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Integrate Google Analytics #24

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jrgrafton opened this issue Jun 8, 2014 · 2 comments
Open

Integrate Google Analytics #24

jrgrafton opened this issue Jun 8, 2014 · 2 comments

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@jrgrafton
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  • Category
    • desktop
    • mobile
    • native
  • Events
    • <category>, "unsupported-browser-splash"
    • <category>, "mobile-web-splash"
    • <category>, "start"
    • <category>, "life-lost", "<category>"
      • lazer
      • asteroid
    • <category>, "alien-killed"
    • <category>, "level-up", "level",
    • <category>, "game-over", "points",
    • <category>, "share-facebook"
    • <category>, "share-twitter"
@jrgrafton jrgrafton self-assigned this Jun 14, 2014
@tonytlwu
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Got a few questions on the rules of gameplay:

  1. As the player completes each level, that's the only time their points multiplier increases. It that correct?
  2. As the player completes level n, their multiplier becomes n. Is that correct? (I've never reached further than level 2, so I can't really tell how it then progresses...)
  3. Under what condition does a player level up?
  4. Does the game difficulty also increase as the player reaches the next level?
  5. As the screen sizes vary, the difficulty would not necessarily remain the same - e.g. the game could be easier on tablet compared to on mobile because the screen is larger and has less percentage of the screen area covered by asteroids. Has this been accounted for?

@jrgrafton
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Answers below:

  1. yes
  2. yes
  3. 0 asteroid entities remain after an update
  4. aliens have an increased chance of being added per tick. Max aliens on screen increases.
  5. agree - this is something that has not been accounted for whatsoever. Would require setting scale based on fixed size then relatively scaling UI and all other entities. Happy for you to open an issue on this

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