Avlo44 is a 6x3+4 column-staggered, split, unibody keyboard.
Inspired by the Kyria, Reviung41 and Lily58, it was designed with the following goals in mind:
- Goal: Easy to carry around the office with my laptop when I have meetings.
- Choice: Unibody design. I like split keyboards, but they can be awkward to pick up and carry around.
- Choice: Wireless. I intend to install a nice!nano on the board eventually.
- Goal: Minimize keymap customization and learning curve for everyday office work and programming.1
- Corollary: This means 3x6 with dedicated keys for all Mac modifiers. I don't find a worthwhile tradeoff in fewer keys.
- Choice: 44 keys in a 6x3+4 layout.
- Goal: Experiment with an aggressive column-stagger, especially for the pinky. This seems intuitive to me, given my pinky is significantly shorter than other fingers.
- Choice: The column-stagger is lifted directly from the Kyria. All credit to Thomas Baart for its design.
- Goal: Ease of assembly
- Choice: Through-hole diodes were used instead of surface-mount. Initial revisions still have surface-mount LEDs because I didn't care enough about backlighting to invest additional effort into them.
- Goal: Fun stuff!
- Choice: I included an OLED, which has always been more fun than functional for me, because it's relatively easy. I will probably add a rotary encoder in a follow-up revision.
Future plans:
- 4x6 variant:
- I have a PC used mostly for gaming. I'd like a dedicated number row for this1 paired with the aggressive column-stagger.
- Breakaway sixth columns (for a 3x5 variant), as requested by someone when I first posted the Avlo44.
- Choc switch support, as requested by someone when I first posted the Avlo44.
- As mentioned above, I'd like to experiment with a rotary encoder.
1 In my experience, there is an inflection point as one reduces the number of keys, where there is a drastic increase in the complexity of keymap customizations (combos, layers, mod-taps, etc.) I think this inflection point depends on application: general office work versus programming versus gaming. In all cases, moving beyond it requires significantly more time/energy to adapt, tune, etc.