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Currently using the library, we are unable to set the delay used between items in the queue as they are processed.
Using the following code actually results in repeated input of the keycode instead of a single instance each second as expected. Perhaps the delay between queue items is to short for the host to recognize, but it isn't tunable externally to verify via testing.
Using the following code, which is essentially inserting a false delay and processing the input and release separately, works as expected, with a single keypress processed each second.
This could be implemented as follows:
1 - set a private variable with default value in the constructor
2 - refactor code to use variable instead of hardcoded delay
3 - add getter/setter methods to update the value if needed.
Currently using the library, we are unable to set the delay used between items in the queue as they are processed.
Using the following code actually results in repeated input of the keycode instead of a single instance each second as expected. Perhaps the delay between queue items is to short for the host to recognize, but it isn't tunable externally to verify via testing.
Using the following code, which is essentially inserting a false delay and processing the input and release separately, works as expected, with a single keypress processed each second.
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