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index.html
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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="viewport" content="width=device-width">
<title>Gravity Dog</title>
<link rel="stylesheet" type="text/css" href="css/style.css"
media="screen" />
<link rel="apple-touch-icon" href="img/apple-touch-icon-60x60.png">
<link rel="apple-touch-icon" sizes="60x60" href="img/apple-touch-icon-60x60.png">
<script src="js/verge.min.js"></script>
<script data-main="build/js/gravitydog.min.js" src="js/require.js"></script>
</head>
<body class="nomargin no-text-select">
<div id="content">
<div class="flow game" unselectable="on">
<canvas id="canvas" class="pixelated" width="480" height="480">I'm sorry. You can't play the game on this browser. Try a newer browser.</canvas>
</div><div class="flow spacer"></div><div class="flow ad">
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- Gravity Dog Mobile Banner -->
<ins class="adsbygoogle"
style="display:inline-block;width:320px;height:50px"
data-ad-client="ca-pub-8525289492361616"
data-ad-slot="8666267023"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>
</div>
</div>
<img id="sprites" class="invisible" src="img/sprites.png"
alt="Could not load sprites.png!" />
<span id="messages"></span>
</body>
</html>