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I'm having trouble with updating a class that extends CAShapeLayer. The log says it has been injected, but the app does do not reflect its changes.
The class is as simple as this:
public class SampleLayer: CAShapeLayer {
public init(path: UIBezierPath, strokeColor: UIColor) {
super.init()
print ("initializing")
self.path = path.cgPath
self.strokeColor = strokeColor.cgColor
self.lineWidth = 5
self.fillColor = nil
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I'm sure that this init function is called every time I inject something as every time I inject something, the print('initializing') appears in the log. If I change the print message to print('another message'), when I save the file, the log continues to show 'initializing' message. The log also says that the SampleLayer swift file has been injected
Am I missing something o misconfigured something?
I'm using AppCode, but the problem happens also if I only use Xcode.
Thanks! 🎉
The text was updated successfully, but these errors were encountered:
Injecting new instances of things can be a bit problematic as exactly where the “class object” the app messages to create the instance can be undefined and may or not contain your changes. This is a bit of an edge case.
Hi again 🙂
I'm having trouble with updating a class that extends CAShapeLayer. The log says it has been injected, but the app does do not reflect its changes.
The class is as simple as this:
I'm sure that this
init
function is called every time I inject something as every time I inject something, theprint('initializing')
appears in the log. If I change the print message toprint('another message')
, when I save the file, the log continues to show 'initializing' message. The log also says that theSampleLayer
swift file has been injectedAm I missing something o misconfigured something?
I'm using AppCode, but the problem happens also if I only use Xcode.
Thanks! 🎉
The text was updated successfully, but these errors were encountered: