Avalonia requires at least Visual Studio 2019 and .NET Core SDK 3.1 to build on Windows.
git clone https://github.com/AvaloniaUI/Avalonia.git
git submodule update --init
Open the Avalonia.sln
solution in Visual Studio 2019 or newer. The free Visual Studio Community
edition works fine. Run the Samples\ControlCatalog.Desktop
project to see the sample application.
It's not possible to build the whole project on Linux/macOS. You can only build the subset targeting .NET Standard and .NET Core (which is, however, sufficient to get UI working on Linux/macOS). If you want to something that involves changing platform-specific APIs you'll need a Windows machine.
MonoDevelop, Xamarin Studio and Visual Studio for Mac aren't capable of properly opening our solution. You can use Rider (at least 2017.2 EAP) or VSCode instead. They will fail to load most of platform specific projects, but you don't need them to run on .NET Core.
Go to https://www.microsoft.com/net/core and follow instructions for your OS. You need SDK (not just "runtime") package.
The build process needs Xcode to build the native library. Following the install instructions at the Xcode website to properly install.
Linux operating systems ship with their own respective package managers however we will use Homebrew to manage packages on macOS. To install follow the instructions here.
Avalonia requires CastXML for XML processing during the build process. The easiest way to install this is via the operating system's package managers, such as below.
On macOS:
brew install https://raw.githubusercontent.com/Homebrew/homebrew-core/8a004a91a7fcd3f6620d5b01b6541ff0a640ffba/Formula/castxml.rb
On Debian based Linux (Debian, Ubuntu, Mint, etc):
sudo apt install castxml
On Red Hat based Linux (Fedora, CentOS, RHEL, etc) using yum
(dnf
takes same arguments though):
sudo yum install castxml
git clone https://github.com/AvaloniaUI/Avalonia.git
cd Avalonia
git submodule update --init --recursive
On macOS it is necessary to build and manually install the respective native libraries using Xcode. The steps to get this working correctly are:
- Navigate to the Avalonia/native/Avalonia.Native/src/OSX folder and open the
Avalonia.Native.OSX.xcodeproj
project - Build the library via the Product->Build menu. This will generate binaries in your local path under ~/Library/Developer/Xcode/DerivedData/Avalonia.Native.OSX-guid where "guid" is uniquely generated every time you build.
- Manually install the native library by copying it from the build artifacts folder into the shared dynamic library path:
cd ~/Library/Developer/Xcode/DerivedData/Avalonia.Native.OSX-[guid]/Build/Products/Debug
cp libAvalonia.Native.OSX.dylib /usr/local/lib/libAvaloniaNative.dylib
cd samples/ControlCatalog.NetCore
dotnet restore
dotnet run