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.gitignore
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.gitignore
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# Ignore OSX hidden files
.DS_Store
# Ignore IL2CPP temp files
RegisterICalls.cpp
# Ignore generated project dir
output/
ios/fastlane/report.xml
binaries/
.gradle
Library/
Temp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/AssetBundles/
/Assets/AssetStoreTools*
/Loaders
# Unity Package Manager is not used for now, change if needed
/UnityPackageManager/*
# Visual Studio 2015 cache directory
/.vs/
# Visual Code
.vscode
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.unitypackage.meta
RegisterIcalls.cpp
ProjectSettings/ProjectVersion.txt
Logs/Packages-Update.log
### fastlane ###
# fastlane - A streamlined workflow tool for Cocoa deployment
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
# fastlane specific
fastlane/report.xml
# deliver temporary files
fastlane/Preview.html
# snapshot generated screenshots
fastlane/screenshots/**/*.png
fastlane/screenshots/screenshots.html
# scan temporary files
fastlane/test_output
obj/