You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
When I add my Terrain3D and try to load a map and set the patch size x or y to be above 1 the whole editor crashes after a while. The same thing happens, when I try to load a terrain from mapbox
I tried to troubleshoot it with removing and readding code and can't seem to get it to stop. I suppose it has something to do with multiple Patches using the same Material and accessing the same material ID?
It could also be currently buggy, that we hand down the image by ref. I really have no idea. This stuff is pretty much to high for my knowledge level.
To Reproduce
Steps to reproduce the behavior:
see above
after a while (usually after a few hundred milliseconds) the editor crashes
Expected behavior
The Editor continues to run and renders the chunks
Desktop (please complete the following information):
Additional context
I have the a stack trace here, but it isn't really helpful.
ERROR: FATAL: Condition "!Object::cast_to<RefCounted>(p_ptr)" is true.
at: godotsharp_internal_refcounted_disposed (modules/mono/glue/runtime_interop.cpp:155)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.0.beta.mono.custom_build (e93251e6f96cff29cfc9faed525a496e1d436363)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/dotnet/dotnet6-6.0.109/shared/Microsoft.NETCore.App/6.0.9/libcoreclr.so(+0x4b536e) [0x7f1467cb536e] (??:0)
[2] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f14a3642520] (??:0)
[3] /opt/Godot/Godot_v4-master_x11_64/godot.linuxbsd.editor.x86_64.llvm.mono(+0xc9880f) [0x5610f282c80f] (??:0)
[4] [0x7f13f0544d5d] (??:0)
-- END OF BACKTRACE --
The text was updated successfully, but these errors were encountered:
Describe the bug
When I add my Terrain3D and try to load a map and set the patch size x or y to be above 1 the whole editor crashes after a while. The same thing happens, when I try to load a terrain from mapbox
I tried to troubleshoot it with removing and readding code and can't seem to get it to stop. I suppose it has something to do with multiple Patches using the same Material and accessing the same material ID?
It could also be currently buggy, that we hand down the image by ref. I really have no idea. This stuff is pretty much to high for my knowledge level.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Editor continues to run and renders the chunks
Desktop (please complete the following information):
Additional context
I have the a stack trace here, but it isn't really helpful.
The text was updated successfully, but these errors were encountered: