[ Common ] Increasing display resolution without increasing internal resolution #297
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SummaryHi, I can't see if this feature is already supported by some means, I can't find anything in the 7th Heaven driver settings. Is it possible to render the graphics at a lower resolution than the output resolution for a crisp, pixelated look without changing the display resoltion? Preferably with the ability to render internally at say 8x, downsample to 1x, then display at 8x without filtering. MotivationThat retro feeling: using crt-royale with reshade requires the display resolution to still be high, even if the game resolution isn't. |
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Replies: 2 comments 7 replies
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Hi, thanks for having me approached. Anything about 7th-Heaven needs to be discussed in their relative support channels, which this one is not the place. Nevertheless, you can absolutely achieve that manually editing the Best regards. |
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Looking at the documentation of the toml, the scale is in multiple of 640x480, assuming 1 is the lowest setting, then the lowest rendering resolution is 640x480. So from my understanding. 1 - Rendering resolution is always a multiple of 640x480. If you want to render at 320x240, then perhaps you need to request for the internal resolution to work with a scale of 0.5, or that it uses a multiple of 320x240 instead of 640x480. So if e.g. you want a 2560x1440 output resolution, but most retro look as possible, then you would use these values. Window resolution 2560x1440 |
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Hi, thanks for having me approached.
Anything about 7th-Heaven needs to be discussed in their relative support channels, which this one is not the place.
Nevertheless, you can absolutely achieve that manually editing the
FFNx.toml
file at this entry: https://github.com/julianxhokaxhiu/FFNx/blob/master/misc/FFNx.toml#L43Best regards.