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more robust surface edges (issue #11). This commit includes the featu…
…res suggested in issue #11, resulting in a modest, but somewhat noticeable reduction in bumpiness ween in reconstructed surfaces (near surface edges). Note-to-self: After analyzing the consequences of this change, I noticed that most of this benefit probably comes simply from weighting surface normal contributions by saliency (which I was not doing earlier), not from shifting the positions of the voxels. This idea can be explored further. (Currently, only voxels that are already in the cluster are considered, which means that most nearby voxels are not explored. A more radical approach would consider all voxels whose saliency is higher than some cutoff, and closer than some distance, regardless of whether they belong to this cluster. This could potentially shift voxel positions by an even greater distance. I can explore this later. -A 2021-7-19)
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