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BattleRoyal.txt
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// [========================================================]
// [============ Battle Arena - Battle Royal ==========]
// [========================================================]
// [ Version 1 ]
// [========================================================]
// [ Original script by: Alayne ]
// [========================================================]
// [ Description: ]
// [--------------------------------------------------------]
// [ ]
// [ - The Battle Royal System ]
// [========================================================]
// [ Changelog: (5 last updates) ]
// [--------------------------------------------------------]
// [ ]
// [ v0: Creation ]
// [ ]
// [ ]
// [========================================================]
// [ ]
// [========================================================]
pvp_n_3-2 mapflag loadevent
pvp_n_3-2,50,49,0 script BattleRoyalManager::alababr HIDDEN_WARP_NPC,2,2,{
close;
OnPCLoadMapEvent:
if (strcharinfo(3) == $battleRoyalMap$)
{
//finally, check if event should start
if (getarraysize($BRMembers) == $maxBRMemberCount && $battleroyalon != 2)
{
goto StartBR;
}
}
end;
StartBR:
mapannounce $battleRoyalMap$, "[Battle Royal] The Battle Royal starts!", bc_all, 0x00FF00;
initnpctimer;
set $battleroyalon, 2;
set .totalCount, 0;
pvpon $battleRoyalMap$;
end;
OnTimer60000:
set .totalCount, .totalCount + 1;
if (.totalCount == $battleDuration)
{
callsub OnCheckVictory;
}
setnpctimer 0;
end;
OnCheckVictory:
//every minute, check for members
pvpoff $battleRoyalMap$;
set .@winner, -1;
set .@highest, 0;
for(set .@i,0; .@i<getarraysize($BRMembers); set .@i,.@i+1)
{
set .@attached, attachrid($BRMembers[.@i]);
if (getarraysize($BRMembers[.@i]) == 0 || .@attached == 0)
{
deletearray $BRMembers[.@i], 1;
}
else
{
if(BRPOINTS > .@highest)
{
set .@highest, BRPOINTS;
set .@winner, getcharid(3);
}
}
}
if(.@winner != -1)
{
attachrid(.@winner);
announce "[Battle Royal] " + strcharinfo(0) + " just win the Battle Royal!", bc_all, 0x00FF00;
mapannounce $battleRoyalMap$, "[Battle Royal] Congratulations, " + strcharinfo(0) + "!", bc_all, 0x00FF00;
mapannounce $battleRoyalMap$, "[Battle Royal] you will now be rewarded.", bc_all, 0x00FF00;
for(set .@i,0; .@i<getarraysize($BRMembers); set .@i,.@i+1)
{
if(getcharid(3) != .@winner)
{
if(.@cnt < .rewardMin[2])
set .@cnt, .rewardMin[2];
getitem 7773, .@cnt;
}
else
{
set .@cnt, CPOINTS / .rewardCnt[1];
if(.@cnt < .rewardMin[1])
set .@cnt, .rewardMin[1];
getitem 7773, .@cnt;
set BRPOINTS, BRPOINTS + .pointPerVictory;
set Zeny, Zeny + BRPOINTS * 10000;
set Zeny, Zeny + $BREntryPrice * ($maxBRMemberCount - 1);
//callfunc("AddPoints",getcharid(3),.pointPerVictory);
}
}
set $battleroyalon, 0;
}
else
{
announce "[Battle Royal] ends without winner...", bc_all, 0x00FF00;
set $battleroyalon, 0;
}
return;
OnBoardAsked:
set .@caller, getcharid(3);
dispbottom "!!Battle Royal Points Board!!";
for(set .@i,0; .@i<getarraysize($BRMembers); set .@i,.@i+1)
{
set .@attached, attachrid($BRMembers[.@i]);
if (.@attached == 0)
{
deletearray $BRMembers[.@i], 1;
}
else
{
set .@message$, " ~" + strcharinfo(0) + ": " + BRPOINTS;
if(attachrid(.@caller))
dispbottom .@message$;
}
}
end;
OnPCLoginEvent:
set BRPOINTS, 0;
end;
OnPCDieEvent:
if (strcharinfo(3) == $battleRoyalMap$)
{
addtimer 1000, strnpcinfo(3) + "::OnHealAfterDeath";
attachrid(killerrid);
set BRPOINTS, BRPOINTS + .pointPerKill;
dispbottom "You've earn " + .pointPerKill + " points. Your current balance is " + BRPOINTS;
}
end;
OnHealAfterDeath:
charcommand "#load " + strcharinfo(0);
dispbottom "[Valkyrie] You received the War Goddess benediction!";
percentheal 100, 100;
if(.buffs == 1)
{
specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
}
end;
OnInit:
set $battleRoyalMap$, "pvp_n_3-2";
