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DeusEx.txt
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// [========================================================]
// [============ Battle Arena - Ex Machina ==========]
// [========================================================]
// [ Version 1 ]
// [========================================================]
// [ Original script by: Alayne ]
// [========================================================]
// [ Description: ]
// [--------------------------------------------------------]
// [ ]
// [ - The Ex Machina System ]
// [========================================================]
// [ Changelog: (5 last updates) ]
// [--------------------------------------------------------]
// [ ]
// [ v0: Creation ]
// [ ]
// [ ]
// [========================================================]
// [ ]
// [========================================================]
pvp_n_2-3 mapflag loadevent
pvp_n_2-3,50,49,0 script BattleRoyalManager::alabade HIDDEN_WARP_NPC,2,2,{
close;
OnPCLoadMapEvent:
if (strcharinfo(3) == $deusExMap$)
{
//finally, check if event should start
if (getarraysize($@DEMembers) == $maxDEMemberCount && $deusexon != 2)
{
goto StartDE;
}
}
end;
StartDE:
pvpon $deusExMap$;
mapannounce $deusExMap$, "[Ex Machina] The Ex Machina starts!",bc_map,0xFFCE00;
initnpctimer;
set $deusexon, 2;
set .totalCount, 0;
set .deusExCount, 0;
set .deusExAliveCount, -1;
set .deusExTrigger, rand(1,20); //for debug 2, otherwise, 20
end;
OnTimer60000:
setnpctimer 0;
set .totalCount, .totalCount + 1;
if (.totalCount == $battleDuration)
{
callsub OnCheckVictory;
}
set .deusExCount, .deusExCount + 1;
if(.deusExCount >= .deusExTrigger && .deusExAliveCount == -1)
{
goto OnDeusEx;
}
if(.deusExAliveCount >= 0)
{
set .deusExAliveCount, .deusExAliveCount + 1;
if(.deusExAliveCount % 3 == 0)
{
mapannounce $deusExMap$, "[Ex Machina] The God leaved. But he'll come back, you can be sure of that!", bc_map,0xFFCE00;
killmonsterall $deusExMap$;
set .deusExCount, 0;
set .deusExTrigger, rand(0,20);
set .deusExAliveCount, -1;
}
}
end;
OnDeusExKilled:
mapannounce $deusExMap$, "[Ex Machina] Congratulations, " + strcharinfo(0) + "! You've kill the Ex Machina", bc_map,0xFFCE00;
set DEPOINTS, DEPOINTS + .pointPerDeusKill;
dispbottom "You've earn " + .pointPerDeusKill + " points. Your current balance is " + DEPOINTS;
set .deusExAliveCount, -1;
end;
OnDeusEx:
mapannounce $deusExMap$, "[Ex Machina] Ex Machina Machina! A God comes to Midgard!", bc_map,0xFFCE00;
set .deusExId, .deusIds[rand(0,getarraysize(.deusIds) - 1)];
do
{
attachrid($@DEMembers[rand(0,getarraysize($@DEMembers) - 1)]);
}while(strcharinfo(3) != $deusExMap$);
getmapxy(.@map$, .@x, .@y, 0);
set .deusExGId, monster($deusExMap$, .@x, .@y, "Ex Machina", .deusExId, 1, strnpcinfo(3) + "::OnDeusExKilled");
set .deusExAliveCount, 0;
end;
OnCheckVictory:
stopnpctimer;
killmonsterall $deusExMap$;
pvpoff $deusExMap$;
set .@winner, -1;
set .@highest, 0;
for(set .@i,0; .@i<getarraysize($@DEMembers); set .@i,.@i+1)
{
set .@attached, attachrid($@DEMembers[.@i]);
