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meta.yml
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dragon-island:
# Dragon Island Configuration
# Controls various features of the dragon island
# Be warned that certain features when enabled will make the dragon fight more challenging.
dragon-pit-radius: 0
# Adds a pit around the dragon fountain that is now on a small floating center island. Disabled by default at 0.
# Enable the dragon pit by setting the radius to the recommended 28 or any other digit.
fountain-vex-toggle: 0
# Toggles vex spawners under the fountain. Disabled by default at 0.
# Enable the vex spawners by setting the value to 1.
pillar-vex-top-toggle: 0
pillar-vex-bottom-toggle: 0
# Toggles vex spawners inside the pillar under the top or under the bottom. Disabled by default at 0.
# Enable the vex spawners by setting the value to 1.
dragon-chains-toggle: 0
# Toggles giant obsidian chains at the corners of the dragon island. Disabled by default at 0.
# Enable the dragon island chains by setting the value to 1.
# Controls various aspects of the endstone debri ring around the dragon island
endstone-ring-height: 104
# Default: 104
endstone-ring-min: 170
# Default: 170
endstone-ring-max: 240
# Default: 240
# Controls the sky nebulas above the dragon island
nebula-glass-height: 170
# Default: 170
nebula-concrete-height: 160
# Default: 160
nebula-obsidian-height: 150
# Default: 150
small-pillar-min: 80
# Controls the min radius of small pillars at the main end island from the center of the island
# Default: 80
biome-distribution:
# Biome distribution refers to the placement of biomes, this does *NOT*
# include aspects like terrain height / shape within biomes, or anything
# else that generates within any given biome.
# These parameters are designed to allow for easy modification of biome distribution,
# and are injected into the various biome distribution configs via meta-configuration.
# You can find these configs in the biome-providers directory, most of which contain
# additional more specific parameters.
main-end-scale: 150
# Controls general size of the main end island. Larger scale = larger main end island.
# Default: 150
void-buffer-scale: 1000
# Controls size of void "buffer" zone between main and outer end areas. Larger scale = larger main end island.
# Default: 1000
end-gateway-min: 5000
# Controls the min radius of end gateway spawns throughout the outer end
# Default: 5000
# ---
# Rings of Life Distribution
# Each controls the width and biome scale of each ring starting from the center
# ---
ring1-width: 1000
ring2-width: 1000
ring3-width: 1000
ring4-width: 1000
ring5-width: 1000
# Width of each individual ring
# Default: 1000
ring1-biome-scale: 1000
ring2-biome-scale: 1000
ring3-biome-scale: 1000
ring4-biome-scale: 1000
ring5-biome-scale: 1000
# Scale of biomes within each individual ring
# Default: 1000
frontier-biome-scale: 1000
# Scale of end biomes in the outer end frontier after ring distribution
# Default: 1000
end-sky-height: 254
# Controls the height of the end sky feature. Disabled when set to 0.
# Default: 254
# ---
# Void Distribution
# Controls the distribution of void biomes
# ---
void-scale: 1500
# Controls the scale of void biomes.
# Default: 1500
void-biome-scale: 1000
# Controls the scale of void biomes.
# Default: 1000
# ---
# Aether Distribution
# Controls the distribution of Aether biomes
# ---
aether-sky-height: 254
# Controls the height of the aether pseudo sky feature. Disabled when set to 0.
# Default: 254
# Aether Pockets
toggle-aether-pockets: 1
# Adds aether pockets throughout the outer end frontier.
# Can be disabled by setting to 0
aether-pocket-spread: 3000
# Controls the spread between each aether pocket.
# Default: 3000
aether-pocket-radius: 500
# Controls the radius of aether pockets
# Default: 500
# Aether Biome Distribution
aether-biome-scale: 1000
# Controls the scale of aether biomes within regions.
# Default: 1000
aether-region-scale: 1000
# Controls the scale of aether regions.
# Default: 1000
aether-cloud-sea-scale: 200
# Controls the scale of cloud sea zones.
# Default: 200
aether-ancient-scale: 1000
# Controls the scale of ancient aether zones.
# Default: 1000
# ---
global-scale: 1
# Modifies the scale of everything, you can use this parameter to if you
# want just about every biome to be larger or smaller.
# By doubling the scale, you double the length & width of everything,
# e.g. if you have a biome that is 300 blocks wide with a scale of 1, and
# increase that scale to 2, that biome will generate 600 blocks wide.
# Default: 1
terrain-configuration:
# ---
# End Terrain Configuration
# Controls the terrain generation of default end terrain (Effects vary across biomes)
# ---
island-scale: 1
# Scale of default terrain
# Default: 1
island-threshold: 0.4
# Threshold or density of default island
# Default: 0.4
island-max-height: 200
# Max height of default terrain
# Default: 200
island-min-height: -70
# Lowest height of default terrain
# Default: -70
island-taper: 100
# Range for narrowing default terrain
# Default: 100
island-flatness: 5
# Flatness of default terrain
# Default: 5
island-undercarriage-translate: -10
# Translate placement of default terrain undercarriage
# Default: -10
# ---
# Aether Terrain Configuration
# Controls the terrain generation of default aether terrain (Effects vary across biomes)
# ---
aether-island-scale: 1
# Scale of default terrain
# Default: 1
aether-island-threshold: 0.4
# Threshold or density of default island
# Default: 0.4
aether-island-max-height: 200
# Max height of default terrain
# Default: 200
aether-island-min-height: -70
# Lowest height of default terrain
# Default: -70
aether-island-taper: 100
# Range for narrowing default terrain
# Default: 100
aether-island-flatness: 5
# Flatness of default terrain
# Default: 5
aether-island-undercarriage-translate: -10
# Translate placement of default terrain undercarriage
# Default: -10