diff --git a/TADST/FileHandler.cs b/TADST/FileHandler.cs
index 5e39027..65ce1dc 100644
--- a/TADST/FileHandler.cs
+++ b/TADST/FileHandler.cs
@@ -393,9 +393,6 @@ private string GetProfileString(string game)
defaultDiff = "veteran";
break;
case 3:
- defaultDiff = "expert";
- break;
- case 4:
defaultDiff = "custom";
break;
default:
diff --git a/TADST/forms/InformationForm.Designer.cs b/TADST/forms/InformationForm.Designer.cs
index 2c781cb..499abee 100644
--- a/TADST/forms/InformationForm.Designer.cs
+++ b/TADST/forms/InformationForm.Designer.cs
@@ -94,7 +94,7 @@ private void InitializeComponent()
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(333, 100);
this.label3.TabIndex = 57;
- this.label3.Text = "Tophe\'s Arma Dedicated Server Tool v2.95\r\nreleased 2016-05-07\r\n\r\nBy Tophe of Östg" +
+ this.label3.Text = "Tophe\'s Arma Dedicated Server Tool v2.95\r\nreleased 2016-05-08\r\n\r\nBy Tophe of Östg" +
"öta Ops [oops]\r\nThank you for using TADST!\r\n\r\n\r\n";
this.label3.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
diff --git a/TADST/forms/MainForm.Designer.cs b/TADST/forms/MainForm.Designer.cs
index d150ba5..0cb43e2 100644
--- a/TADST/forms/MainForm.Designer.cs
+++ b/TADST/forms/MainForm.Designer.cs
@@ -313,7 +313,7 @@ private void InitializeComponent()
//
this.chkAutoinit.AutoSize = true;
this.chkAutoinit.Enabled = false;
- this.chkAutoinit.Location = new System.Drawing.Point(404, 122);
+ this.chkAutoinit.Location = new System.Drawing.Point(404, 125);
this.chkAutoinit.Name = "chkAutoinit";
this.chkAutoinit.Size = new System.Drawing.Size(62, 17);
this.chkAutoinit.TabIndex = 69;
@@ -327,7 +327,7 @@ private void InitializeComponent()
// chkPersistentBattlefield
//
this.chkPersistentBattlefield.AutoSize = true;
- this.chkPersistentBattlefield.Location = new System.Drawing.Point(385, 103);
+ this.chkPersistentBattlefield.Location = new System.Drawing.Point(385, 105);
this.chkPersistentBattlefield.Name = "chkPersistentBattlefield";
this.chkPersistentBattlefield.Size = new System.Drawing.Size(121, 17);
this.chkPersistentBattlefield.TabIndex = 67;
@@ -340,7 +340,7 @@ private void InitializeComponent()
// chkLoopback
//
this.chkLoopback.AutoSize = true;
- this.chkLoopback.Location = new System.Drawing.Point(385, 167);
+ this.chkLoopback.Location = new System.Drawing.Point(385, 163);
this.chkLoopback.Name = "chkLoopback";
this.chkLoopback.Size = new System.Drawing.Size(74, 17);
this.chkLoopback.TabIndex = 39;
@@ -922,8 +922,8 @@ private void InitializeComponent()
this.autoInitShape2.Name = "autoInitShape2";
this.autoInitShape2.X1 = 389;
this.autoInitShape2.X2 = 397;
- this.autoInitShape2.Y1 = 126;
- this.autoInitShape2.Y2 = 126;
+ this.autoInitShape2.Y1 = 129;
+ this.autoInitShape2.Y2 = 129;
//
// autoInitShape1
//
@@ -931,8 +931,8 @@ private void InitializeComponent()
this.autoInitShape1.Name = "autoInitShape1";
this.autoInitShape1.X1 = 388;
this.autoInitShape1.X2 = 388;
- this.autoInitShape1.Y1 = 114;
- this.autoInitShape1.Y2 = 126;
+ this.autoInitShape1.Y1 = 117;
+ this.autoInitShape1.Y2 = 129;
//
// tabServerRules
//
diff --git a/TADST/forms/MainForm.resx b/TADST/forms/MainForm.resx
index 16dc75d..978b2e4 100644
--- a/TADST/forms/MainForm.resx
+++ b/TADST/forms/MainForm.resx
@@ -120,9 +120,6 @@
17, 17
-
- 17, 17
-
While using the Dev version of Arma III, adding this option will force server into LAN mode.
This will allow multiple local instances of the game to connect to the server for testing purposes.
@@ -130,24 +127,6 @@ At the same time it will prevent all non-local instances from connecting.
Default is disabled.
-
- 389, 126, 8, 0
-
-
- 389, 126
-
-
- 8, 0
-
-
- 388, 114, 0, 12
-
-
- 388, 114
-
-
- 0, 12
-
114, 17
@@ -156,7 +135,7 @@ Default is disabled.
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAADy
- HwAAAk1TRnQBSQFMAgEBFQEAAZABAQGQAQEBEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
+ HwAAAk1TRnQBSQFMAgEBFQEAAZgBAQGYAQEBEAEAARABAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
AwABQAMAAWADAAEBAQABCAYAARgYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA
@@ -338,6 +317,24 @@ Then TADST will open the RTP file connected to the chosen server file.
+
+ 389, 129, 8, 0
+
+
+ 389, 129
+
+
+ 8, 0
+
+
+ 388, 117, 0, 12
+
+
+ 388, 117
+
+
+ 0, 12
+
requiredSecureId = 1,
all playes are requested to provide a validated ID.