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p_spec.h
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#ifndef __P_SPEC__
#define __P_SPEC__
#include "r_defs.h"
#include "d_player.h"
#define MO_TELEPORTMAN 14
#define ELEVATORSPEED (FRACUNIT * 4)
#define FLOORSPEED FRACUNIT
#define CEILSPEED FRACUNIT
#define CEILWAIT 150
#define VDOORSPEED (FRACUNIT * 2)
#define VDOORWAIT 150
#define PLATWAIT 3
#define PLATSPEED FRACUNIT
#define MAXBUTTONS (MAXPLAYERS * 4)
#define BUTTONTIME TICRATE
#define GLOWSPEED 8
#define STROBEBRIGHT 5
#define FASTDARK 15
#define SLOWDARK 35
#define DAMAGE_MASK 0x60
#define DAMAGE_SHIFT 5
#define SECRET_MASK 0x80
#define SECRET_SHIFT 7
#define FRICTION_MASK 0x100
#define FRICTION_SHIFT 8
#define PUSH_MASK 0x200
#define PUSH_SHIFT 9
#define GenEnd 0x8000
#define GenFloorBase 0x6000
#define GenCeilingBase 0x4000
#define GenDoorBase 0x3c00
#define GenLockedBase 0x3800
#define GenLiftBase 0x3400
#define GenStairsBase 0x3000
#define GenCrusherBase 0x2F80
#define TriggerType 0x0007
#define TriggerTypeShift 0
#define FloorCrush 0x1000
#define FloorChange 0x0c00
#define FloorTarget 0x0380
#define FloorDirection 0x0040
#define FloorModel 0x0020
#define FloorSpeed 0x0018
#define FloorCrushShift 12
#define FloorChangeShift 10
#define FloorTargetShift 7
#define FloorDirectionShift 6
#define FloorModelShift 5
#define FloorSpeedShift 3
#define CeilingCrush 0x1000
#define CeilingChange 0x0c00
#define CeilingTarget 0x0380
#define CeilingDirection 0x0040
#define CeilingModel 0x0020
#define CeilingSpeed 0x0018
#define CeilingCrushShift 12
#define CeilingChangeShift 10
#define CeilingTargetShift 7
#define CeilingDirectionShift 6
#define CeilingModelShift 5
#define CeilingSpeedShift 3
#define LiftTarget 0x0300
#define LiftDelay 0x00c0
#define LiftMonster 0x0020
#define LiftSpeed 0x0018
#define LiftTargetShift 8
#define LiftDelayShift 6
#define LiftMonsterShift 5
#define LiftSpeedShift 3
#define StairIgnore 0x0200
#define StairDirection 0x0100
#define StairStep 0x00c0
#define StairMonster 0x0020
#define StairSpeed 0x0018
#define StairIgnoreShift 9
#define StairDirectionShift 8
#define StairStepShift 6
#define StairMonsterShift 5
#define StairSpeedShift 3
#define CrusherSilent 0x0040
#define CrusherMonster 0x0020
#define CrusherSpeed 0x0018
#define CrusherSilentShift 6
#define CrusherMonsterShift 5
#define CrusherSpeedShift 3
#define DoorDelay 0x0300
#define DoorMonster 0x0080
#define DoorKind 0x0060
#define DoorSpeed 0x0018
#define DoorDelayShift 8
#define DoorMonsterShift 7
#define DoorKindShift 5
#define DoorSpeedShift 3
#define LockedNKeys 0x0200
#define LockedKey 0x01c0
#define LockedKind 0x0020
#define LockedSpeed 0x0018
#define LockedNKeysShift 9
#define LockedKeyShift 6
#define LockedKindShift 5
#define LockedSpeedShift 3
typedef enum
{
WalkOnce,
WalkMany,
SwitchOnce,
SwitchMany,
GunOnce,
GunMany,
PushOnce,
PushMany
} triggertype_e;
typedef enum
{
SpeedSlow,
SpeedNormal,
SpeedFast,
SpeedTurbo
} motionspeed_e;
typedef enum
{
FtoHnF,
FtoLnF,
FtoNnF,
FtoLnC,
FtoC,
FbyST,
Fby24,
Fby32
} floortarget_e;
typedef enum
{
FNoChg,
FChgZero,
FChgTxt,
FChgTyp
} floorchange_e;
typedef enum
{
FTriggerModel,
FNumericModel
} floormodel_t;
typedef enum
{
CtoHnC,
CtoLnC,
CtoNnC,
CtoHnF,
CtoF,
CbyST,
Cby24,
Cby32
} ceilingtarget_e;
typedef enum
{
CNoChg,
CChgZero,
CChgTxt,
CChgTyp
} ceilingchange_e;
typedef enum
{
CTriggerModel,
CNumericModel
} ceilingmodel_t;
typedef enum
{
F2LnF,
F2NnF,
F2LnC,
LnF2HnF
} lifttarget_e;
typedef enum
{
OdCDoor,
ODoor,
CdODoor,
CDoor
} doorkind_e;
typedef enum
{
AnyKey,
RCard,
BCard,
YCard,
RSkull,
BSkull,
YSkull,
AllKeys
} keykind_e;
typedef enum
{
floor_special,
ceiling_special,
lighting_special
} special_e;
typedef enum
{
trigChangeOnly,
numChangeOnly
} change_e;
typedef enum
{
up,
down,
waiting,
in_stasis
} plat_e;
typedef enum
{
perpetualRaise,
downWaitUpStay,
raiseAndChange,
raiseToNearestAndChange,
blazeDWUS,
genLift,
genPerpetual,
toggleUpDn
} plattype_e;
typedef enum
{
normal,
close30ThenOpen,
close,
open,
raiseIn5Mins,
blazeRaise,
blazeOpen,
blazeClose,
genRaise,
genBlazeRaise,
genOpen,
genBlazeOpen,
genClose,
genBlazeClose,
genCdO,
genBlazeCdO
} vldoor_e;
typedef enum
{
lowerToFloor,
raiseToHighest,
lowerToLowest,
lowerToMaxFloor,
lowerAndCrush,
crushAndRaise,
fastCrushAndRaise,
silentCrushAndRaise,
genCeiling,
genCeilingChg,
genCeilingChg0,
genCeilingChgT,
genCrusher,
genSilentCrusher
} ceiling_e;
typedef enum
{
lowerFloor,
lowerFloorToLowest,
turboLower,
raiseFloor,
raiseFloorToNearest,
lowerFloorToNearest,
lowerFloor24,
lowerFloor32Turbo,
raiseToTexture,
lowerAndChange,
raiseFloor24,
raiseFloor32Turbo,
raiseFloor24AndChange,
raiseFloorCrush,
raiseFloorTurbo,
donutRaise,
raiseFloor512,
genFloor,
genFloorChg,
genFloorChg0,
genFloorChgT,
buildStair,
genBuildStair
} floor_e;
typedef enum
{
build8,
turbo16
} stair_e;
typedef enum
{
elevateUp,
elevateDown,
elevateCurrent
} elevator_e;
typedef enum
{
top,
middle,
bottom
} bwhere_e;
typedef enum
{
ok,
crushed,
pastdest
} result_e;
typedef struct
{
char name1[9];
char name2[9];
short episode;
} __attribute__((packed)) switchlist_t;
typedef struct
{
line_t* line;
bwhere_e where;
int btexture;
int btimer;
mobj_t* soundorg;
} button_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int count;
int maxlight;
int minlight;
} fireflicker_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int count;
int maxlight;
int minlight;
int maxtime;
int mintime;
} lightflash_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int count;
int minlight;
int maxlight;
int darktime;
int brighttime;
} strobe_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int minlight;
int maxlight;
int direction;
} glow_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int speed;
int low;
int high;
int wait;
int count;
plat_e status;
plat_e oldstatus;
boolean crush;
int tag;
plattype_e type;
struct platlist *list;
} plat_t;
typedef struct platlist
{
plat_t *plat;
struct platlist *next,**prev;
} platlist_t;
typedef struct
{
thinker_t thinker;
vldoor_e type;
sector_t* sector;
int topheight;
int speed;
int direction;
int topwait;
int topcountdown;
line_t *line;
int lighttag;
} vldoor_t;
typedef struct
{
thinker_t thinker;
ceiling_e type;
sector_t* sector;
int bottomheight;
int topheight;
int speed;
int oldspeed;
boolean crush;
int newspecial;
int oldspecial;
short texture;
int direction;
int tag;
int olddirection;
struct ceilinglist *list;
} ceiling_t;
typedef struct ceilinglist
{
ceiling_t *ceiling;
struct ceilinglist *next, **prev;
} ceilinglist_t;
typedef struct
{
thinker_t thinker;
floor_e type;
boolean crush;
sector_t* sector;
int direction;
int newspecial;
int oldspecial;
short texture;
int floordestheight;
int speed;
} floormove_t;
typedef struct
{
thinker_t thinker;
elevator_e type;
sector_t* sector;
int direction;
int floordestheight;
int ceilingdestheight;
int speed;
} elevator_t;
typedef struct
{
thinker_t thinker;
int dx, dy;
int affectee;
int control;
int last_height;
int vdx, vdy;
int accel;
enum
{
sc_side,
sc_floor,
sc_ceiling,
sc_carry,
sc_carry_ceiling
} type;
} scroll_t;
typedef struct
{
thinker_t thinker;
int friction;
int movefactor;
int affectee;
} friction_t;
typedef struct
{
thinker_t thinker;
enum
{
p_push,
p_pull,
p_wind,
p_current
} type;
mobj_t* source;
int x_mag;
int y_mag;
int magnitude;
int radius;
int x;
int y;
int affectee;
} pusher_t;
extern button_t buttonlist[MAXBUTTONS];
extern platlist_t *activeplats;
int twoSided(int sector, int line);
sector_t *getSector(int currentSector, int line, int side);
side_t *getSide(int currentSector, int line, int side);
int P_FindLowestFloorSurrounding(sector_t *sec);
int P_FindHighestFloorSurrounding(sector_t *sec);
int P_FindNextHighestFloor(sector_t *sec, int currentheight);
int P_FindNextLowestFloor(sector_t *sec, int currentheight);
int P_FindLowestCeilingSurrounding(sector_t *sec);
int P_FindHighestCeilingSurrounding(sector_t *sec);
int P_FindNextLowestCeiling(sector_t *sec, int currentheight);
int P_FindNextHighestCeiling(sector_t *sec, int currentheight);
int P_FindShortestTextureAround(int secnum);
int P_FindShortestUpperAround(int secnum);
sector_t *P_FindModelFloorSector(int floordestheight, int secnum);
sector_t *P_FindModelCeilingSector(int ceildestheight, int secnum);
int P_FindSectorFromLineTag(const line_t *line, int start);
int P_FindLineFromLineTag(const line_t *line, int start);
int P_FindMinSurroundingLight(sector_t *sector, int max);
sector_t* getNextSector(line_t *line, sector_t *sec);
int P_CheckTag(line_t *line);
boolean P_CanUnlockGenDoor(line_t *line, player_t *player);
boolean P_SectorActive(special_e t, const sector_t *s);
boolean P_IsSecret(const sector_t *sec);
boolean P_WasSecret(const sector_t *sec);
void P_ChangeSwitchTexture(line_t *line, int useAgain);
void T_LightFlash(lightflash_t *flash);
void T_StrobeFlash(strobe_t *flash);
void T_FireFlicker(fireflicker_t *flick);
void T_Glow(glow_t *g);
void T_PlatRaise(plat_t *plat);
void T_VerticalDoor(vldoor_t *door);
void T_MoveCeiling(ceiling_t *ceiling);
result_e T_MovePlane(sector_t *sector, int speed, int dest, boolean crush, int floorOrCeiling, int direction);
void T_MoveFloor(floormove_t *floor);
void T_MoveElevator(elevator_t *elevator);
void T_Scroll(scroll_t *);
void T_Friction(friction_t *);
void T_Pusher(pusher_t *);
int EV_Teleport(line_t *line, int side, mobj_t *thing);
int EV_SilentTeleport(line_t *line, int side, mobj_t *thing);
int EV_SilentLineTeleport(line_t *line, int side, mobj_t *thing, boolean reverse);
int EV_DoElevator(line_t *line, elevator_e type);
int EV_BuildStairs(line_t *line, stair_e type);
int EV_DoFloor(line_t *line, floor_e floortype);
int EV_DoCeiling(line_t *line, ceiling_e type);
int EV_CeilingCrushStop(line_t *line);
int EV_VerticalDoor(line_t *line, mobj_t *thing);
int EV_DoDoor(line_t *line, vldoor_e type);
int EV_DoLockedDoor(line_t *line, vldoor_e type, mobj_t *thing);
int EV_StartLightStrobing(line_t *line);
int EV_TurnTagLightsOff(line_t *line);
int EV_LightTurnOn(line_t *line, int bright);
int EV_LightTurnOnPartway(line_t *line, int level);
int EV_DoChange(line_t *line, change_e changetype);
int EV_DoDonut(line_t *line);
int EV_DoPlat(line_t *line, plattype_e type, int amount);
int EV_StopPlat(line_t *line);
int EV_DoGenFloor(line_t *line);
int EV_DoGenCeiling(line_t *line);
int EV_DoGenLift(line_t *line);
int EV_DoGenStairs(line_t *line);
int EV_DoGenCrusher(line_t *line);
int EV_DoGenDoor(line_t *line);
int EV_DoGenLockedDoor(line_t *line);
void P_InitPicAnims(void);
void P_InitSwitchList(void);
void P_SpawnSpecials(void);
void P_UpdateSpecials(void);
boolean P_UseSpecialLine(mobj_t *thing, line_t *line, int side);
void P_ShootSpecialLine(mobj_t *thing, line_t *line);
void P_CrossSpecialLine(line_t *line, int side, mobj_t *thing);
void P_PlayerInSpecialSector(player_t *player);
void P_SpawnFireFlicker(sector_t *sector);
void P_SpawnLightFlash(sector_t *sector);
void P_SpawnStrobeFlash(sector_t *sector, int fastOrSlow, int inSync);
void P_SpawnGlowingLight(sector_t *sector);
void P_AddActivePlat(plat_t *plat);
void P_RemoveActivePlat(plat_t *plat);
void P_RemoveAllActivePlats(void);
void P_ActivateInStasis(int tag);
void P_SpawnDoorCloseIn30(sector_t *sec);
void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum);
void P_RemoveActiveCeiling(ceiling_t *ceiling);
void P_RemoveAllActiveCeilings(void);
void P_AddActiveCeiling(ceiling_t *c);
int P_ActivateInStasisCeiling(line_t *line);
mobj_t *P_GetPushThing(int);
#endif