[ FF7 Steam ] Battle Animations are Faster When Set to 30 or 60 FPS #571
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Describe the bug In the .toml, I set the limiter to option 2 for 30 FPS and I noticed all battle animations are significantly sped up, regardless of back end render selected. The same is true for option 3 (60 FPS). I didn't see another bug for this posted or closed that wasn't related to 7th Heaven. I am not using 7th Heaven, just FFNx. Edit: Is this behavior normal? I was thinking about what would happen if you just used a speed hack to increase the framerate and it's kind of in line with what I'm seeing. I hadn't really considered whether or not the frame limiter modes interpolate the frames of animation or not. My apologies if this IS intended behavior and I need another mod or something to get the animations to appear normal at 30/60 FPS. I would appreciate it if you could point me in the right direction either way. To Reproduce
Expected behavior Screenshots GPU (please complete the following information):
Additional context -` nexus@sparrow
.o+` -------------
`ooo/ OS: Arch Linux x86_64
`+oooo: Host: MacBookAir5,2 1.0
`+oooooo: Kernel: 6.3.3-arch1-1
-+oooooo+: Uptime: 1 day, 2 hours, 52 mins
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`/++++/+++++++: Shell: zsh 5.9
`/++++++++++++++: Resolution: 1440x900
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-osssssso. :ssssssso. Terminal: kitty
:osssssss/ osssso+++. CPU: Intel i7-3667U (4) @ 3.200GHz
/ossssssss/ +ssssooo/- GPU: Intel 3rd Gen Core processor Graphics Co
`/ossssso+/:- -:/+osssso+- Memory: 4866MiB / 7852MiB
`+sso+:-` `.-/+oso:
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Replies: 1 comment
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In order to make use of the 60FPS part you need to use it in tandem with 7th Heaven and the 60FPS mod there. Alone it will bring the game status to what you reported and that's expected. |
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In order to make use of the 60FPS part you need to use it in tandem with 7th Heaven and the 60FPS mod there. Alone it will bring the game status to what you reported and that's expected.