if (.@attached == 0)
{
deletearray $@DEMembers[.@i], 1;
}
else
{
if(DEPOINTS > .@highest)
{
set .@highest, DEPOINTS;
set .@winner, getcharid(3);
}
}
}
if(.@winner != -1)
{
attachrid(.@winner);
announce "[Ex Machina] " + strcharinfo(0) + " just win the Ex Machina!", bc_all,0xFFCE00;
mapannounce $deusExMap$, "[Ex Machina] Congratulations, " + strcharinfo(0) + "!", bc_map,0xFFCE00;
mapannounce $deusExMap$, "[Ex Machina] you will now be rewarded.", bc_map,0xFFCE00;
for(set .@i,0; .@i<getarraysize($@DEMembers); set .@i,.@i+1)
{
attachrid($@DEMembers[.@i]);
if(getcharid(3) != .@winner)
{
set .@cnt, DEPOINTS / .rewardCnt[1];
if(.@cnt < .rewardMin[2])
set .@cnt, .rewardMin[1];
getitem 7773, .@cnt;
}
else
{
set .@cnt, DEPOINTS / .rewardCnt[0];
if(.@cnt < .rewardMin[0])
set .@cnt, .rewardMin[0];
getitem 7773, .@cnt;
set DEPOINTS, DEPOINTS + .pointPerVictory;
set Zeny, Zeny + DEPOINTS * 10000;
set Zeny, Zeny + $DEEntryPrice * ($maxDEMemberCount - 1);
//callfunc("AddPoints",getcharid(3),.pointPerVictory);
}
}
set $deusexon, 0;
}
else
{
announce "[Ex Machina] ends without winner...", bc_all,0xFFCE00;
set $deusexon, 0;
}
killmonsterall $deusExMap$;
return;
OnBoardAsked:
set .@caller, getcharid(3);
dispbottom "!!Ex Machina Points Board!!";
for(set .@i,0; .@i<getarraysize($@DEMembers); set .@i,.@i+1)
{
set .@attached, attachrid($@DEMembers[.@i]);
if (.@attached == 0)
{
deletearray $@DEMembers[.@i], 1;
}
else
{
set .@message$, " ~" + strcharinfo(0) + ": " + DEPOINTS;
if(attachrid(.@caller))
dispbottom .@message$;
}
}
end;
OnPCLoginEvent:
set DEPOINTS, 0;
end;
OnPCDieEvent:
if (strcharinfo(3) == $deusExMap$)
{
addtimer 1000, strnpcinfo(3) + "::OnHealAfterDeath";
if(attachrid(killerrid))
{
set DEPOINTS, DEPOINTS + .pointPerKill;
dispbottom "You've earn " + .pointPerKill + " points. Your current balance is " + DEPOINTS;
}
else
{
//lose points
set DEPOINTS, DEPOINTS - .deusExKill;
dispbottom "You've lost " + .deusExKill + " points due to Ex Machina Wrath. Your current balance is " + DEPOINTS;
}
}
end;
OnHealAfterDeath:
charcommand "#load " + strcharinfo(0);
dispbottom "[Valkyrie] You received the War Goddess benediction!";
percentheal 100, 100;
if(.buffs == 1)
{
specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
}
end;
OnInit:
set $deusExMap$, "pvp_n_2-3";
set $maxDEMemberCount, 10;
set $DEEntryPrice, 15000;
setarray $DEDuration[0],5,10,15; //minutes range
setarray .deusIds[0],1832,1873,1779,1039,1751,1917;
set $deusexon, 0;
set .pointPerKill, 10;
set .pointPerDeusKill, 250;
set .pointPerVictory, 100;
set .deusExKill, 100;
setarray .rewardCnt[0], 10, 20;
setarray .rewardMin[0], 5, 1;
bindatcmd "deboard", strnpcinfo(3) + "::OnBoardAsked";
set .buffs, 1;
end;
}
prontera,115,164,4 script Ex Machina::aladeent 2_F_SIGN1,{
set .@npcname$, "[Red Woman]";
mes .@npcname$;
mes "Hello to you, " + strcharinfo(0);
mes "I'm the Ex Machina Manager.";
mes "When you talk to me, you'll be able to setup or join an existing Ex Machina.";
next;
mes .@npcname$;
if ($deusexon == 2)
{
goto OnEnterAgain;
}
if ($deusexon == 1)
{
if(callfunc("CheckDEPlayers") == 1)
{
next;
