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5507fa02766f5704398f790d5f36cc4b -timeCreated: 1510890562 -licenseType: Free +timeCreated: 1525256840 +licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/src/PolygonNavMeshWindow.cs b/Assets/src/PolygonNavMeshWindow.cs new file mode 100644 index 0000000..f189f5b --- /dev/null +++ b/Assets/src/PolygonNavMeshWindow.cs @@ -0,0 +1,226 @@ +using UnityEngine; +using UnityEditor; +using UnityEditor.SceneManagement; +using System.IO; +using System.Text; + +/// +/// 导出navmesh寻路层 +/// +public class PolygonNavMeshWindow : EditorWindow +{ + private int mapID; //地图id + private GameObject pathMesh; //寻路网格对象 + + //地图坐标范围 + public int startX=0; + public int startZ=0; + public int endX=300; + public int endZ=300; + + [MenuItem("地图/多边形地图")] + static void ShowToolWindow() + { + Rect rect = new Rect(0, 0, 500, 400); + PolygonNavMeshWindow window = (PolygonNavMeshWindow)EditorWindow.GetWindowWithRect(typeof(PolygonNavMeshWindow), rect, true, "多边形寻路数据生成"); + window.Show(); + } + + + public void Show() + { + base.Show(); + Init(); + } + + /// + /// 初始化 + /// + public void Init() + { + try + { + ClearTemp(); + string secenName=EditorSceneManager.GetActiveScene().name.Trim(); + char[] keys = { '_' }; + mapID = int.Parse(secenName.Split('_')[0]); + + //寻路层先根据标记查找,如果失败根据名称 + pathMesh= GameObject.FindGameObjectWithTag("terrain"); + if (pathMesh == null) + { + pathMesh = GameObject.Find("model_xzm_" + mapID); + } + if (pathMesh == null) + { + Debug.LogError("寻路层找不到,请确定tag设为terrain或名称设为model_xzm_地图id"); + Close(); + return; + } + } + catch(System.Exception) + { + Close(); + } + } + + private void OnDestroy() + { + mapID = 0; + pathMesh = null; + } + + /// + /// 绘制工具面板 + /// + private void OnGUI() + { + EditorGUILayout.LabelField("1.寻路层设置标记为terrain或名称为model_xzm_地图id"); + EditorGUILayout.LabelField("2.导出数据请刚好圈住寻路层"); + EditorGUILayout.Separator(); + EditorGUILayout.LabelField("地图ID:" + mapID); + startX = EditorGUILayout.IntField("起始X",startX); + startZ = EditorGUILayout.IntField("起始Z", startZ); + endX = EditorGUILayout.IntField("结束X", endX); + endZ = EditorGUILayout.IntField("结束Z", endZ); + EditorGUILayout.LabelField("宽度:" + (endX - startX)); + EditorGUILayout.LabelField("高度:" + (endZ - startZ)); + if (GUILayout.Button("测试大小")) + { + CreateMapTestMesh(); + } + + EditorGUILayout.Separator(); + if (GUILayout.Button("生成服务器数据")) + { + if (EditorSceneManager.GetActiveScene().name.Contains(mapID.ToString())) + { + CreatePolyNavMesh(); + } + } + + EditorGUILayout.Separator(); + + if (GUILayout.Button("重载配置")) + { + Init(); + } + } + + /// + /// 创建网格数据 + /// + private void CreatePolyNavMesh() + { + UnityEngine.AI.NavMeshTriangulation triangulatedWalkNavMesh = Path(); + string path = System.Environment.CurrentDirectory.Replace("\\", "/") + "/../Config/Nav_build/"; + if (!Directory.Exists(path)) + { + Directory.CreateDirectory(path); + } + StringBuilder sb = new StringBuilder("{"); + sb.Append("\"mapID\":").Append(mapID); + sb.Append(",\"startX\":").Append(startX).Append(",\"startZ\":").Append(startZ); + sb.Append(",\"endX\":").Append(endX).Append(",\"endZ\":").Append(endZ); + string filename = path + mapID + ".navmesh"; + + string data = ""; + data = PathMeshToString(triangulatedWalkNavMesh); + sb.Append(",").Append(data); + sb.Append("}"); + MeshToFile(filename, sb.ToString()); + } + + /// + /// 清除临时对象 + /// + public void ClearTemp() + { + GameObject mapTest=GameObject.Find("MapTest"); + if (mapTest != null) + { + Object.DestroyImmediate(mapTest); + } + } + + /// + /// 创建测试网格 + /// + private void CreateMapTestMesh() + { + GameObject ob= GameObject.Find("MapTest"); + if (ob == null) + { + ob= new GameObject("MapTest"); + ob.AddComponent();//网格 + ob.AddComponent();//网格渲染器 + + } + Mesh mesh = new Mesh(); + mesh.vertices = new Vector3[] + { + new Vector3(startX, 0, startZ), + new Vector3(startX, 0, endZ+startZ), + new Vector3(endX+startX, 0, endZ+startZ), + new Vector3(endX+startX, 0, startZ) + }; + mesh.triangles = new int[] { 0, 1, 2, 0, 2, 3 }; + ob.GetComponent().sharedMesh = mesh; + } + + /// + /// 计算行走层三角网格 + /// + /// + private UnityEngine.AI.NavMeshTriangulation Path() + { + ClearTemp(); + pathMesh.GetComponent().enabled = true; + UnityEditor.AI.NavMeshBuilder.ClearAllNavMeshes(); + UnityEditor.AI.NavMeshBuilder.BuildNavMesh(); + UnityEngine.AI.NavMeshTriangulation triangulatedNavMesh = UnityEngine.AI.NavMesh.CalculateTriangulation(); + + + return triangulatedNavMesh; + } + + /// + /// 寻路数据转换为字符串 + /// + /// + /// + private string PathMeshToString(UnityEngine.AI.NavMeshTriangulation mesh) + { + if (mesh.indices.Length < 1) + { + return ""; + } + StringBuilder sb = new StringBuilder(); + sb.Append( "\"pathTriangles\":["); + for (int i = 0; i < mesh.indices.Length; i++) + { + sb.Append(mesh.indices[i]).Append(","); + } + sb.Length--; + sb.Append("],"); + + sb.Append("\"pathVertices\":["); + for (int i = 0; i < mesh.vertices.Length; i++) 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b/Library/metadata/e8/e881f279dde51b64b9093a722729e46a.info new file mode 100644 index 0000000..1a80a11 Binary files /dev/null and b/Library/metadata/e8/e881f279dde51b64b9093a722729e46a.info differ diff --git a/Library/shadercompiler-UnityShaderCompiler.exe0.log b/Library/shadercompiler-UnityShaderCompiler.exe0.log index ce19e71..ae6e7ec 100644 --- a/Library/shadercompiler-UnityShaderCompiler.exe0.log +++ b/Library/shadercompiler-UnityShaderCompiler.exe0.log @@ -1,2 +1,6 @@ Base path: D:/Program Files/Unity/Editor/Data Cmd: initializeCompiler +Cmd: compileSnippet + api=4 type=0 insize=11166 outsize=1258 kw=SHADOWS_SPLIT_SPHERES SHADOWS_SINGLE_CASCADE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 +Cmd: compileSnippet + api=4 type=1 insize=11166 outsize=4538 kw=SHADOWS_SPLIT_SPHERES SHADOWS_SINGLE_CASCADE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1 diff --git a/NavMeshDemo.csproj b/NavMeshDemo.csproj index c1d28db..ca59436 100644 --- a/NavMeshDemo.csproj +++ b/NavMeshDemo.csproj @@ -222,6 +222,7 @@ + diff --git a/Nav_build/game-ai-releases.jar b/Nav_build/game-ai-releases.jar new file mode 100644 index 0000000..bfe4761 Binary files /dev/null and b/Nav_build/game-ai-releases.jar differ diff --git a/Nav_build/lib/activation-1.1.jar b/Nav_build/lib/activation-1.1.jar new file mode 100644 index 0000000..53f82a1 Binary files /dev/null and b/Nav_build/lib/activation-1.1.jar differ diff --git a/Nav_build/lib/activemq-client-5.14.0.jar b/Nav_build/lib/activemq-client-5.14.0.jar new file mode 100644 index 0000000..5e1db72 Binary 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+-define:ENABLE_RAKNET +-define:ENABLE_DIRECTOR +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_WEBCAM +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_HUB +-define:ENABLE_CLOUD_PROJECT_ID +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_UNET +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_TIMELINE +-define:ENABLE_EDITOR_METRICS +-define:ENABLE_EDITOR_METRICS_CACHING +-define:ENABLE_NATIVE_ARRAY +-define:ENABLE_SPRITE_MASKING +-define:INCLUDE_DYNAMIC_GI +-define:INCLUDE_GI +-define:ENABLE_MONO_BDWGC +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:INCLUDE_PUBNUB +-define:ENABLE_PLAYMODE_TESTS_RUNNER +-define:ENABLE_VIDEO +-define:ENABLE_RMGUI +-define:ENABLE_PACKMAN +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_STYLE_SHEETS +-define:PLATFORM_STANDALONE_WIN +-define:PLATFORM_STANDALONE +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_SUBSTANCE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_CLUSTERINPUT +-define:ENABLE_VR +-define:ENABLE_AR +-define:ENABLE_SPATIALTRACKING +-define:ENABLE_WEBSOCKET_HOST +-define:ENABLE_MONO +-define:NET_2_0_SUBSET +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_NATIVE_ARRAY_CHECKS +-define:UNITY_TEAM_LICENSE +-define:ENABLE_VSTU +-define:UNITY_PRO_LICENSE +Assets/src/MapProperty.cs +Assets/src/NavMeshWindow.cs +Assets/src/PathTest.cs +Assets/src/PolygonNavMeshWindow.cs +-r:"D:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" +-r:"D:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" +-r:"D:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\UnityScript.dll" +-r:"D:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\UnityScript.Lang.dll" +-r:"D:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\Boo.Lang.dll" +-sdk:unity diff --git a/Temp/UnityVS_obj/Debug/NavMeshDemo.csproj.CoreCompileInputs.cache b/Temp/UnityVS_obj/Debug/NavMeshDemo.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..5337bd2 --- /dev/null +++ b/Temp/UnityVS_obj/Debug/NavMeshDemo.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +27ee1c280286818280e3695038ef452d2cd77287