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potshape.py
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potshape.py
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#!/usr/bin/env python
import os
import pygame
import sys
import time
from pygame.locals import *
import RPi.GPIO as GPIO
GPIO.setmode(GPIO.BCM)
DEBUG = 1
# read SPI data from MCP3008 chip, 8 possible adc's (0 thru 7)
def readadc(adcnum, clockpin, mosipin, misopin, cspin):
if ((adcnum > 7) or (adcnum < 0)):
return -1
GPIO.output(cspin, True)
GPIO.output(clockpin, False) # start clock low
GPIO.output(cspin, False) # bring CS low
commandout = adcnum
commandout |= 0x18 # start bit + single-ended bit
commandout <<= 3 # we only need to send 5 bits here
for i in range(5):
if (commandout & 0x80):
GPIO.output(mosipin, True)
else:
GPIO.output(mosipin, False)
commandout <<= 1
GPIO.output(clockpin, True)
GPIO.output(clockpin, False)
adcout = 0
# read in one empty bit, one null bit and 10 ADC bits
for i in range(12):
GPIO.output(clockpin, True)
GPIO.output(clockpin, False)
adcout <<= 1
if (GPIO.input(misopin)):
adcout |= 0x1
GPIO.output(cspin, True)
adcout >>= 1 # first bit is 'null' so drop it
return adcout
# change these as desired - they're the pins connected from the
# SPI port on the ADC to the Cobbler
SPICLK = 18
SPIMISO = 23
SPIMOSI = 24
SPICS = 25
# set up the SPI interface pins
GPIO.setup(SPIMOSI, GPIO.OUT)
GPIO.setup(SPIMISO, GPIO.IN)
GPIO.setup(SPICLK, GPIO.OUT)
GPIO.setup(SPICS, GPIO.OUT)
# 10k trim pot connected to adc #0
potentiometer_adc = 0;
last_read = 0 # this keeps track of the last potentiometer value
tolerance = 5 # to keep from being jittery we'll only change
# volume when the pot has moved more than 5 'counts'
import sys, random, pygame
from pygame.locals import *
pygame.init()
w = 640
h = 480
screen = pygame.display.set_mode((w,h))
morphingShape = pygame.Surface((20,20))
morphingShape.fill((255, 137, 0)) #random colour for testing
morphingRect = morphingShape.get_rect()
# clock object that will be used to make the animation
# have the same speed on all machines regardless
# of the actual machine speed.
clock = pygame.time.Clock()
def ShapeSizeChange(shape, x, screen):
w = shape.get_width()
h = shape.get_height()
shape = pygame.transform.smoothscale(shape, (x, x))
shape.fill((255, 137, 0))
rect = shape.get_rect()
screen.blit(shape, rect)
return shape
x = 10
while True:
screen.fill( (0,0,0) )
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# we'll assume that the pot didn't move
trim_pot_changed = False
# read the analog pin
trim_pot = readadc(potentiometer_adc, SPICLK, SPIMOSI, SPIMISO, SPICS)
# how much has it changed since the last read?
pot_adjust = abs(trim_pot - last_read)
if DEBUG:
print "trim_pot:", trim_pot
print "pot_adjust:", pot_adjust
print "last_read", last_read
if ( pot_adjust > tolerance ):
trim_pot_changed = True
if ( trim_pot_changed ):
x = int(trim_pot)
morphingShape = ShapeSizeChange(morphingShape, x, screen)
pygame.display.update()
# save the potentiometer reading for the next loop
last_read = trim_pot