mes .@npcname$;
mes "Be patient please. The Ex Machina will start soon.";
close;
}
mes "So. Are you interested?";
if (select("Join the currently running Ex Machina","No, thanks") == 1)
{
callsub OnJoin, 1;
}
else
{
goto OnLeave;
}
}
else if ($deusexon == 0)
{
mes "So. Are you interested?";
if (select("Start a new Ex Machina","No, thanks") == 1)
{
callsub OnJoin, 0;
}
else
{
goto OnLeave;
}
}
else
{
next;
mes .@npcname$;
mes "Sorry, it's too late for this battle. Come back later.";
}
close;
OnJoin:
set .@npcname$, "[Red Woman]";
set .@mode, getarg(0);
next;
mes .@npcname$;
mes "Sure!";
mes "It'll cost you " + $DEEntryPrice + "z to enter.";
if (Zeny < $DEEntryPrice)
{
next;
mes .@npcname$;
mes "Sorry, but you lack some money...";
close;
}
if (select("Here you are.","I'll get back") == 1)
{
next;
mes .@npcname$;
set Zeny, Zeny - $DEEntryPrice;
mes "Allright.";
mes "The Ex Machina is pretty simple.";
mes "Kill everyone you'll see. The last one standing will win.";
next;
mes .@npcname$;
mes "The reward will be the total amount paid by all players.";
mes "I'll just keep a little part for me.";
mes "The fight will starts when " + $maxDEMemberCount + " members will join.";
if (.@mode == 0)
{
next;
mes .@npcname$;
mes "Now, choose a duration.";
set .@message$, "It can last for ";
set .@menu$, "";
for(set .@i,0; .@i<getarraysize($DEDuration); set .@i,.@i+1)
{
set .@message$, .@message$ + (.@i == 0 ? "" : (.@i == getarraysize($DEDuration) - 1 ? ", or " : ", ")) + $DEDuration[.@i] + " minutes";
set .@menu$, .@menu$ + (.@i == 0 ? "" : ":") + $DEDuration[.@i] + " minutes";
}
set .@message$, .@message$ + ".";
mes .@message$;
mes "What's your choice?";
set .@duration, select(.@menu$) - 1;
next;
mes .@npcname$;
mes "Allright, let's go for " + $DEDuration[.@duration] + " minutes then.";
next;
mes .@npcname$;
}
mes "Good luck.";
next;
getmapxy(.@map$, .@x, .@y, 0);
savepoint(.@map$, .@x, .@y);
set DEPOINTS, 0;
warp $deusExMap$, 0, 0;
if (.@mode == 0)
{
deletearray $@DEMembers[0], getarraysize($@DEMembers);
set $@DEMembers[0], getcharid(3);
set $deusexon, 1;
set $battleDuration, $DEDuration[.@duration];
announce "[Ex Machina] " + strcharinfo(0) + " just join the Ex Machina. Who will come to fight him?", bc_all,0xFFCE00;
}
else
{
set $@DEMembers[getarraysize($@DEMembers)], getcharid(3);
if (getarraysize($@DEMembers) < $maxDEMemberCount)
{
announce "[Ex Machina] " + strcharinfo(0) + " just join the Ex Machina. Still " + ($maxDEMemberCount - getarraysize($@DEMembers)) + " fighters needed to begin!", bc_all,0xFFCE00;
}
}
}
else
{
goto OnLeave;
}
close;
OnEnterAgain:
set .@found, callfunc("CheckDEPlayers");
if(.@found == 1)
{
mes "Get ready, I'll send you back.";
warp $deusExMap$, 0, 0;
}
else
{
mes "You're not part of this Ex Machina.";
mes "Wait for another to begin, please.";
}
close;
OnLeave:
set .@npcname$, "[Red Woman]";
next;
mes .@npcname$;
mes "Your choice!";
close;
}
function script CheckDEPlayers {
for(set .@i,0; .@i<getarraysize($@DEMembers) && .@found == 0; set .@i,.@i+1)
{
if($@DEMembers[.@i] == getcharid(3))
{
return 1;
}
}
return 0;
}