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Note: New work on this project will appear at: https://github.com/jonleivent/mindless-coding-phase2.git

mindless-coding

Mindless, Verified (Erasably) Coding using Dependent Types

This project demonstrates:

  1. How "fully-specified" coding using dependent types can actually simplify the task of implementing complex algorithms, while providing full verification of the resulting (extracted) code.

  2. How to cause all proof-related parts to be erased in the resulting extracted code, such that the extracted code is very human readable and does not carry any extra runtime burden from its verification. As was pointed out by others, the erasability mechanism used here is very similar to one described in: http://www.pps.univ-paris-diderot.fr/~letouzey/download/Letouzey_Spitters_05.pdf

  3. How tactics, automation, and interaction with the proof assistant can further simplify the task of implementing complex algorithms.

Points 1 and 3 combined are what the term "mindless coding" refers to. Fully-specified dependently typed structures (avltree and rbtree) and their functions (find, insert, delmin and delete) not only produce fully verified results - they also reduce the task of function implementation to a stepwise refinement of intermediate steps (proof subgoals) that are constrained to the point where the programmer (prover) is freed from consideration of the overall algorithm involved during each step. In many cases, the steps are fully automatable. In others, the information provided by the subgoal's context, along with a "rough idea" of what the algorithm being implemented should do, is usually sufficient for the programmer to make progress to the next subgoal.

Perhaps the best illustration of this "mindless" point is the implementation of the complex rebalancing functions for Red-Black trees, which are widely viewed as difficult to do correctly. These were implemented using this "mindless-coding" technique without relying on any outside explanatory material or implementations. The modularization of the implementations into separate functions was done after-the-fact just as a way to make the resulting proofs and extracted code easier to read.

A very basic illustration is the file zero12.v, which I encourage interested parties to step through interactively using (a recent development version of) Coq.

The goal of the project is to develop (mindless-coding) techniques that programmers inexperienced with theorem proving can use to generate correct programs, where these techniques are potentially easier to use than standard programming languages and ad-hoc software engineering practices. Hopefully, this will help transfer the technology of dependent types and theorem proving to a much wider audience.

So far, this demonstration includes the following examples: AVL trees (Coq source: avl.v, extracted OCaml: avl.ml and avl.mli), Red-Black trees (Coq source: redblack.v, extracted OCaml: redblack.ml and redblack.mli), a newly discovered relative: gap trees (Coq source: gaptree.v, extracted OCaml: gaptree.ml and gaptree.mli), a set library built on generic trees (of which any of the former can provide the implementation) (Coq source: sets.v, extracted OCaml: sets.ml and sets.mli), and the zero12.v example case (try it and extract the OCaml yourself!).

FAQ:

  • What is meant by "fully-specified"? Specifications, such as the dependently-typed inductive definitions of avltree and rbtree, and the dependently-typed arguments and results of their functions, are made sufficiently complete so as to constrain any implementation that type-checks to be fully correct. For example, the avltree and rbtree types both include a contents index that constrains each tree to contain exactly the specified contents in exactly the specified (sorted) order. Performance-related properties are not included - but this might be pursued in the future.

  • Why is "fully-specified" important? Highly constraining specifications, in the form of very proof-laden dependent types, can guide the implementation to the point where the programmer only needs to be concerned with satisfying small incremental goals, (mostly) without carrying around the cognitive load of the algorithm's details.

  • Why Coq, why not Agda or Idris? Coq's Prop universe is almost a fully functional erasability mechanism as is - it just needs a single injectivity axiom on a single Prop (Erasable) to be fully functional. As far as I can tell, something similar isn't possible with Agda's irrelevance notations because they already incorporate proof irrelevance (whereas in Coq, proof irrelevance is an optional additional axiom that isn't - and can't be - used here). Idris is expected to eventually have its own built-in erasability mechanism, but doesn't at this time.

  • Why program using proofs? Functions are implemented in Coq using tactics in proof mode for three reasons: to benefit from the interactive-ness of proof mode, to enable the usage of tactics and proof-search automation, and to avoid the complexity behind successful use (the "convoy pattern") of the match-with construct in Coq in the presence of dependent types with complex indices. If development was done in Idris instead of Coq, it might be possible to interleave tactic and expression based methods together to achieve a similar result.

  • Why is erasability important? Erasability is important because it eliminates the concern that fully-constrained specifications would burden executable code with the proof-related paraphernalia.

  • Why explicit erasability? Why not allow the compiler to do it all for you? This is an on-going debate. Note that there is nothing about this demonstration that requires that the compiler not find more to erase, and erase it. The opinion of the author is that having erasability work as a type constraint during implementation of functions helps to prevent the programmer from accidentally "cheating" by raiding should-be-erased code and using some information obtained from it in run-time (unerased) code, thus destroying the erasable-ness of the former. There is a similar effect on tactics - they can't cheat either, so a more liberal usage of tactics and automation is not discouraged. One point of the demonstration here is that explicit erasability doesn't imply messy development - for example, it doesn't require re-implementation of any existing types or functions.

  • Why AVL and Red-Black trees? They are well known, useful, and (especially in the case of Red-Black trees) difficult to get right. Hence, the ability here to "mindlessly" implement the find, insert, delmin, delete and respective rebalancing functions with full erasability of all proof-related paraphernalia, yet with simple-to-read proofs, is a non-trivial accomplishment.

  • What are gap trees? See gaptree.txt for details. Also gaptreebfacts.txt. Best of all: gaptree.odp (slide presentation).

    Update: I asked the tree algorithm experts at Princeton if they knew about gap trees, and it turns out they certainly do know about them. See: http://www.cs.princeton.edu/~sssix/papers/rb-trees-talg.pdf Gap trees are identical to the "wavl" trees in that soon-to-be- published paper, which were first reported by the authors in 2009. There's considerable difference in terminology, but the algorithms are the same. I have to admit that their terminology (using "rank" vs. "height" instead my confusing use of "height" vs. "true height") is much easier to understand. I will probably update the other gap tree files to both note their work and deconfuse my terminology.