr int size() {
return 2;
}
static constexpr int elementtype() {
return 3;
}
// Prevent constructing from int, etc.
Vec2db(int b) = delete;
Vec2db & operator = (int x) = delete;
};
#else
typedef Vec2b Vec2db; // compact boolean vector
#endif
/*****************************************************************************
*
* Operators for Vec2db
*
*****************************************************************************/
#if INSTRSET < 10 // broad boolean vectors
// vector operator & : bitwise and
static inline Vec2db operator & (Vec2db const a, Vec2db const b) {
return _mm_and_pd(a, b);
}
static inline Vec2db operator && (Vec2db const a, Vec2db const b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec2db & operator &= (Vec2db & a, Vec2db const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec2db operator | (Vec2db const a, Vec2db const b) {
return _mm_or_pd(a, b);
}
static inline Vec2db operator || (Vec2db const a, Vec2db const b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec2db & operator |= (Vec2db & a, Vec2db const b) {
a = a | b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec2db operator ~ (Vec2db const a) {
return _mm_xor_pd(a, _mm_castsi128_pd(_mm_set1_epi32(-1)));
}
// vector operator ^ : bitwise xor
static inline Vec2db operator ^ (Vec2db const a, Vec2db const b) {
return _mm_xor_pd(a, b);
}
// vector operator == : xnor
static inline Vec2db operator == (Vec2db const a, Vec2db const b) {
return Vec2db(a ^ Vec2db(~b));
}
// vector operator != : xor
static inline Vec2db operator != (Vec2db const a, Vec2db const b) {
return Vec2db(a ^ b);
}
// vector operator ^= : bitwise xor
static inline Vec2db & operator ^= (Vec2db & a, Vec2db const b) {
a = a ^ b;
return a;
}
// vector operator ! : logical not
// (operator ! is less efficient than operator ~. Use only where not all bits in an element are the same)
static inline Vec2db operator ! (Vec2db const a) {
return Vec2db(!Vec2qb(a));
}
// Functions for Vec2db
// andnot: a & ~ b
static inline Vec2db andnot(Vec2db const a, Vec2db const b) {
return _mm_andnot_pd(b, a);
}
// horizontal_and. Returns true if all bits are 1
static inline bool horizontal_and(Vec2db const a) {
return _mm_movemask_pd(a) == 3;
//return horizontal_and(Vec128b(_mm_castpd_si128(a)));
}
// horizontal_or. Returns true if at least one bit is 1
static inline bool horizontal_or(Vec2db const a) {
return _mm_movemask_pd(a) != 0;
//return horizontal_or(Vec128b(_mm_castpd_si128(a)));
}
#endif
/*****************************************************************************
*
* Vec4f: Vector of 4 single precision floating point values
*
*****************************************************************************/
class Vec4f {
protected:
__m128 xmm; // Float vector
public:
// Default constructor:
Vec4f() {
}
// Constructor to broadcast the same value into all elements:
Vec4f(float f) {
xmm = _mm_set1_ps(f);
}
// Constructor to build from all elements:
Vec4f(float f0, float f1, float f2, float f3) {
xmm = _mm_setr_ps(f0, f1, f2, f3);
}
// Constructor to convert from type __m128 used in intrinsics:
Vec4f(__m128 const x) {
xmm = x;
}
// Assignment operator to convert from type __m128 used in intrinsics:
Vec4f & operator = (__m128 const x) {
xmm = x;
return *this;
}
// Type cast operator to convert to __m128 used in intrinsics
operator __m128() const {
return xmm;
}
// Member function to load from array (unaligned)
Vec4f & load(float const * p) {
xmm = _mm_loadu_ps(p);
return *this;
}
// Member function to load from array, aligned by 16
// "load_a" is faster than "load" on older Intel processors (Pentium 4, Pentium M, Core 1,
// Merom, Wolfdale) and Atom, but not on other processors from Intel, AMD or VIA.
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 16.
Vec4f & load_a(float const * p) {
xmm = _mm_load_ps(p);
return *this;
}
// Member function to store into array (unaligned)
void store(float * p) const {
_mm_storeu_ps(p, xmm);
}
// Member function storing into array, aligned by 16
// "store_a" is faster than "store" on older Intel processors (Pentium 4, Pentium M, Core 1,
// Merom, Wolfdale) and Atom, but not on other processors from Intel, AMD or VIA.
