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in addons/TerrainPlugin/Shader are a bunch of GDScripts for shader nodes. We now can use C# to write those and can improve on the code-generation. So I suggest we do as quality of life.
The text was updated successfully, but these errors were encountered:
in addons/TerrainPlugin/Shader are a bunch of GDScripts for shader nodes. We now can use C# to write those and can improve on the code-generation. So I suggest we do as quality of life.
The text was updated successfully, but these errors were encountered: