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version = "1.0.111" } +rand = "0.8.5" + + +[target.'cfg(target_arch = "wasm32")'.dependencies] +console_error_panic_hook = "0.1.6" +console_log = "1.0" +wgpu = { version = "0.18", features = ["webgl"]} +wasm-bindgen = "=0.2.87" +wasm-bindgen-futures = "0.4.30" +web-sys = { version = "0.3.53", features = [ + "Document", + "Window", + "Element", +]} \ No newline at end of file diff --git a/sg2d-wgpu/examples/scatter-panning/index.html b/sg2d-wgpu/examples/scatter-panning/index.html new file mode 100644 index 0000000..dada74f --- /dev/null +++ b/sg2d-wgpu/examples/scatter-panning/index.html @@ -0,0 +1,26 @@ + + + + + + + + Learn WGPU + + + + + + + + \ No newline at end of file diff --git a/sg2d-wgpu/examples/scatter-panning/src/lib.rs b/sg2d-wgpu/examples/scatter-panning/src/lib.rs new file mode 100644 index 0000000..317fb06 --- /dev/null +++ b/sg2d-wgpu/examples/scatter-panning/src/lib.rs @@ -0,0 +1,185 @@ +use rand::Rng; +use sg2d::scene_graph::SceneGraph; +use sg2d_vega::dims::VegaSceneGraphDims; +use sg2d_vega::scene_graph::VegaSceneGraph; +use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}; +use winit::event_loop::{ControlFlow, EventLoop}; +use winit::window::WindowBuilder; +use sg2d::marks::group::{GroupBounds, SceneGroup}; +use sg2d::marks::mark::SceneMark; +use sg2d::marks::symbol::{SymbolMark, SymbolShape}; +use sg2d::value::EncodingValue; +use sg2d_vega::marks::symbol::shape_to_path; +use sg2d_wgpu::canvas::{Canvas, WindowCanvas}; + +#[cfg(target_arch = "wasm32")] +use wasm_bindgen::prelude::*; + +#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))] +pub async fn run() { + cfg_if::cfg_if! { + if #[cfg(target_arch = "wasm32")] { + std::panic::set_hook(Box::new(console_error_panic_hook::hook)); + console_log::init_with_level(log::Level::Warn).expect("Couldn't initialize logger"); + } else { + env_logger::init(); + } + } + + let event_loop = EventLoop::new(); + let window = WindowBuilder::new().build(&event_loop).unwrap(); + + #[cfg(target_arch = "wasm32")] + { + // Winit prevents sizing with CSS, so we have to set + // the size manually when on web. + use winit::dpi::PhysicalSize; + window.set_inner_size(PhysicalSize::new(450, 400)); + + use winit::platform::web::WindowExtWebSys; + web_sys::window() + .and_then(|win| win.document()) + .and_then(|doc| { + let dst = doc.get_element_by_id("wasm-example")?; + let canvas = web_sys::Element::from(window.canvas()); + dst.append_child(&canvas).ok()?; + Some(()) + }) + .expect("Couldn't append canvas to document body."); + } + + // Extract dims and set window size + let mut rng = rand::thread_rng(); + let origin = [20.0, 20.0]; + let inner_width = 400.0; + let inner_height = 400.0; + let margin = 20.0; + let width = inner_width + 2.0 * margin; + let height = inner_height + 2.0 * margin; + let scale = 1.0; + + let shape = shape_to_path("circle").unwrap(); + + let mut x: Vec = Vec::new(); + let mut y: Vec = Vec::new(); + let mut fill: Vec<[f32; 4]> = Vec::new(); + let mut size: Vec = Vec::new(); + + let n = 10000; + for _ in 0..n { + x.push(rng.gen::() * inner_width + margin); + y.push(rng.gen::() * inner_height + margin); + size.push(rng.gen::() * 300.0 + 100.0); + fill.push([0.5, 0.5, rng.gen::(), 0.4]); + } + + let scene_graph = make_sg(width, height, &shape, &x, &y, &fill, &size, 0.0, 0.0); + + // Save to png + let mut canvas = WindowCanvas::new(window, width, height, scale) + .await + .unwrap(); + + canvas.set_scene(&scene_graph).unwrap(); + + event_loop.run(move |event, _, control_flow| { + match event { + Event::WindowEvent { + ref event, + window_id, + } if window_id == canvas.window().id() => { + if !canvas.input(event) { + // UPDATED! + match event { + WindowEvent::CloseRequested + | WindowEvent::KeyboardInput { + input: + KeyboardInput { + state: ElementState::Pressed, + virtual_keycode: Some(VirtualKeyCode::Escape), + .. + }, + .. + } => *control_flow = ControlFlow::Exit, + WindowEvent::Resized(physical_size) => { + canvas.resize(*physical_size); + } + WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { + // new_inner_size is &&mut so w have to dereference it twice + canvas.resize(**new_inner_size); + } + WindowEvent::CursorMoved { device_id, position, modifiers } => { + // println!("position: {position:?}"); + let scene_graph = make_sg( + width, height, &shape, &x, &y, &fill, &size, position.x as f32 - 100.0, position.y as f32 - 100.0 + ); + canvas.set_scene(&scene_graph).unwrap(); + canvas.window().request_redraw(); + } + WindowEvent::MouseInput { device_id, state, button, modifiers } => { + // println!("state: {state:?}, button: {button:?}"); + } + _ => {} + } + } + } + Event::RedrawRequested(window_id) if window_id == canvas.window().id() => { + canvas.update(); + match canvas.render() { + Ok(_) => {} + // Reconfigure the surface if it's lost or outdated + Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => { + canvas.resize(canvas.get_size()) + } + // The system is out of memory, we should probably quit + Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit, + + Err(wgpu::SurfaceError::Timeout) => log::warn!("Surface timeout"), + } + } + Event::RedrawEventsCleared => { + // RedrawRequested will only trigger once, unless we manually + // request it. + canvas.window().request_redraw(); + } + _ => {} + } + }); +} + +fn make_sg(width: f32, height: f32, shape: &SymbolShape, x: &[f32], y: &[f32], fill: &[[f32; 4]], size: &[f32], x_offset: f32, y_offset: f32) -> SceneGraph { + let x: Vec = x.iter().map(|v| *v + x_offset).collect(); + let y: Vec = y.iter().map(|v| *v + y_offset).collect(); + let fill: Vec<[f32; 4]> = Vec::from(fill); + let size: Vec = Vec::from(size); + + SceneGraph { + groups: vec![ + SceneGroup { + bounds: GroupBounds { + x: 0.0, + y: 0.0, + width: None, + height: None, + }, + marks: vec![ + SceneMark::Symbol(SymbolMark { + name: "scatter".to_string(), + clip: false, + shape: shape.clone(), + stroke_width: None, + len: x.len() as u32, + x: EncodingValue::Array { values: x }, + y: EncodingValue::Array { values: y }, + fill: EncodingValue::Array { values: fill }, + size: EncodingValue::Array { values: size }, + stroke: EncodingValue::Scalar { value: [0.0, 0.0, 0.0, 0.0] }, + angle: EncodingValue::Scalar { value: 0.0 }, + }) + ], + } + ], + width, + height, + } +} \ No newline at end of file diff --git a/sg2d-wgpu/examples/scatter-panning/src/main.rs b/sg2d-wgpu/examples/scatter-panning/src/main.rs new file mode 100644 index 0000000..11b59ff --- /dev/null +++ b/sg2d-wgpu/examples/scatter-panning/src/main.rs @@ -0,0 +1,5 @@ +use scatter_panning::run; + +fn main() { + pollster::block_on(run()); +} diff --git a/sg2d-wgpu/examples/wgpu-winit/Cargo.lock b/sg2d-wgpu/examples/wgpu-winit/Cargo.lock index e62635b..d68edba 100644 --- a/sg2d-wgpu/examples/wgpu-winit/Cargo.lock +++ b/sg2d-wgpu/examples/wgpu-winit/Cargo.lock @@ -1821,8 +1821,6 @@ dependencies = [ "bytemuck", "cfg-if", "cgmath", - "console_error_panic_hook", - "console_log", "env_logger", "futures-intrusive", "glyphon", @@ -1831,13 +1829,8 @@ dependencies = [ "log", "lyon", "pollster", - "serde_json", "sg2d", - "sg2d-vega", "thiserror", - "wasm-bindgen", - "wasm-bindgen-futures", - "web-sys", "wgpu", "winit", ] diff --git a/sg2d-wgpu/examples/wgpu-winit/src/lib.rs b/sg2d-wgpu/examples/wgpu-winit/src/lib.rs index bad58ef..fffc960 100644 --- a/sg2d-wgpu/examples/wgpu-winit/src/lib.rs +++ b/sg2d-wgpu/examples/wgpu-winit/src/lib.rs @@ -57,7 +57,7 @@ pub async fn run() { let origin = [scene_dims.origin_x, scene_dims.origin_y]; let width = scene_dims.width; let height = scene_dims.height; - let scale = 3.0; + let scale = 2.0; let scene_graph: SceneGraph = scene_spec .to_scene_graph(origin, width, height)