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 16.
void store_a(float * p) const {
_mm_store_ps(p, xmm);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 16
void store_nt(float * p) const {
_mm_stream_ps(p, xmm);
}
// Partial load. Load n elements and set the rest to 0
Vec4f & load_partial(int n, float const * p) {
#if INSTRSET >= 10 // AVX512VL
xmm = _mm_maskz_loadu_ps(__mmask8((1u << n) - 1), p);
#else
__m128 t1, t2;
switch (n) {
case 1:
xmm = _mm_load_ss(p); break;
case 2:
xmm = _mm_castpd_ps(_mm_load_sd((double const*)p)); break;
case 3:
t1 = _mm_castpd_ps(_mm_load_sd((double const*)p));
t2 = _mm_load_ss(p + 2);
xmm = _mm_movelh_ps(t1, t2); break;
case 4:
load(p); break;
default:
xmm = _mm_setzero_ps();
}
#endif
return *this;
}
// Partial store. Store n elements
void store_partial(int n, float * p) const {
#if INSTRSET >= 10 // AVX512VL
_mm_mask_storeu_ps(p, __mmask8((1u << n) - 1), xmm);
#else
__m128 t1;
switch (n) {
case 1:
_mm_store_ss(p, xmm); break;
case 2:
_mm_store_sd((double*)p, _mm_castps_pd(xmm)); break;
case 3:
_mm_store_sd((double*)p, _mm_castps_pd(xmm));
t1 = _mm_movehl_ps(xmm, xmm);
_mm_store_ss(p + 2, t1); break;
case 4:
store(p); break;
default:;
}
#endif
}
// cut off vector to n elements. The last 4-n elements are set to zero
Vec4f & cutoff(int n) {
#if INSTRSET >= 10
xmm = _mm_maskz_mov_ps(__mmask8((1u << n) - 1), xmm);
#else
if (uint32_t(n) >= 4) return *this;
const union {
int32_t i[8];
float f[8];
} mask = { {1,-1,-1,-1,0,0,0,0} };
xmm = _mm_and_ps(xmm, Vec4f().load(mask.f + 4 - n));
#endif
return *this;
}
// Member function to change a single element in vector
Vec4f const insert(int index, float value) {
#if INSTRSET >= 10 // AVX512VL
xmm = _mm_mask_broadcastss_ps(xmm, __mmask8(1u << index), _mm_set_ss(value));
#elif INSTRSET >= 5 // SSE4.1
switch (index & 3) {
case 0:
xmm = _mm_insert_ps(xmm, _mm_set_ss(value), 0 << 4); break;
case 1:
xmm = _mm_insert_ps(xmm, _mm_set_ss(value), 1 << 4); break;
case 2:
xmm = _mm_insert_ps(xmm, _mm_set_ss(value), 2 << 4); break;
default:
xmm = _mm_insert_ps(xmm, _mm_set_ss(value), 3 << 4); break;
}
#else
const int32_t maskl[8] = { 0,0,0,0,-1,0,0,0 };
__m128 broad = _mm_set1_ps(value); // broadcast value into all elements
__m128 mask = _mm_loadu_ps((float const*)(maskl + 4 - (index & 3))); // mask with FFFFFFFF at index position
xmm = selectf(mask, broad, xmm);
#endif
return *this;
}
// Member function extract a single element from vector
float extract(int index) const {
#if INSTRSET >= 10
__m128 x = _mm_maskz_compress_ps(__mmask8(1u << index), xmm);
return _mm_cvtss_f32(x);
#else
float x[4];
store(x);
return x[index & 3];
#endif
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
float operator [] (int index) const {
return extract(index);
}
static constexpr int size() {
return 4;
}
static constexpr int elementtype() {
return 16;
}
typedef __m128 registertype;
};
/*****************************************************************************
*
* Operators for Vec4f
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec4f operator + (Vec4f const a, Vec4f const b) {
return _mm_add_ps(a, b);
}
// vector operator + : add vector and scalar
static inline Vec4f operator + (Vec4f const a, float b) {
return a + Vec4f(b);
}
static inline Vec4f operator + (float a, Vec4f const b) {
return Vec4f(a) + b;
}
// vector operator += : add
static inline Vec4f & operator += (Vec4f & a, Vec4f const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec4f operator ++ (Vec4f & a, int) {
Vec4f a0 = a;
a = a + 1.0f;
return a0;
}
// prefix operator ++
static inline Vec4f & operator ++ (Vec4f & a) {
a = a + 1.0f;
return a;
}
// vector operator - : subtract element by element
static inline Vec4f operator - (Vec4f const a, Vec4f const b) {
return _mm_sub_ps(a, b);
}
// vector operator - : subtract vector and scalar
static inline Vec4f operator - (Vec4f const a, float b) {
return a - Vec4f(b);
}
static inline Vec4f operator - (float a, Vec4f const b) {
return Vec4f(a) - b;
}
// vector operator - : unary minus
// Change sign bit, even for 0, INF and NAN
static inline Vec4f operator - (Vec4f const a) {
return _mm_xor_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x80000000)));
}
// vector operator -= : subtract
static inline Vec4f & operator -= (Vec4f & a, Vec4f const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec4f operator -- (Vec4f & a, int) {
Vec4f a0 = a;
a = a - 1.0f;
return a0;
}
// prefix operator --
static inline Vec4f & operator -- (Vec4f & a) {
a = a - 1.0f;
return a;
}
// vector operator * : multiply element by element
static inline Vec4f operator * (Vec4f const a, Vec4f const b) {
return _mm_mul_ps(a, b);
}
// vector operator * : multiply vector and scalar
static inline Vec4f operator * (Vec4f const a, float b) {
return a * Vec4f(b);
}
static inline Vec4f operator * (float a, Vec4f const b) {
return Vec4f(a) * b;
}
// vector operator *= : multiply
static inline Vec4f & operator *= (Vec4f & a, Vec4f const b) {
a = a * b;
return a;
}
// vector operator / : divide all elements by same integer
static inline Vec4f operator / (Vec4f const a, Vec4f const b) {
return _mm_div_ps(a, b);
}
// vector operator / : divide vector and scalar
static inline Vec4f operator / (Vec4f const a, float b) {
return a / Vec4f(b);
}
static inline Vec4f operator / (float a, Vec4f const b) {
return Vec4f(a) / b;
}
// vector operator /= : divide
static inline Vec4f & operator /= (Vec4f & a, Vec4f const b) {
a = a / b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec4fb operator == (Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_cmp_ps_mask(a, b, 0);
#else
return _mm_cmpeq_ps(a, b);
#endif
}
// vector operator != : returns true for elements for which a != b
static inline Vec4fb operator != (Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_cmp_ps_mask(a, b, 4);
#else
return _mm_cmpneq_ps(a, b);
#endif
}
// vector operator < : returns true for elements for which a < b
static inline Vec4fb operator < (Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_cmp_ps_mask(a, b, 1);
#else
return _mm_cmplt_ps(a, b);
#endif
}
// vector operator <= : returns true for elements for which a <= b
static inline Vec4fb operator <= (Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_cmp_ps_mask(a, b, 2);
#else
return _mm_cmple_ps(a, b);
#endif
}
// vector operator > : returns true for elements for which a > b
static inline Vec4fb operator > (Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_cmp_ps_mask(a, b, 6);
#else
return b < a;
#endif
}
// vector operator >= : returns true for elements for which a >= b
static inline Vec4fb operator >= (Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_cmp_ps_mask(a, b, 5);
#else
return b <= a;
#endif
}
// Bitwise logical operators
// vector operator & : bitwise and
static inline Vec4f operator & (Vec4f const a, Vec4f const b) {
return _mm_and_ps(a, b);
}
// vector operator &= : bitwise and
static inline Vec4f & operator &= (Vec4f & a, Vec4f const b) {
a = a & b;
return a;
}
// vector operator & : bitwise and of Vec4f and Vec4fb
static inline Vec4f operator & (Vec4f const a, Vec4fb const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_maskz_mov_ps(b, a);
#else
return _mm_and_ps(a, b);
#endif
}
static inline Vec4f operator & (Vec4fb const a, Vec4f const b) {
return b & a;
}
// vector operator | : bitwise or
static inline Vec4f operator | (Vec4f const a, Vec4f const b) {
return _mm_or_ps(a, b);
}
// vector operator |= : bitwise or
static inline Vec4f & operator |= (Vec4f & a, Vec4f const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec4f operator ^ (Vec4f const a, Vec4f const b) {
return _mm_xor_ps(a, b);
}
// vector operator ^= : bitwise xor
static inline Vec4f & operator ^= (Vec4f & a, Vec4f const b) {
a = a ^ b;
return a;
}
// vector operator ! : logical not. Returns Boolean vector
static inline Vec4fb operator ! (Vec4f const a) {
return a == Vec4f(0.0f);
}
/*****************************************************************************
*
* Functions for Vec4f
*
*****************************************************************************/
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 4; i++) result[i] = s[i] ? a[i] : b[i];
static inline Vec4f select(Vec4fb const s, Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10 // compact boolean vectors
return _mm_mask_mov_ps(b, s, a);
#else
return selectf(s, a, b);
#endif
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec4f if_add(Vec4fb const f, Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10
return _mm_mask_add_ps (a, f, a, b);
#else
return a + (Vec4f(f) & b);
#endif
}
// Conditional subtract: For all vector elements i: result[i] = f[i] ? (a[i] - b[i]) : a[i]
static inline Vec4f if_sub(Vec4fb const f, Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10
return _mm_mask_sub_ps (a, f, a, b);
#else
return a - (Vec4f(f) & b);
#endif
}
// Conditional multiply: For all vector elements i: result[i] = f[i] ? (a[i] * b[i]) : a[i]
static inline Vec4f if_mul(Vec4fb const f, Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10
return _mm_mask_mul_ps (a, f, a, b);
#else
return a * select(f, b, 1.f);
#endif
}
// Conditional divide: For all vector elements i: result[i] = f[i] ? (a[i] / b[i]) : a[i]
static inline Vec4f if_div(Vec4fb const f, Vec4f const a, Vec4f const b) {
#if INSTRSET >= 10
return _mm_mask_div_ps (a, f, a, b);
#else
return a / select(f, b, 1.f);
#endif
}
// Sign functions
// Function sign_bit: gives true for elements that have the sign bit set
// even for -0.0f, -INF and -NAN
// Note that sign_bit(Vec4f(-0.0f)) gives true, while Vec4f(-0.0f) < Vec4f(0.0f) gives false
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec4fb sign_bit(Vec4f const a) {
Vec4i t1 = _mm_castps_si128(a); // reinterpret as 32-bit integer
Vec4i t2 = t1 >> 31; // extend sign bit
#if INSTRSET >= 10
return t2 != 0;
#else
return _mm_castsi128_ps(t2); // reinterpret as 32-bit Boolean
#endif
}
// Function sign_combine: changes the sign of a when b has the sign bit set
// same as select(sign_bit(b), -a, a)
static inline Vec4f sign_combine(Vec4f const a, Vec4f const b) {
#if INSTRSET < 10
return a ^ (b & Vec4f(-0.0f));
#else
return _mm_castsi128_ps (_mm_ternarylogic_epi32(
_mm_castps_si128(a), _mm_castps_si128(b), Vec4i(0x80000000), 0x78));
#endif
}
// Categorization functions
// Function is_finite: gives true for elements that are normal, denormal or zero,
// false for INF and NAN
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec4fb is_finite(Vec4f const a) {
#if INSTRSET >= 10
return __mmask8(_mm_fpclass_ps_mask(a, 0x99) ^ 0x0F);
#else
Vec4i t1 = _mm_castps_si128(a); // reinterpret as 32-bit integer
Vec4i t2 = t1 << 1; // shift out sign bit
Vec4i t3 = Vec4i(t2 & 0xFF000000) != 0xFF000000; // exponent field is not all 1s
return Vec4ib(t3);
#endif
}
// Function is_inf: gives true for elements that are +INF or -INF
// false for finite numbers and NAN
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec4fb is_inf(Vec4f const a) {
#if INSTRSET >= 10
return __mmask8(_mm_fpclass_ps_mask(a, 0x18));
#else
Vec4i t1 = _mm_castps_si128(a); // reinterpret as 32-bit integer
Vec4i t2 = t1 << 1; // shift out sign bit
return t2 == Vec4i(0xFF000000); // exponent is all 1s, fraction is 0
#endif
}
// Function is_nan: gives true for elements that are +NAN or -NAN
// false for finite numbers and +/-INF
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
#if INSTRSET >= 10
static inline Vec4fb is_nan(Vec4f const a) {
// assume that compiler does not optimize this away with -ffinite-math-only:
return Vec4fb(_mm_fpclass_ps_mask(a, 0x81));
}
//#elif defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
//__attribute__((optimize("-fno-unsafe-math-optimizations")))
//static inline Vec4fb is_nan(Vec4f const a) {
// return a != a; // not safe with -ffinite-math-only compiler option
//}
#elif (defined(__GNUC__) || defined(__clang__)) && !defined(__INTEL_COMPILER)
static inline Vec4fb is_nan(Vec4f const a) {
__m128 aa = a;
__m128i unordered;
__asm volatile("vcmpps $3, %1, %1, %0" : "=x" (unordered) : "x" (aa) );
return Vec4fb(unordered);
}
#else