set $maxBRMemberCount, 10;
set $BREntryPrice, 5000;
setarray $BRDuration[0],5,10,15; //minutes range
set $battleroyalon, 0;
set .pointPerKill, 10;
set .pointPerVictory, 100;
setarray .rewardCnt[0], 10, 20;
setarray .rewardMin[0], 5, 1;
bindatcmd "brboard", strnpcinfo(3) + "::OnBoardAsked";
set .buffs, 1;
end;
}
prontera,119,166,4 script Battle Royal::alabrent 4_MAN_GALTUN1,{
set .@npcname$, "[Yolanrd]";
mes .@npcname$;
mes "Hello to you, " + strcharinfo(0);
mes "I'm the Battle Royal Manager.";
mes "When you talk to me, you'll be able to setup or join an existing Battle Royal.";
next;
mes .@npcname$;
if ($battleroyalon == 2)
{
goto OnEnterAgain;
}
if ($battleroyalon == 1)
{
if(callfunc("CheckBRPlayers") == 1)
{
next;
mes .@npcname$;
mes "Be patient please. The Battle Royal will start soon.";
close;
}
mes "So. Are you interested?";
if (select("Join the currently running Battle Royal","No, thanks") == 1)
{
callsub OnJoin, 1;
}
else
{
goto OnLeave;
}
}
else if ($battleroyalon == 0)
{
mes "So. Are you interested?";
if (select("Start a new Battle Royal","No, thanks") == 1)
{
callsub OnJoin, 0;
}
else
{
goto OnLeave;
}
}
else
{
next;
mes .@npcname$;
mes "Sorry, it's too late for this battle. Come back later.";
}
close;
OnJoin:
set .@npcname$, "[Yolanrd]";
set .@mode, getarg(0);
next;
mes .@npcname$;
mes "Sure!";
mes "It'll cost you " + $BREntryPrice + "z to enter.";
if (Zeny < $BREntryPrice)
{
next;
mes .@npcname$;
mes "Sorry, but you lack some money...";
close;
}
if (select("Here you are.","I'll get back") == 1)
{
next;
mes .@npcname$;
set Zeny, Zeny - $BREntryPrice;
mes "Allright.";
mes "The Battle Royal is pretty simple.";
mes "Kill everyone you'll see. The last one standing will win.";
next;
mes .@npcname$;
mes "The reward will be the total amount paid by all players.";
mes "I'll just keep a little part for me.";
mes "The fight will starts when " + $maxBRMemberCount + " members will join.";
if (.@mode == 0)
{
next;
mes .@npcname$;
mes "Now, choose a duration.";
set .@message$, "It can last for ";
set .@menu$, "";
for(set .@i,0; .@i<getarraysize($BRDuration); set .@i,.@i+1)
{
set .@message$, .@message$ + (.@i == 0 ? "" : (.@i == getarraysize($BRDuration) - 1 ? ", or " : ", ")) + $BRDuration[.@i] + " minutes";
set .@menu$, .@menu$ + (.@i == 0 ? "" : ":") + $BRDuration[.@i] + " minutes";
}
set .@message$, .@message$ + ".";
mes .@message$;
mes "What's your choice?";
set .@duration, select(.@menu$) - 1;
next;
mes .@npcname$;
mes "Allright, let's go for " + $BRDuration[.@choice] + " minutes then.";
next;
mes .@npcname$;
}
mes "Good luck.";
next;
getmapxy(.@map$, .@x, .@y, 0);
savepoint(.@map$, .@x, .@y);
set BRPOINTS, 0;
warp $battleRoyalMap$, 0, 0;
if (.@mode == 0)
{
deletearray $BRMembers[0], getarraysize($BRMembers);
set $BRMembers[0], getcharid(3);
set $battleroyalon, 1;
set $battleDuration, $BRDuration[.@choice];
announce "[Battle Royal] " + strcharinfo(0) + " just join the Battle Royal. Who will come to fight him?", bc_all, 0x00FF00;
}
else
{
set $BRMembers[getarraysize($BRMembers)], getcharid(3);
if (getarraysize($BRMembers) < $maxBRMemberCount)
{
announce "[Battle Royal] " + strcharinfo(0) + " just join the Battle Royal. Still " + ($maxBRMemberCount - getarraysize($BRMembers)) + " fighters needed to begin!", bc_all, 0x00FF00;
}
}
}
else
{
goto OnLeave;
}
close;
OnEnterAgain:
set .@found, callfunc("CheckBRPlayers");
if(.@found == 1)
{
mes "Get ready, I'll send you back.";
warp $battleRoyalMap$, 0, 0;
}
else
{
mes "You're not part of this Battle Royal.";
mes "Wait for another to begin, please.";
}
close;
OnLeave:
set .@npcname$, "[Yolanrd]";
next;
mes .@npcname$;
mes "Your choice!";
close;
}
function script CheckBRPlayers {
for(set .@i,0; .@i<getarraysize($BRMembers) && .@found == 0; set .@i,.@i+1)
{
if($BRMembers[.@i] == getcharid(3))
{
return 1;
}
}
return 0;
}