Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request: Allow limited macro functionality #46

Open
MotoMoto1234 opened this issue Dec 20, 2022 · 1 comment
Open

Request: Allow limited macro functionality #46

MotoMoto1234 opened this issue Dec 20, 2022 · 1 comment

Comments

@MotoMoto1234
Copy link

I was wondering if it could be possible for a macro to be written and linked into the attack or damage popouts that when pressed, does things and then if applicable abandons the current workflow, closing the popout and starts an entirely new one, or an advanced macro that asks for things from the user in dialogs and after the choices puts a custom situational bonus formula in based on the choices. Example Chaos Bolt and Divine Smite.

@kaelad02
Copy link
Owner

I was wondering if it could be possible for a macro to be written and linked into the attack or damage popouts that when pressed, does things and then if applicable abandons the current workflow, closing the popout and starts an entirely new one

I'm not sure I understand this part of the request. Let's see... So you'd have an AE using a message to put a link to a macro in a dialog. Then you'd click on the macro to run it and the macro would return something special (e.g. false) and AR would close the dialog, just as if the user closed the dialog manually. Is that it? What's the specific use case for this? I know you listed two but I don't see how either would benefit.

or an advanced macro that asks for things from the user in dialogs and after the choices puts a custom situational bonus formula in based on the choices

This one sounds more reasonable. If the macro returns anything, that value could be added to the Situational Bonus field. Is Divine Smite the use case for this one?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants